
Take to the streets for intense close quarters combat, where a team's survival depends upon securing crucial strongholds and destroying enemy supply in this multiplayer and cooperative Source Engine based experience.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Dutch, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Italian, Spanish - Spain, Ukrainian*languages with full audio support
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 618 reviews with recorded playtime.
Reviews
Themes across 616 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
you might think good players have good kdr in this game, but the truth is, real insurgency skill is dying just in time for when the reinforcement wave hits (totally on purpose, i swear i didn't just get lucky with the timing) so you don't have to wait too long
Have nearly 600 hours on this game. One of the best! Nostalgia overdose!!!
this game is the best game i bought this month
выбрал оружие ,вышел из здания ,получил люлей , потом зашёл в игру . РЕКОМЕНДУЮ!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
One of the fewer games I could run on my school laptop. Certified Source Engine classic. Would definitely go back in time to play it again at it's peak.
nothing compares...
оу да афган люблю штурмувати посадки арабів під крики малолетнього командира
Pretty solid for 2014. For sure, a huge gap between Insurgency 2014 and Sandstorm. There are even 2020s shooters that cannot surpass this game. For now, 2-3 community pvp servers available. A bit more options for coop. For me, 1 hour was enough. It feels too outdated.
расхерачил пендосов с криком Аллаху Акабар
Still the best
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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