
Hunted and alone, a boy finds himself drawn into the center of a dark project. INSIDE is a dark, narrative-driven platformer combining intense action with challenging puzzles. It has been critically acclaimed for its moody art style, ambient soundtrack and unsettling atmosphere.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 627 reviews with recorded playtime.
Reviews
Themes across 627 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
[h3] Дед инсайд [/h3] Сначала играл за ребенка в конце повысили до деда, внутри деда, внутри которого дед и все это внутри деда.
turbina pero bueno.
We gotta shoot 'em dogs.
mubuenoxd
Es un juego muy magno pero siento que le falta polno 9/10
peak gaming right here
Uno dei giochi piu belli mai creati.
Maravillosos escenarios con una ambientación increíble
————Pigs and dogs controlled by brain parasites, dreamlike puppets mass-produced in orderly rows, inevitably evoke Pink Floyd’s Animals and The Wall. The convoys transporting infected crowds and the masked agents, the contaminated farmlands where the brain parasites leak and spread disease, until the distant scene shifts to a line of controlled puppets marching past, above which hangs a hidden sign — half-fallen, reading “REC(Recreation)”. By this point, I think we already know the direction of this game, Inside. Through the accumulation of these symbolic elements, the game takes us from Outside to Inside, and finally back to the rainforest, the beach, and the angelic light of the Outside. Unlike its predecessor Limbo, which moved from an individual’s fear of purgatory to an exploration of original sin, and then returned to each individual’s Beatrice, this work adopts a more grand narrative, gradually unfolding the Outside of the world within the journey of Inside. So, as we progress through Inside, merging with the rebellious consciousness aggregate, breaking out of the lab, and rushing toward the underground “beach,” it is only then that we realize: even this rebellion of flesh and mind was part of the miniature model’s plan. We have simply carried out Experiment No. 04 as expected, ending up just like the broken, discarded meat we encountered along the way. At this point, we begin to reflect and reconsider — until we arrive at a cornfield reminiscent of Interstellar, pull off the protagonist’s brain-control device for the final ending, and finally remove our own headphones, reaching the true conclusion. We don't need no education, We don't need no thought control. No dark sarcasm in the classroom. Teacher, leave them kids alone. Hey, Teacher, leave them kids alone! All in all it's just another brick in the wall. 「The Wall·Another Brick in the Wall,Pt.2」
The game is fun and the puzzles are challenging; I just wish it had a longer playtime.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Portugal, Portuguese - Brazil, Russian, Simplified Chinese +2 more
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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