
Hunted and alone, a boy finds himself drawn into the center of a dark project. INSIDE is a dark, narrative-driven platformer combining intense action with challenging puzzles. It has been critically acclaimed for its moody art style, ambient soundtrack and unsettling atmosphere.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 9.5/day in the week to Aug 3 → 27.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Sums Steam only; PlayStation, Xbox, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 76Kreviews | 97% | — | $38.8M |
| $24.99 | 35.5Kratings | 90% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1575 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
лучше Limbo
Имбовая игра. Советую. Интересные механики)
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Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 12: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Portugal, Portuguese - Brazil, Russian, Simplified Chinese +2 more
| $24.99 |
| 17.3Kratings |
| 94% |
| — |
| not modelled |
| $24.99 | — | 94% | — | not modelled |
| $2.49−90% | — | — | #33 | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.6K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Actually phenomenal experience. Atmosphere and vibes to the max. Am waiting with baited breath for that next game Playdead. 10 / 10
豪丸
esta bueno para probar algo fuera de lo comun receta de guiso de lentejas Ingredientes (4 a 6 porciones) 300 g de lentejas (remojadas durante 8 horas o según el paquete) 2 cucharadas de aceite 1 cebolla grande picada 1 morrón rojo picado 2 zanahorias en cubos 2 dientes de ajo picados 2 papas medianas en cubos 2 tomates picados o 1 lata de tomate triturado 1 cucharada de puré de tomate (opcional) 150 g de chorizo colorado o panceta (opcional) 1 litro de caldo o agua caliente 1 hoja de laurel 1 cucharadita de pimentón ½ cucharadita de comino Sal y pimienta a gusto Perejil fresco picado (opcional) Paso a paso 1. Preparar las lentejas Si son lentejas secas, dejalas en remojo durante la noche. Luego enjuagalas y escurrilas. 2. Dorar los ingredientes En una olla grande calentá el aceite. Si usás chorizo o panceta, cocinalos durante 5 minutos. Agregá: Cebolla Morrón Zanahoria Ajo Cociná durante 8 a 10 minutos hasta que las verduras estén tiernas. 3. Incorporar el tomate Añadí el tomate y el puré de tomate. Cociná 5 minutos más para que se concentren los sabores. 4. Agregar los condimentos Incorporá: Pimentón Comino Laurel Sal y pimienta Mezclá durante 1 minuto. 5. Cocinar el guiso Agregá: Las lentejas Las papas El caldo caliente Cuando hierva, bajá el fuego y cociná entre 40 y 50 minutos, revolviendo de vez en cuando. 6. Ajustar la textura Si queda muy espeso, agregá un poco más de agua o caldo. Si queda muy líquido, cociná unos minutos más sin tapa. 7. Servir Retirá la hoja de laurel, espolvoreá perejil picado si te gusta y serví bien caliente.
以下内容有比较强的剧透,没玩过别看。 令人回味良久的游戏,以压抑为主基调,佐以深沉的伤感和消沉。 在刚开始玩时,我本以为游戏目标是操控男孩逃脱黑衣人追捕,走了一段时间,男孩反而从郊外走到农村再走到城市,深入到了一个违背人伦的工厂内部,在层层深入后,最终男孩来到核心区的肉球培养皿并与肉球融合在一起,操控肉球跌跌撞撞冲出工厂,滚下山坡,在宁静的海边一动不动。它仍有意识,会随着方向键的按下而抽动,却彻底无力回天。而在隐藏结局中,我们拔下电源,后面和之前男孩控制其它尸体的装置断电,男孩瘫软在地和其它尸体一样,原来男孩也是被人控制的傀儡,可能是工厂,但我觉得更是玩家自己。 正如游戏制作人所说:“我们想让你在放下手柄后,依然会去想那个肉球现在怎么样了。”主结局的绝望另我深痛不已,我们以为男孩要逃走,冲过重重阻碍,追求自由,可到头来却成为了无用的肉球,之前的努力与风险只是一场徒劳。更令人绝望的是,男孩的一举一动其实都是被工厂观察算计好的,在进入工厂后,02门有人伸手把门关起来,知道男孩的存在却不阻拦男孩;03男孩在玻璃窗中完成倒悬之水的解迷,和之后再肉球培养皿边上被观看的行尸一样,男孩也正被研究院关注;在进入肉球培养皿后,我们走到缸边,研究员伸手指肉球示意我们过去;肉球坠落楼层时,在最后一层肉球坠落的沙盘和结局的场景一模一样;肉球解迷时,总是有一群人围观,“协助”肉球,把肉球当作可笑的试验品看待。追根究底,男孩其实从一开始在郊外就是工厂设计的一环了,研究员在观测记录男孩,或者肉球的一举一动,男孩的每一步都只不过是反人伦测试的的一环。结合隐藏结局男孩也是被更复杂操控者操控的行尸,我们玩家可能正是这一“黑暗计划”中的状如红衣男孩的傀儡的操控者。只要我们操控,男孩无论怎么做,最终的结局只会是变成一个可悲的肉球。 然而我们很难不怀有恻隐之心,即使男孩是个行尸,但他理应不去遭受难悲伤的结局。于是,在隐藏结局中我们拔掉了男孩的电源,他虽然不能动,不能思考了,但他终于不是一个供工厂人员,研究员实验,观赏,取乐的实验小猴了,他在沉寂中抹去了自己的存在。这并不意味着男孩找回自我,自由地结束了这一切,而是我们不忍看男孩受如此屈辱和折磨,我们帮男孩从痛苦的“生命”中解脱,即使男孩没有自我意识与想法,但我愿他在长眠中不被发现,不被打扰,不在重蹈覆辙,重归工厂,以及那个反人伦社会之中。与其做一个永远受控制,一举一动皆在监视下;永远提心吊胆,在危险的地方反复穿行;永远受蒙蔽,不知道真相,在谎言中完成一场可悲的独角戏;永远无力回天,在既定的悲剧下无知地前行,而结局永远只有变为废物这一种的“活着”的傀儡,我更愿他作为一个空壳,放下情感与动力,既然任何事都改变不了结局,那就停止吧。”我不合作“,如果有一天男孩真的有了意识,即使不知道真相,那他一定会拔掉电源,并说出这句话吧。既然我没能力打败你,我改变不了命运,那么我不合作,我不愿成为实验小猴,这是作为一个“人”最基本的权利。 这是无边的绝望中,属于玩家自己的希望。 ------------------------------------------------------------------------------------------------------------- 游戏的画面和音效顶级,那些巨大的水泥建筑物,非常合我的口味。整体渲染干净,色彩暗淡,与嗡鸣的音乐组合成完美的压抑氛围。 最顶的就是playdead通过场景营造的压抑氛围:在收集20个人那关,最后的门那边总传来一声声巨响,像是巨大的东西往下砸,又像是有什么东西爆炸了,我们整关都需要在这样的背景音下完成复杂繁琐的解迷,不仅令我们好奇,还有着对门后未知事物的紧张,产生莫名的压力。在进入肉球培养皿前,一群人拼命地往培养皿那跑去围观,不理睬男孩,并且人越围越多,都在往培养皿里探头看,而我们却不知道发生了什么,特别激起我的好奇心,吸引我向下进行看看里面到底是什么。在肉球被关入水缸前一刻,周围黑压压的聚满了围观的人,上面有一个吊着的箱子,像逗猫棒一样吸引着我们去够,这里让我感受到了莫大的屈辱和不是,我们好像成为了被围观的动物,供人取乐戏耍,没有尊严。 ------------------------------------------------------------------------------------------------------------ 解迷整体难度不大,基本动动脑就能过去,比Limbo简单。然而有些地方的操作还是挺费劲的,比如有一关需要拉完拉杆后立刻荡着绳子像人猿泰山一样荡到快速关上的门外,还有一关需要在勾引水鬼到另一边后快速下潜从逐渐关上的门出去并把女鬼挡在门另一侧。这两个地方操作卡了我很久,尤其前者卡了我一个小时,操作只要慢一点或者有一点不到位就会被卡在门前或者被门夹死。还有用火把赶四条狗的彩球关,对距离时机把控还是有要求的。 ----------------------------------------------------------------------------------------------------- 游戏中隐藏的主题可能正是那些密码解译后组成的词吧:“manunkind”,随着科技的发展,一群人总想控制另一群人,把他们当做傀儡利用,这种人性的异化,正是我们在体验完游戏对其的突出强调之后,需要对现实中的现象所反思的。 一路上我们总能看见人体实验的痕迹,有列队行进的被改造为傀儡的行尸,在像受测试的产品一样做着既定动作;有肚子上连着线,被改造为水鬼的女孩;有在倒悬之水中浸泡着,身上连着管道的一个个活人;有在地下室里腐烂的一车车人类残体,旁边的管道还一直往下掉落残体。在目睹这一切后,我们不难知道这个工厂违背基本伦理,泯灭人性,但在没有展示出的画面中,为什么这个巨大的反人类工厂能够大肆运行,甚至一火车一火车地运送人类进出?什么样的人会被进行人体改造和实验,物化为傀儡,丧失人权?这些生产出来的傀儡和水鬼会被用来干什么,供谁利用?整个Inside中的社会就是一个畸形的社会,这不仅让我们感到深深的压抑和黑暗,更让我们在拔掉插头后感到释然和解脱。 ------------------------------------------------------------------------------------------------------- 总的来说,打完折11块钱像是看了一场深刻,精妙绝伦的艺术展。 细细品味,余韵悠长。
Sinceramente não entendi nada da história, mas mesmo assim gostei do jogo. Vale bastante a pena pegar em promoção e se distrair um pouco com esse jogo no estilo Limbo
…
挺好玩,流程不长,结局也很有深意,通关后看攻略补成就也方便。
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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