
Hunted and alone, a boy finds himself drawn into the center of a dark project. INSIDE is a dark, narrative-driven platformer combining intense action with challenging puzzles. It has been critically acclaimed for its moody art style, ambient soundtrack and unsettling atmosphere.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 9.5/day in the week to Aug 3 → 27.57/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Sums Steam only; PlayStation, Xbox, Nintendo, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 76Kreviews | 97% | — | $38.8M |
| $24.99 | 35.5Kratings | 90% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1619 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I love this game and the style of it. I want more of these so badly.
C'est un bon jeu pas prise de tête, avec une ambiance très travaillée. Les succès sont sympa a faire et le jeu n'est pas cher. Si vous cherchez un jeu avec une vibe un peu horreur qui ne soit pas trop nerveux, ce jeu vous conviendras. Gameplay/Level Design : 15/20 Direction Artistique : 16/20 Bande Originale et SoundDesign : 8/20 Histoire & Lore : 13/20 Succès & Longueur de jeu : 15/20
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 12: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Portugal, Portuguese - Brazil, Russian, Simplified Chinese +2 more
| $24.99 |
| 17.3Kratings |
| 94% |
| — |
| not modelled |
| $2.49−90% | — | — | #40 | not modelled |
| $24.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.6K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Game hardness ☐ easy ☐ balanced ☑ it's pretty tough ☐ Sekiro Brain usage ☐ Sleeping ☐ Focused ☑Suck the brain ☐ Einstein Story ☐ ♥♥♥♥ ☐ it's pretty good ☑ well written ☐ Peak Overall ☐ 1 ☐ 2 ☐ 3 ☐ 4 ☐ 5 ☐ 6 ☐ 7 ☑ 8 ☐ 9 ☐ 10 Conclusion Sometimes it becomes little frustrateing when you know what to do but you can't do it story is good I genuinely recommend it
Spoko gierka, pierszy az miałem styczność z takim gatunkiem, szkoda tylko, że żadne osiągnięcie nie wpadło
this game is a work of art, as close to timeless as an interactive experience can be. if video games were displayed on bookshelves, this is one id want everyone to see.
自从小时候在手机上误打误撞玩到这个游戏,就迷上了这种解密氛围,但是不知道为什么只玩了一半,长大后也是弥补遗憾了,n刷中
怪好玩
крутая компьютерная игрушка
**A Breath of Fresh Air** INSIDE is a simple game—and I mean that as a genuine compliment. It is intuitive, calm, and allows you to become fully immersed in the story without constantly getting in your way. There are no flashy, overcrowded menus, no battle passes being pushed in your face, and no pressure to log in every day. You simply start playing, enjoy the atmosphere, and let the experience unfold naturally. It is a reminder that a game does not need endless systems or distractions to be memorable. Although INSIDE is often categorized as a horror game, I found its atmosphere more intriguing and unsettling than genuinely frightening. I particularly appreciated that because I am not someone who usually plays horror games. It creates tension and mystery without relying on constant scares, making the experience much more enjoyable and accessible. My only complaint is that it is quite short, but that is mostly because it is so good that it leaves you wanting much more. Fortunately, games like LIMBO offer similarly enjoyable experiences. In an era of increasingly bloated and demanding games, INSIDE feels like a soothing balm for the wounds of modern gaming. Simple, beautiful, intriguing, and absolutely worth playing.
继小小梦魇之后发现的又一解密神作 这个游戏讲的是主角被神秘组织追杀 这个组织在做人体实验 把人改造成没有自我意识 可以被机器控制的傀儡 让人着迷之处在于 全程没有任何文字或者线索提示 但是玩家却能清楚的知道自己下一步该干什么 不会卡关但难度也在线 每次巧妙解密过关之后 甚至觉得自己有点聪明而略微有点成就感 故事结尾也特别的让人意想不到 主角一路逃亡 通关之后以为是逃出来了 但最后才发现原来主角本身 也只是一个被程序编写操控的实验对象 其实自己一路的逃亡和冒险也只是实验的一部分 只是一个实验体
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $38.9M | 49.6K | 72% | $49.99 | |
| $38.9M | 79.9K | 82% | $39.99 | |
| $38.7M | 47.3K | 80% | $29.99 | |
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| $38.6M | 108.4K | 92% | $19.99 | |
| $39.1M | 22.6K | 89% | $59.99 |