
Legend has it that the three rays of light in the sky are emitted by a prism that grants happiness to the one who obtains it. You never believed in that, but it is your last resort...
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Simplified Chinese, Portuguese - Brazil
Reviews
I saw this game be played on an IGC Showcasing and fell in love with the concept. After initially expirience motion sickness, the dev reached out and quickly put in place a selection of options to help ease the issue and I am no longer expiriencing it! This game features a very unique game mechanic, you are completely clueless on how to do anything until you see it be done by someone else. I found this concept very intriguing and while I am not done with the game, I have now gotten enough into it to have a general feel for it. Some of the elements you will find in this: - Exploration - Puzzles - Parkouring - Fighting (Optional) - Crafting - Cooking Will return to edit review once I completed the game, but for the length into it I am, I will highly recommend this game!
It has an interesting idea and I enjoyed the possibilities, but the execution is not there. Too janky, too many visual problems, poor base mechanics, and the world is too big for how empty it is. Feels like an alpha version of a potentially really fun game.
Please note that my playtime as of writing this review is low, but that's because I primarily played it on PS5. It got lost in the backlog during my transition back to PC gaming, and I intend to pick it up again. I only got four, maybe five hours into it, but I feel I have a basic grasp of what the game is like, and why it's worth playing. First off - this is a one man indie project. It's *extremely* janky. The animations in particular are very clunky and odd. But the game reeks with charm from head to toe. The primary game mechanic, while perhaps underutilized, is a unique one - you cannot do anything that you haven't first observed someone else do. The game starts, for instance, with you lying on the ground, unable to walk until you observe a nearby chicken doing so. As you progress in the game, you gain the ability to use magic - shortly before I finished my last play session, I had unlocked the ability to summon a sort of spirit deer, which massively opened up traversal options. The game doesn't hold your hand. It's not always clear where you should go, and the game is rather merciless and punishing at times. The game world is rather empty as well, and before you unlock new traversal options, it can be a bit of a chore getting from point A to point B. But there's a sort of wonder in unraveling this bizarre game, and a freedom in how you move through it - for instance, at one point I encountered a bunch of neutral mercenary NPCs, and I decided to liberate some of their equipment, causing them to be permanently hostile towards me. (Unfortunately, I had not yet observed anyone using said equipment, and so it was useless in my hands.) My understanding is that how you play the game also affects a sort of morality system, although I have not yet played enough to see the consequences of that. I'm not sure if I'd call this game a diamond in the rough. It's more like an old, rusted heirloom you find on the side of the road, and while some might ask you to throw it away, you can't help but wonder as to what its story is and who it belonged to. But that mystery in and of itself makes it special. Also, it might be a metroidvania? Idk, but progress in certain areas is locked behind gaining the ability to perform certain actions, which you gain in other areas. That's kind of like a metroidvania, right?
Look, I think this is a very interesting idea but it's incredibly boring. The main problem is the world. It's just too damn big! At least for how fast the character runs. I also think you could get stuck for a long time trying to find jump. And getting stuck might be the point but that's not for me. Also, the game this very prolonged intro that doesn't make a lot of sense and keeps the player from jumping in. I'm not saying a long intro is bad but it doesn't setup anything or explain what the heck is going on.
Os dejo por aquí la review del juego que hice que es la mejor manera de explicar que tal el juego https://youtu.be/54W9C0kobeQ
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