
Soar through virgin skies and dive into lost oceans as you hunt for the ancient gods of the Inverse, a forsaken realm of inside-out planets. Created by a small team of seven developers and originally funded on Kickstarter, InnerSpace is a bright, colorful exploration flying game with no horizons.
Modeled estimate, not a reported figure. How we estimate →
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Sums Steam only; PlayStation, Xbox, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 173reviews | 64% | — | $54.8K |
| $19.99 | 230ratings | 69% | — | not modelled | |
Engagement
Reviews
Themes across 47 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
То что игра красивая не значит что она интересная, скука смертная а не игра
当务之急是找个地面参考
可以说我是一点不晕3D 但是你能整个地图吗 我是真的不认路 找不到啊超
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Portuguese - Brazil, Russian, Simplified Chinese
| $19.99 |
| 198ratings |
| 64% |
| — |
| not modelled |
| $1.99−90% | — | — | — | not modelled |
| $19.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 47 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This was one of the first games I got myself on Steam (and started playing on PC as well) and the world was so immersive that I played for 6 hours straight and gave myself eye strain and nausea. I had barely ever gamed up till this game so I have no metric of saying whats the quality of the controls, and since my playing style is straight-up scaredy cat about everything I tend to go slow and stuck around with the basic glider for a long time till I got the feel for instinctive movement + going slow helps with orientation since all the spaces are so maze-like. Spoilers in the following brackets (the level with the bird made me cry but I saw some great gameplay vids and got through it yippee) and I came back for a second playthrough maybe two three years since my last run. All in all, v memorable game, special place in my heart for all the joy it brought and all the pain it caused (no u dont understand i ended up pulling an allnighter to defeat this level and by the time I finally stood up I had to teach myself how to see and walk again) but truly wonderful concept, visuals, storyline, music, level of difficulty for me, all that jazz.
Игра для тех, кто хочет прикоснуться к по-настоящему фантастическим мирам.
Fantastic design that challenges the senses! It's so confusing and interesting alike — that the sky is suddenly the ground. Challenging and interesting environments. An intriguing plot that persuades the player to contemplate. No violence, no brutality, no perversion. A real sci-fi adventure about discovery! Controls are fully mappable and allow setting-up the gamepad to one's liking. This game even looks good at very low resolutions — I've finished it on a modded Chromebook with a N4020 CPU and its integrated UHD Graphics 600 iGPU, with Kubuntu. The Windows version works through WINE, but I used the native Linux binary. It took me some time to get the hang of the game. I abandoned it halfway through, then returned several times until I finally got the hang of it and finished the game soon after. InnerSpace is a casual game really: you cannot die. When the craft gets destroyed, you just respawn. And the gameplay mechanics are also casual: there are several craft to choose from, each with a different flying and handling style. The easiest craft to control is the Hopper, which can hover motionless at any moment, allowing the player to calmly and thoroughly inspect the surroundings, adjust the craft's direction, or just take a moment to rest. So the game is very casual. It's an inspiring "scientific" story that is meant to be a calming adventure for the player. Finishing the game left me very satisfied and happy! It was a challenge to get the hang of it: find myself in the environment that is always wrapping itself around. But it was worth it! A very worthy game to play! And as stated before, the game runs well even on old and weak hardware with GNIU/Linux OS.
InnerSpace is an evocative and meditative journey through surreal worlds that challenge both perception and gravity. Developed by PolyKnight Games and published by Aspyr, it offers a unique take on exploration by turning traditional concepts of space and flight inside out. Instead of traversing vast, open skies or planets, players are placed within hollow spherical worlds—each a self-contained realm where the sky curves around you, and what was once “up” and “down” no longer makes sense. The game’s premise revolves around a quiet yet ambitious concept: to uncover the secrets of a forgotten civilization in the dying remains of the Inverse, a universe where the laws of physics have begun to collapse. It’s a strange and poetic experience, one that trades in chaos and combat for contemplation and discovery. The role of the player, known as the Cartographer, is to explore these inverted worlds with the aid of flight. Your purpose is to collect relics and learn about the cultures that once thrived here, guided by a mysterious archaeologist who seeks to preserve their final traces. What makes InnerSpace remarkable is the sensation of flight itself. It’s less about speed or precision and more about drifting gracefully through air and water, weaving through ancient ruins and crystalline caverns that shimmer with light. The controls allow for freedom in all directions, but that same freedom can be disorienting. Because gravity and orientation have no clear reference points, you often find yourself spinning, tilting, and struggling to make sense of your surroundings. Yet there’s a beauty in that confusion—the act of getting lost becomes part of the experience, encouraging players to surrender control and simply flow with the environment. Visually, InnerSpace stands out as a stunning piece of abstract art. Its worlds are painted in soft pastels, glowing blues, and sun-washed oranges that shift fluidly as you move through them. Each area feels alive in its stillness, full of ancient structures that hint at civilizations long gone. The minimalistic art style blends smoothly with the game’s physics-defying architecture, creating an atmosphere that feels at once alien and serene. The soundtrack complements this perfectly, using ethereal tones and ambient melodies to create a sense of both melancholy and wonder. Every moment feels dreamlike—whether you’re soaring through open spaces, gliding beneath mirrored waters, or chasing fragments of long-lost knowledge through the silent air. Despite its artistic triumphs, InnerSpace isn’t without its flaws. Its unorthodox design often sacrifices clarity for immersion, leaving players without a map, compass, or clear objectives. The game asks for patience and a willingness to explore blindly, and that can be polarizing. For those expecting structured missions or conventional progression, the lack of direction can feel alienating. The flight controls, while elegant in concept, can also feel imprecise or unwieldy, particularly when navigating narrow passages or trying to align with small relics. The result is an experience that is at once liberating and frustrating, alternating between moments of awe and bouts of disorientation. Yet this tension mirrors the game’s thematic focus—the idea that beauty often lies within uncertainty. Narratively, InnerSpace conveys its story through subtle environmental cues rather than exposition. The relics and ruins you uncover whisper of civilizations that lived and vanished within the Inverse, their legacies fading like echoes. The minimalist storytelling leaves much to interpretation, but that ambiguity works in its favor, inviting players to reflect rather than simply absorb. This approach makes the game deeply personal, as each player’s understanding of the world is shaped by what they choose to notice and how they interpret the silence that surrounds them. The absence of traditional dialogue or combat places the emphasis entirely on atmosphere, exploration, and introspection. Ultimately, InnerSpace is less of a conventional video game and more of a meditative experience. It succeeds as a piece of interactive art, offering a tranquil escape into an inverted cosmos that feels both alien and familiar. For players who crave serenity, beauty, and quiet exploration, it’s a memorable journey worth taking. However, for those seeking structure, challenge, or narrative clarity, it may feel adrift. InnerSpace stands as a bold artistic experiment—one that rewards curiosity and patience with moments of genuine transcendence. It is a poetic reflection on discovery, loss, and the delicate act of navigating worlds that no longer obey the rules of reality, a game that asks you not to master it, but to surrender to its rhythm and simply let yourself drift. Rating: 6/10
一見するとゆったりお散歩ゲームに見えますがそう思わない方がいいかもしれないです。 プレイ感は1つ1つのエリア内を探索して必要なアイテムを集めていくステージクリア型に近い。(エリア間の移動は自由にできます。) 謎解きがメインで難易度は低めですがヒントが足りないところはあります。 良い点は独特な世界観。 独特すぎて説明しづらいですが「過去になにかあった」世界を巡りなんか凄そうなものに邂逅する…みたいな。曖昧な説明ですみません。SFや巨大生物が好きなら合うんじゃないかと思います。 またテキストの無さそうなゲームに見えますが話し相手は一応居ます。何度か話すと同じことしか言わなくなりますが。 悪い点は視点。 このゲームのフィールドは球状の世界の内側を進むので地形が分かりにくく、また飛行機で移動するため前に強制移動するのでさらに分かりにくい。地形も同じような場所に似た色合いなので混乱が加速します。一応、いくらかマシになる機体もありますが… あと上でも書きましたが謎解きのヒントが少な目です。条件が"同じ行動を繰り返す"なんてものもあるので注意。 全体的にゲームとしてはどうなのかという所はありますが世界観はきっちり作りこまれているのでそういった成分を摂取したいならおすすめです。
逆天飞行 飞得我头晕 而且一点引导都没 我飞反了也不提醒 作者我草泥马
拿来挂卡还不错
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