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About
A short incremental game about a Knight slaying a Dragon
The evil dragon had destroyed the town!
The king sent its strongest knight to slay him.
The dragon's lair is filled with monsters defending it. you must fight them in order to get to him!
Sell the loot from slaying monsters to buy new skills, powers. and weapons!
Learn powerful spells from the wizard and unleash them on the monsters in the dungeon!
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
Themes across 59 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This has a lot going for it! You may have seen a thousand of these survivors-like incremental games with the radial upgrade trees and stage time limits and all that, it's a familiar formula- but this one makes it work with an exceptionally well-thought-through set of powers and enemy behaviors that really make you think through how you're moving. For example, lategame, you have these heal zones that intermittently heal you if you're standing in them. The heal zones always spawn where you currently are (dangerous, enemies are moving and shooting that way), but their scaling damage buff is critical to getting through the tankier enemies, so you need to be trying to get as many as you can. You've got your hammer, and maybe you could slow the incoming enemies that way, but it's pointed the wrong way, so right now you need to move and try and loop around them to get back to the heal in time... or maybe you want to heal right now but those super-fast rats are closing in on you and you need to just take the L and kite them for a while instead. The strongest ability, the smite, requires you to move from one end of the field to the other for maximum efficacy, so that keeps you moving too, with a specific goal in mind rather than aimlessly staying ahead of a swarm of identical HP sacks. Lots of interesting choices. It's all clearly considered and thought-through, unlike the way a lot of these games are slapped together- despite the initially simplistic and familiar mechanics, it develops a lot of depth towards the end as you figure out the most powerful synergies and the ways you need to adapt your play to take advantage of them. Room 20+10 really makes you put your experience to the test even after you've maxed out the skill tree, and it was a lot of fun. (Also, small! ~Five hours! Has an ending! Not trying to pad for time, doesn't outstay its welcome, not trying to nickel and dime you- all virtues I appreciate.)
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Japanese*, Korean*, Polish*, Portuguese - Brazil*, Russian*, Simplified Chinese*, Thai* +2 more
Hours played at review time, across 60 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Muy corto y muy divertido , si tienes poco tiempo juegalo te va a encantar si te gustan los incrementales
It's an entertaining short incremental game. Already at level 6 out of 20. Within the time of making this review. Pretty much the game is: Kill creatures. Gather loot. Move to the next level increasing your loot by double. So there is always an incentive to continue. Nodes start off with getting +1 damage with a sword. To eventually unlocking different spells to assist you. NPCs and so on. It's a short simple game.
Yeah pretty good auto attacker game. The main pull is the upgrade system. Lots of upgrades for you to get. It also has gambling with the forge if you like gambling. It's definitely worth $5.
https://youtube.com/shorts/pylY7ggY208 자동으로 숫자만 커지는 평범한 인크리멘탈 게임일 줄 알았는데, 직접 기사를 조작하며 전투를 이어가는 점이 생각보다 재미있었습니다. 단순히 방치하는 것이 아니라 스킬을 사용하고 적을 처치하며, 새로운 동료와 능력을 해금할 때마다 점점 강해지는 성장의 재미가 확실했습니다. 인크리멘탈 특유의 꾸준한 성장과 직접 플레이하는 액션이 자연스럽게 어우러져 계속 한 판만 더 하게 만드는 매력이 있습니다. 직접 플레이하는 인크리멘탈 게임을 찾는 분들에게 추천합니다. 👍
Un petit jeu Incrémentale très cool !
good, 4 hours for %100 achieves
very love this game!
Absolutely lovely final message. Was a fun journey can recommend. Do your best <3
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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