
Escape the depths of an otherworldly labyrinth in this cinematic puzzle platformer. Explore a hauntingly beautiful world, with three playable characters, in one dark, interconnected story.
Modeled estimate, not a reported figure. How we estimate →
About
INMOST, by Lithuania-based indie studio Hidden Layer Games, is an emotional and deeply atmospheric narrative-driven puzzle platformer. Uncover the story of an adventurous young girl, a stoic knight and a man in search of answers.
Explore a crumbling, nightmarish landscape, slice through enemies, and spring deadly traps in order to escape the evil that awaits…
**INMOST is an intimate story of loss and hope that some may find upsetting. Player discretion is advised.**
Venture through a hauntingly atmospheric pixel art world
3 main characters, each with their own unique gameplay styles
A knight adventures into the depths of a deteriorating castle. A child uncovers the past of an eerie house. A wanderer searches for answers.
Lure enemies into lethal traps, solve environmental puzzles and utilise your scythe, hookshot and pickaxe to avoid a gruesome end!
Discover a 3-5 hour emotional story, intended to be played in a single-sitting on a dark, stormy night
Explore every nook and cranny to find secret passages and collectibles
Featuring the vocal talents of Andrew Dennis and Cassandra Lee Morris
Playable in 14 languages, including English, French, German, Russian, Spanish, Italian, Arabic, Dutch, Japanese, Korean, Brazilian Portuguese, Turkish, Simplified and Traditional Chinese
Each pixel is placed with love!
Features CORSAIR iCUE RGB dynamic lighting functionality for PC

Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Russian, French, Italian, German, Spanish - Spain, Arabic, Dutch, Japanese, Korean, Portuguese - Brazil, Simplified Chinese +2 more
Engagement
Hours played at review time, across 62 reviews with recorded playtime.
Reviews
Themes across 62 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
“痛苦永远如影随形。它或许会消退、或许会减缓、但永远不会远离我们。我们与痛苦共存,并竭尽全力不再痛苦中四分五裂。我们日以继夜地对抗着。但痛苦有各种形式。牺牲自我也是种痛。父亲没日没夜工作 期望给孩子更好的未来。母亲为家庭牺牲奉献,直到自己一无所有。人以痛苦为代价,让其他人过得更好。让其他人露出笑颜,即便那笑容如此短暂。但换取他人幸福并非一定要承受痛苦。生活不需要痛苦,不需要你承受苦难。生活就是生活,无须与之对抗。我们能能做的便是将逝去之人记在心底……并尽力照顾好留下的人。每个人都承受着各自的痛苦。而另一个让人幸福的方法,即便你可能已处于痛苦之中……另一个方法就是接受他人的痛苦,转为自己的痛苦。” “你还记得吗?……” “你还记得吗?那个关于痛苦的故事?” “结果我错了。那是关于爱的故事。” “让我说给你听……” “再一次……” “你还记得吗?" “那个关于花的故事,已经枯萎的花,不再生根发芽。” “而留下来的花,却有百般开法。”
Dünyanın en güzel oyunu. Tek kelime ile MÜKEMMEL
Le jeu se base sur une histoire triste mais ce qui est triste c'est pas tant l'histoire que tout l'ensemble du jeu. Le gameplay est nul, les phases avec le guerrier ne servent à rien, les déambulations ne sont là que pour occuper du temps avant la cinématique de fin etc etc etc. On entre dans le jeu sans savoir pourquoi, quand, comment et en plus c'est lourd, c'est lent pour au final avoir un semblant d'explication dans la cinématique de fin. Bref c'est extrêmement ennuyeux pour un jeu qui veut aborder un sujet trop sérieux.
The pixel art and music are beautiful. The playthrough is very entertaining. It´s a story told in 3 different POV, and it´s not totally linear either. The story is quite dark, but also deeply human.
故事讲的挺好的,游戏性一般。
★★★★
一个关于痛苦与爱的故事
Игра - КИНО! Смысл истории - ЖИЗНЕННЫЙ ЭПОС! Который поможет многим вновь улыбнуться.
留下来是为了还在这里的人...
I love it
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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