
In this online 2-player co-op puzzle adventure, you and a friend become Inkwellers and dive into Celiphia’s magical journal. Work together, communicate clearly, and solve puzzles hidden within its pages.
Modeled estimate, not a reported figure. How we estimate →
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About
Beware! The game requires both players to have microphones and a stable internet connection. Also this game works in co-op mode only. Both players must communicate effectively to navigate the challenges and solve the puzzles. The game takes 4-6 hours to complete!
When a mysterious client leaves an old, dusty journal under your shop's door, its powerful magic is impossible to ignore. As the Inkwellers, you and your partner dive into the worlds hidden within enchanted journals, working together to solve puzzles, overcome magical challenges, and find a way forward.
Beyond the journal’s pages awaits a world shaped by magic, mystery, and strange challenges. To move forward, you and your partner must rely on each other — sharing clues, connecting ideas, and solving puzzles together.
Features:
Co-op Gameplay: This game is designed exclusively for two players. You'll need to work together, combining your wits and skills to solve puzzles and progress through the story.
Look closely, share what you find, and work together to understand each challenge before putting the solution into action.
Immersive Experience: Communication is crucial. Speaking to each other and sharing discoveries will be key to solving puzzles and advancing in the game.
Can you and your partner solve the puzzles hidden within the journal and find your way back? Step into a magical world built for two, where communication, teamwork, and careful observation are the only way forward.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Polish*, French*, Turkish*, Dutch*, Portuguese - Brazil**languages with full audio support
Engagement
Hours played at review time, across 49 reviews with recorded playtime.
Reviews
Themes across 49 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Des énigmes qui vous font croire que vous êtes intelligents. L'espace de quelques heures, j'ai eu l'impression que mon QI avait triplé. ( En fait non. )
I really wanted to like this game. I liked chapters 1-6 but after that the puzzles didn't work or make sense. The story was ehh. I think there is still alot of work to be done to get it fully playable. Hints were the solutions. The music got annoying after a while. Started out fun but ended in disappointment.
****SOME SPOILERS AHEAD**** Overall the game was very fun. however some bugs were very annoying. the puzzles themselves were entertaining and the storyline was engaging however, having played the whole game through I need to say this. the ending was HIGHLY underwhelming. the culmination of the plot was simply too bland. as soon as you walk into the last stage, the setting is very captivating with Cidea strung up and shackled, the visual scheme is very engaging and then you just...undo the shackles? no explanation on how the stage correlates to the narrative, no explanation or story text to tie up loose ends on what the Hall of blasphemy was all about; not to mention nothing in relation to the ominous "Someone led us here" plot point from the previous room/stage. the story telling is somewhat disjointed, very little cohesion and the conclusion left much to be desired. if you're playing the game for the puzzles and have no interest in the story whatsoever, then great this game is for you. But the game had so much potential for nice twists or an open ending surprise to the players without leaving them in confusion thinking "that's it? what just happened?" the ending was left open ended in the worst way possible. I agree with other reviews as to some puzzles being woefully imbalanced, where one player has to do all the running around and the other has to sit tight and do nothing. there are no accessibility features for the visually impaired (much like the platforming stage that's almost annoyingly bright and lowering the gamma setting does not improve it all) all in all, the game is adequately fun if you don't care for the story line, the puzzles (while some are buggy) are entertaining but frustrating when they bug out. (this will improve with patches and fixes down the line, hopefully the story will too) .
Very good little 2 person coop puzzler in the style of "We Were Here...". Visuals are excellent, and all the technical bits (movement, interactions etc.) feel smooth and professional, over all great production value. The puzzles range from good to great and very varied. They are not terrible difficult, but neither are they trival. Most rely on a bit of exploration, good communication and trying to understand what the clues you've found tell you. If you liked the WWH series you'll likely feel right at home here and I highly recommend the game. Hope to see more from this studio!
i loved the game, great for couples co-op, the alchemy was so much fun
In a field of coop escape room games that are often just okay Inkwellers is one of the standouts.
Pretty cool game
Adorable and fun! the enigmas are cute and not too dfficult but still fun and challenging in some points. loved playing it with my BFF and we both had a great time, the artworks are something i loved deeply.
Relatively short but extremely fun co-op puzzle experience, entirely worth it for the price point.
Il gioco sembra carino , ma dopo un paio di enigmi è risultato molto difficile giocarci in quanto mi creava nausea. Io dopo circa un ora di giocoho dovuto spegnere e, velo dico seriamente, mi ha creato un giramento di stomaco che mi ha fatto andare in bagno. Analoga situazione per il mio compagno che invece per la nausea ha vomitato. Metaforicamente parlando fa ridere ma signori è successo veramente e sottolineo che non abbiamo mangiato la stessa cosa dal momento che abitiamo in regioni diverse. Fa ridere, ma avevamo anche ridotto al minimo diverse prestazioni grafiche quando avevamo accusato i primi sintomi. Segnalo che siamo giocatori di molteplici titoli e anche avvezzi ai rompicapi alla We were here... ripeto fa ridere ma veramente ci è risultato ingiocabile
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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