
Our Journey: The Silent Voice is a co-op (2 players) asymmetric adventure game. Communicate creatively with symbols to unveil the path to success. Find out who you really are by meeting intriguing characters and visiting new places.
Modeled estimate, not a reported figure. How we estimate →
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About

Embark on a unique co-op journey with a friend.
Play two different roles: the Hero and his Spirit.
Cooperate throughout your journey to find the artifacts that will bring you together.

Spirit: Guide your partner through the world by playing symbols cards.
Body: Determine your destination by comparing the received cards to the environment.

Communicate without talking, communicate with the cards!
Your vocabulary: Symbols cards.
Your grammar: Artifacts allowing new card manipulation.

Discover other civilisations and beautiful places.
Your encounters will help you understand this enigmatic world.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Simplified Chinese, Korean, Spanish - Latin America, Japanese, Portuguese - Brazil, Italian, Russian, Ukrainian
Engagement
Hours played at review time, across 30 reviews with recorded playtime.
Reviews
Problème au niveau des couleurs (le rose pour l'esprit qui est du violet pour l'humain, le orange qui est du jaune ALORS QU'IL Y A UN AUTRE ORANGE). Fini en 4h, pas trop de rejouabilité en vrai, le prix est trop élevé pour juste ça. Différence nette de temps de jeu entre esprit et humain. L'humain attend et choisi le chemin, l'esprit fait toute l'énigme et trouve le bon chemin avant de le communiquer à l'humain. Pour un jeu à 2 comme ça c'est pas normal.
Jeu duo que j'ai beaucoup aimé, une DA très jolie, colorée tout en entretenant une ambiance sereine et apaisante. Les règles sont très simples ce qui n'empêche pas d'avoir quelques petites difficultés de compréhension avec son duo dans les niveaux, ce qui peut accroitre la difficulté. Le jeu est malheureusement assez court, mais j'espère des contenus additionnels car le concept peut creer des multitudes de niveaux différents. A jouer à deux pour une soirée chill, devant une boisson chaude
On a technical level, it was a fine game. Small bugs here or there and 2 freezes in my playtime, but I'm not particularly bothered by that. As a co-op game, it doesn't work. The body does not have anything engaging to do beyond manage. I found that while my partner was analyzing the environment and fiddling with the shapes and colors, I was just sitting there. For a good co-op game, there needs to be some sort of back-and-forth with information, otherwise the body (and therefore the body's player) is just being sloppily controlled by the spirit's player. It might work if you want to play with your little sibling or a child or something, someone who enjoys just finding the coins.
I wish there was a mixed option. Art and concept is pretty good. Its a short one sitter with your friend or so. The game doesnt really do a good job at explaining things but you get the hang of it eventually. We were just confused half of the time. What kind of ruined it for me was the last chapter. [spoiler] You are forced to swap places. So if you played the body, you have to match signs and puzzles without getting any of the tutorials. And they are based on the previous levels...which as a body you couldnt see as those clues were only visible by the soul. None of this made any sense and just adds absolute confusion [/spoiler]
Un prix peut-être trop cher pour un jeu de 4h qui en plus comporte quelques bug de couleur tels que : - un jaune clairement orange - un orange couleur rouge - un rouge qui se retrouve confronté à un orange qui est rouge - un rose qui est pour du violet et vice-versa Pourquoi je souligne ce point ? Tout simplement parce qu'il est difficile de donner une direction quand les couleurs ne sont pas claires ! Pourtant le jeu n'est pas mauvais ! Mais la jouabilité sur les couleurs et aussi le fait qu'un seul joue sur des énigmes pendant que l'autres attends simplement la direction.. Sans compter le jeu nous a permis de jouer seulement 4h... C'est non.. Pour cette gamme de prix, j'ai largement préféré jouer à it take two ( même gamme de prix car 1 achat pour 2 joueurs même en coop en ligne ) ou encore we were here twogether..
This is a colorful and (largely) fun co-op puzzle game of leading your friend (or being led) through various puzzles to get to the end together using only cryptic cards as clues. A bit "Mysterium" meets "Bokura". One note that I'd HIGHLY suggest to prevent frustration: at the final chapter where the roles are forcibly swapped between body/spirit: USE the option to swap back. Otherwise, the person who was to that point doing all the following and had no idea about what the various "rumors" or guiding mechanics were; will be completely baffled and frustrated when the game throws ALL of those at them at once with no explanation. So, for the sake of everyone's sanity: Just swap roles after the forced change so that the person who was the guide from the start is still the guide and happiness will be had by all! :D Very fun game (especially with that small adjustment for the ending!)
The Idea behind this game is absolutely Amazing!!! The parts I managed to play with my friend were so fun.. It was neat to see how her brain worked compared to mine as I sat there trying to piece together her clues... We laughed the WHOLE time!! I for sure recommend playing this game!
We’re having fun!
I really wanted to recommend this game since I was looking forward to it since the demo. But It's a case too high expactations. The demo was great as a glimpse into the game, and I thought the full version will have a lot more complex puzzles for both body and mind (both players). But instead the game didn't really "go anywhere" and the puzzles were not challenging at all. And if you play the body, you don't even get to expirence any real puzzle, so you just sit there until you get clues from the mind that take 0.5 second to descipher. Eventually you reach the last part of the game where you switch roles at the worst timing possible - when the puzzles actually becoming challenging. So now you lack expirence at desciphering the puzzles, and you get them at a MUCH higher difficulty. The game is also a lot shorter than i expected, we finished in about 3 to 3:30 hours. But it's not very expensive so I guess this is an acceptable length. For the Team behind the game: I hope you don't take this critique as "you've made a bad game". The game is very charming, and I love the idea behind it. And I relly hope your next project will have bigger scale. You are very capable!
Our Journey: The Silent Voice is an abstract and accessible cozy treat for 2-players to co-op. The best way to explain it is if one person controlled the body while another controlled the mind (or soul in this case), with no words to communicate. You have a set of symbols, or colors to somehow communicate the directions you need to go with each other. Your goal is to solve puzzles to reunite with each other. [b]Upside[/b] -Cozy colors, relaxing music and replay value where you take each others' roles make the game very viable. Not to mention, no two paths are the same. -Complex rogue-lite growth -Puzzles for the Spirit player to solve and while waiting, actionable things for the body player to pursue (collect coins, find chests) [b]Downside[/b] -Requires you and your partner to be in two different places, with two different copies of the game -My co-op partner had the game crash completely several times, and had to reload -Even though there is a twitch mode, and you can turn it on, when you create a lobby the lobby code appears completely on screen. There should be a warning or the code should be blanked out so we can copy and paste it without having randos joining [b]Verdict[/b] I had a lot of fun with this game, as did my co-op partner. Some achievements open to both players while certain achievements can only be unlocked via one or the other player, making the role reversal almost necessary if you want to complete the game. This, along with the randomized maps, raises replay value immensely! It also have a varying degree of good value in the hands of children and adults alike for problem solving and communication. Wishful thinking: The game might even benefit from a random lobby with timed input screens, so strangers could have fun being in either roles for quick, silent puzzle solving. It might be dangerous fun.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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