
Inkborn is a roguelike deckbuilder with a card system built around chaining Glyph-based combos. Sequence your cards in tactical combat to unleash impactful effects. Customize your Skill Tree before each run, evolve new abilities and uncover the hidden story of a world folded in ink, metal and paper.
Modeled estimate, not a reported figure. How we estimate →
About
Inkborn is a roguelike deckbuilder where chaining cards into powerful combos is key to defeating your enemies. Explore a non-linear origami world where every run offers new ways to face otherworldly creatures. Prepare in the Town, which you can expand over time, unlock new cards and abilities, and customize your playstyle through a deep Skill Tree. Get ready to uncover the history behind a world of ink and paper.
COMBOS
Play cards in a specific sequence based on their type, represented by different symbols - Glyphs - under the card cost, to trigger special effects. Now, every draw holds the chance to unleash a powerful combo.
SKILL TREE
Gain Skill Points after your runs and use them to build your Skill Tree. Unlock various abilities based on your choice. Rebuild your Skill Tree and try different strategies.
UPGRADEABLE HUB
Visit your Town between expeditions to prepare. Upgrade buildings to make your preparations more effective.
PROCEDURAL MAP
Explore a procedurally generated map and uncover paths through the fog of war. Shape your journey toward the act’s final encounter.
Over 250 cards to uncover progressively
More than 100 powerful combos to discover
40+ events full of various unpredictable encounters
Each class with 30+ perks on the Skill Tree customizable before any run
Over 100 quotes to power up your journey
World of creatures of ink, paper, and metal, each with clever mechanics to overcome
Game co-developed with award-winning board game designer Jamey Stegmaier, the mastermind behind Scythe, Charterstone, and Viticulture
Immersive hand-crafted origami world, where mysterious creatures lurk, brought to life by an unknown force
Made for the roguelike deckbuilder obsessives chasing the perfect flow
Join Early Access and contribute to shaping a great game.

Inkborn Acram Digital is co-financed by the European Funds for Smart Economy 2021–2027 under the KPT ScaleUp Booster project.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Japanese, Korean, Polish, Simplified Chinese, Portuguese - Brazil*languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
pretty fun game with an amazing style. the game is harder when compared to other card games like slay the spire but i feel like thats part of the charm
The game is still in early access, so this review is a bit premature, but I have found it fun so far. It is a lot like Slay the Spire, except that when you perform certain runs of cards you get a bonus out of it. For example, three "skills" (blocks) gives you +1 to block for the rest of the fight, and three punches stun an enemy. It's a nice system and it pays to explore what your character can do. Otherwise, it's a fairly standard spirelike with pretty art. All the characters are origami and you splatter ink instead of blood when injured, which is very pretty to look at. Only one of the playable characters is in there yet and you have limited options, but it's a pleasant way to pass some time.
컨셉도 참신하고 시스템도 참신한데 아직 미완성이라 뭔가 없는게 많다 그리고 답답한 요소도 많음 한 걸음 걸을 때마다 피로도 비슷한게 쌓이는데 맵도 안 밝혀져 있고, 돈도 쓸 데가 많이 없음 해금 되면 뭔가 괜찮아질지 모르겠는데 그때까지 답답해서 더 할 수 있을련지는 모르겠네요 지금 하기보단 개발 좀 더 되고 나면 하시는거 추천합니다
[h1]Review — [i]Inkborn[/i][/h1] [i]Inkborn[/i] is a confident and creative entry in the roguelike deck-building genre. It clearly understands what makes games like [i]Slay the Spire[/i] so compelling, while adding its own identity through a combo-focused system and a distinctive origami-inspired world. [h2]Strategic depth through combinations[/h2] At its core, [i]Inkborn[/i] is about building momentum. Cards are not simply played one by one, but chained together into Glyph combinations that reward careful sequencing and long-term planning. One strong turn can completely change the direction of a run, while a poorly timed play can force you to adapt on the fly. Players familiar with [i]Slay the Spire[/i] will recognize the overall structure and flow, but [i]Inkborn[/i] feels less about locking into rigid archetypes and more about discovering flexible synergies as your deck evolves. [h2]Theme and presentation[/h2] The visual style deserves special mention. The paper and ink aesthetic is not just a surface layer, but strongly reinforces the identity of the game. Combat feels elegant and deliberate, and the origami-inspired presentation helps each run feel distinct rather than repetitive. [h2]Thoughtful design choices[/h2] It is worth noting that [b]Jamey Stegmaier[/b] of [b]Stonemaier Games[/b] provided design advice during development. That influence is noticeable in how tightly the systems connect and how the game consistently encourages meaningful player decisions instead of obvious optimal paths. As an Early Access title, there is still room for growth. More content, enemies, and refinement will strengthen what is already a solid foundation. Even now, the game offers satisfying runs and a strong incentive to experiment. [h2]Pros & Cons[/h2] [b]Pros[/b] [list] [*]Engaging combo-focused deckbuilding [*]Strong thematic identity and visual style [*]Familiar structure with a clearly distinct feel [/list] [b]Cons[/b] [list] [*]Content variety is still expanding [*]Some balance tuning could improve longer runs [/list] [h2]Final thoughts[/h2] [i]Inkborn[/i] is a promising and thoughtfully designed deckbuilder that stands comfortably alongside its inspirations. If you enjoy strategic roguelikes and appreciate games that reward experimentation and smart sequencing, this is an Early Access title well worth your time.
I really like the idea of setting the game in a book-and-paper world, along with the origami-style visuals. The combos are a great feature as well, as they significantly affect combat strategy. The curse cards, which can also be used as part of a combo, are a small but welcome touch that adds to the experience.
Definitely not worth it right now. Wait until full release (if there ever is one and this doesn't become VaporWare). Extremely shallow - comes across as a game you can upgrade as you go to get stronger, but only lets you upgrade a couple of timesin its current form. For example there are like 36 points on the character skill tree, but you can only unlock 4 of them. There are like 5 buildings you can upgrade - it shows each building upgrades like 5 times, but you can only upgrade each one once). Makes it EXTREMELY uncustomizable and quite boring. As I mentioned, maybe when it gets released, but you will be likely more frustrated than entertained in its current EA form.
good but not enough for Beta. There is only one class and 2 act? What I'm going to do with that for opening other achievments? Play over and over again the same acts? C'mon!
5h et c'est terminé, c'est juste une démo en fait ? Pour le contenu, pas mal mais ça manque cruellement de profondeur.
Für jeden, der Karten-Kombos mag und für alle Slay the Spire Fans.
fajna alteratywa dla slay the spire
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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