
Build and power up the ultimate version of your favourite DC legends in INJUSTICE 2. This is your Legend. Your Journey. Your Injustice.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
13 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.43/day in the week to Sep 9 → 2.71/day in the week after.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $49.99 | 24.6Kreviews | 86% | — | $26.7M |
| $39.99 | 11.5Kratings | 82% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 926 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Story and IP Faithfulness: 9.5/10 (The ultimate interpretation of the Injustice universe, DC fans will rejoice, outstanding performance) Audio-Visuals and Impact: 8.5/10 (Superpower effects are spectacular, scene destruction is impressive, but the 'metal hit' sound effect feels a bit dull) Combat and Mechanics: 8.0/10 (The Clash system is fun, special skills are enjoyable, but some characters' balance is worrisome) Equipment and Progression System: 5.0/10 (A severe aesthetic disaster, grind-heavy and random, greatly spoils late-game experience) New Player Friendliness: 8.5/10 (Easy combos, accessible even for those unfamiliar with traditional fighting games, suitable for comic fans) Over 16 hours, I witnessed Superman's fall and redemption, experienced Batman's perseverance in desperate situations, and even ran through time with Flash leaving afterimages. *Injustice 2* is a game with 'an extremely long strong point, but a disgustingly bad weak point.' It features top-tier comic-adapted storylines and the most exhilarating 'superpower brawls' in fighting games, yet it forcibly includes a half-baked equipment system designed to cater to the then-popular 'loot box/grinding' trend. If you are a DC fan or just looking for a game where you 'don’t need to master difficult combos, can have fun brawls with friends, and watch superheroes unleash ultimate moves,' buy it—its story and presentation will absolutely make it worth the price. But if you are someone who cares about 'appearance' or has a 'heavy collection habit,' be prepared to rage at those bizarre 'god-tier helmets' until your head explodes. I just finally got a 'Mother Box' in the multiverse, full of anticipation, only to receive a 'Green Joker Staff' with '5% defense.' I’ve decided to uninstall the game and go over to *Arkham Knight* to clear my eyes and see what a real Batman suit looks like.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $26.7M | 27.7K | 89% | $17.99 | |
| $26.7M | 56.4K | 68% | $29.99 | |
| $26.7M | 21.4K | 59% | $31.99 | |
| $26.7M | 65.2K | 83% | $19.99 | |
| $26.6M | 29.7K | 77% | $49.99 | |
| $26.9M | 189.3K | 81% | $8.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $38.9M | 49.6K | 72% | $49.99 | |
| $10.6M | 20.1K | 86% | $19.99 | |
| $64.7M | 95.5K | 84% | $39.99 | |
| $24.9M | 60.9K | 86% | $19.99 | |
| $9.6M | 55.1K | 91% | $9.59 | |
| $7.4M | 11.1K | 94% | $29.99 |
13 on sale2 answered “not sold”0 we did not ask
The 2 “not sold” markets are read from the Steam price pass of Sep 18: that day the store answered for this game elsewhere and gave no price in those. The 13 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 3.71/day in the week to Jul 30 → 4.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Polish, Portuguese - Brazil*, Russian, Simplified Chinese*languages with full audio support
Hours played at review time, across 930 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
jogo muito bom 10/10
Very cool
ok ok
动不动就打不开了,跟有什么大病似的。。
A game that allow me to play with Reverse Flash takes my full support.
Все Хорошо. Интересно и контента достаточно достаточно. Однозначно лучший СУПЕРГЕРОЙСКИЙ файтинг. Да и смело может с морталом посоревноваться. С геймпадами вообще на ура зашло в локальном общем экране.
Jogo indispensável para quem ama jogos de luta, ainda mais quem é fã dos Super-Heróis da DC como eu. Jogabilidade boa e intuitva. Gráficos muito legais e uma baita história !!! Quero o 3!!!
Ifjúsági Horgászviadal 2026 A Magyar Országos Horgászszövetség Ifjúsági és Oktatási Szakbizottsága, továbbá a Horgász Egyesületek Csongrád Megyei Szövetsége a jelen felhívással a „MOHOSZ Horgász Utánpótlás-nevelési és Oktatási Program (HUNOP) 2026” keretében az „Ifjúsági horgászviadal” rendezvényt hirdet meg. Algyői Csónakos Pergetőverseny 2026. május 20 Algyői Csónakos Pergetőverseny Az idei esztendőben immár negyedik alkalommal rendezzük meg az Alsó-tiszai Csónakos Pergető Horgászverseny Sorozatot, melynek első fordulójára május 17-én, a Tisza folyó algyői szakaszán került sor.
This game fixes my biggest criticisms of its predecessor - the combat mechanics. It's faster, more fluid, feels mostly natural, and with that - it's more fun to play. Still, I don't like the story and some of the dialogue is beyond cringe. For instance, Batman telling his son "You're dead to me!" during their fight made me cringe so hard I shat my spine. Still, this is a much better game than the first because at least I enjoyed the most important part: the gameplay.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.