
Inhumanus is a story-based Sci-Fi singleplayer / co-op (up to 4 players) virtual reality shooter. Use a variety of guns to survive a complex full of aliens, robots, and mutants.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
English**languages with full audio support
Engagement
Reviews
inhumanus vr is an indie dev game and it shows. If you've played a lot of indie vr games than you'll recognize a lot of the assets. Still it has up to 4 players co-op and its passable at the price just don't expect much and won't be disappointed. It's better than "in hum anus" which was a VR game where you hummed in obese people's anus. Did crash for me on the new level so giving a not recommended. Video gameplay https://youtu.be/qpjVn2UxhQk
Unfortunately, this game lacks a significant amount of polish. It takes an inordinate amount of time to load. Twice it loaded with my hands frozen in the ground forcing me to restart, its menu is clunky and unintuitive, and I didn't even have a clear indication of how to start the singleplayer campaign. There were two buttons labeled 'the ship' and 'the descent', and I figured that the menu was the ship so maybe the descent would start the game. Instead I was tossed into some kind of seemingly endless corridor or low poly monsters... Tried again another day, started with 'the ship', and while this was clearly a more narrative focused campaign level, I only lasted about 10 underwhelming minutes. Scale was way off and inconsistent, narration was uncomfortably drab, aesthetics were ugly, and the motion used to chamber a round in the starting pistol causes the Vive wands to collide uncomfortably. Enemies were boilerblate sci-fi goo-gas that walk towards you mindlessly, and I ran out of ammo before I got to see anything interesting. Worst of all, the game has a flaw common to a lot of amateur VR titles, in that leaning over an object, like a desk or a box, pushes you backwards. Within the first minute I was awkwardly leaning my head back and my arm forward to try to pick up the first ammo box. If this game has any interesting story or level design, I didn't get to see it, and unfortunately I don't have the time or patience to wade through the awkward flaws and get to it. The game feels like the beginnings of a semi competent student project, and might be a stepping stone for a burgeoning developer on the road to something worthwhile, but it simply does not currently have any 'hook' to lift above the hordes of other VR shooters available today, and has plenty of snags to drag it down.
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Hours played at review time, across 29 reviews with recorded playtime.
Inhumanus is clearly an indie VR game. No doubt about that. The graphics are very plain and outdated. Computerized voices are used for voice overs. There are several huge colored bubbles in front of you to place inventory items. Teleportation is terrible with only being able to travel a few feet at a time. And then you have to keep switching to free locomotion to traverse some areas with hills. You run out of ammo quickly and often and reloading is a pain. The menu on the left arm is upside down on the Oculus Rift-S. Getting close to objects pushes you back, which induces nausea with me. The whole experience feels clunky, unpolished, and awfully boring.
Didn't have settings to play around with or change... Simple game with simple graphics... I see the potential in this one and I hope the devs keep updating it! https://youtu.be/9tIzzG96_CU
This game was very enjoyable. I don't recall any major bugs or problems during my multiplayer playthrough. I appreciate this developer for creating quality VR content.
TL;DR Graphics - meh Sound - alright Price - excellent Gameplay - fun Overall - Worth it 12 out of -5432 : Will play again Tripped over this one as I was browsing for something new. The preview looked a bit like an aliens movie so I figured it couldn't be too terrible. I have found it to be one of my more enjoyable FPS for VR. It's a simple design that easy to play when you are already tired from playing beat saber for 2 hours straight. The graphics are workable if not ok. I have no trouble seeing what I am supposed to be shooting at an discerning what in the environment I can interact with. They feel reminicent of one of the many shooters that came between HL and HL2. The lighting is dark in places, but the flashlights work quite well. Going through vents can get a bit tense especially later on when the vents can have enemies coming from many different angles. Other than dark places and passable light effects, don't expect blockbuster results. Sound is decent. Nothing special, but I can hear where enemies are coming from and a little ambience besides. The weapons sounds nice. Firing the sub-machine gun sounds nice with short little burst of pops. The enemy weapons are loud, with the exception of turrets that fire bullets. They could be a bit meatier I suppose. I bought this at 5 dollars USD. I have already played over an hour. That's less than an hour at a laser tag place and I don't need to put up with screaming children or angsty teens trying too hard to impress their friends. The gameplay is where this really shines. It doesn't do anything unique, but the way it does it is well polished. There are ample objects to take cover behind. How you take cover is up to you. I found myself crouching behind boxes, leaning around corners, everything but low crawling. The enemies resond to your movements and fire at any part of you that is exposed. The AI seems pretty simple and functional. Enemies shoot at you when they can. Some of them take cover, some of them just charge you blasting away as quickly as they can. The combination of these can throw off your balance and make an encounter more frenetic than you expected when you started. My only complaint is that the gunplay doesn't seem as friendly to left handed players as it is to right handed players. I didn't see any option to flip the inventory so that I didn't have to reach across myself to grab the next magazine. It's a minor complaint and I was able to adapt quickly. All together this is a fun walk through some futuristic settings replete with dark corridors, aliens crawling up your legs, and homicidal machines out for your blood. You don't need a ton of space to play, but you may need to at least be willing to stand up. It seems like picking things up of the floor could be a problem if you're in a chair. *obligatory number* 12 out of -5432 : Will play again
Когда в игре упираешься в стену и двигаешь голову в нее - персонаж перемещается в пространстве назад. То же самое происходит с ящиками - если голова над ящиком (в непроходимой зоне), то персонаж отодвигается. Я среднего роста - 177 см, руки пропорциональны телу. Так вот, чтобы на первом же уровне взять пистолет с ящика - приходится вытягивать руку на полную, откидывать голову назад и пытаться нашарить пистолет, иначе движок отодвигает от ящика. С описанным косяком я столкнулся на первом же уровне, но успел посмотреть на отсутствие какого-либо сюжета - ты просто появляешься с пистолетом и на тебя бегут монстры. Успел посмотреть на убогую графику. Однозначно советую пройти мимо.
i really like the game so far! the weapons feel good, the combat is pretty engaging especially in the bigger arenas. i like the level design and the atmosphere. it's extremely cheap for what it is. the level of polish of some things is pretty low but it doesn't reduce my enjoyment. i think i'm about 50% into the game. but i'm not sure.
I do not like writing bad reviews. If you are going to go to the trouble, time, effort, and expense of releasing a title that boasts what this title boasts...well...it might be a better idea in the future to find some way to maintain it. I am uninstalling the game now. Best of fortune.
terrible - boring -
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