
Izeriya was a powerful city…but forces of evil captured it. The little man named Trix is heading to this city to destroy the evil within.
Modeled estimate, not a reported figure. How we estimate →
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About
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
⣿⣿⣿⣿⣿⣿⣿⣿⣿⡿⠛⠉⠉⠉⠉⠉⠉⠉⠛⢿⣿⣿⣿⣿⣿⣿⣿⣿⣿ ⣿⣿⣿⣿⣿⣿⣿⣿⠏⠀⠀⢀⣠⣶⣶⣶⣶⣤⡀ ⠀ ⠹⣿⣿⣿⣿⣿⣿⣿ ⣿⣿⣿⣿⣿⣿⣿⡏⠀⠀⠀⣾⡿⢿⣿⣿⡿⢿⣿⡆ ⠀ ⢻⣿⣿⣿⣿⣿⣿ ⣿⣿⣿⣿⣿⣿⡿⠃⠀⠀⠀⢿⣇⣸⣿⣿⣇⣸⡿⠃⠀⠀⠸⣿⣿⣿⣿⣿⣿⣿ ⣿⣿⣿⣿⡿⠋⠀⠀⠀⠀⠀⠀⠉⠛⠛⠛⠛⠉⠀⠀⠀⠀⠀⠀⠀⠙⣿⣿⣿⣿⣿ ⢿⣿⣿⣿⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⣿⣿⣿⣿⣿ ⣿⣿⣿⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀Я НAСРAЛ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⢿⣿⣿ ⣿⡟⠀⠀⠀⠀⠀⣿⣿⠀⠀⠀МOДEР УБEРИ⠀ ⣧⠀⠀⠀⠀⠀ ⢿⣿ ⣿⡇⠀⠀⠀⠀⠀⣾⣿⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⢰⣿⣧⠀⠀⠀⠀⠀⢸⣿ ⣿⣇⠀⠀⣰⣶⣿⣿⣿⣦⣀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⣴⣿⣿⣿⣶⣆⠀⠀⢀⣿⣿ ⣿⣿⣿⣿⣿⣿⣿⣿⣿⠏⠀⠀⠀⠀⢸⣿⠇⠀⠀⠀⠹⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿ ⣿⣿⣿⣿⣿⣿⣿⣿⣿⣷⣦⣤⣴⣾⣿⣶⣤⣤⣴⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿
"Izeriya" ist ein klassischer Retro-2D-Plattformer. Eigentlich hat der Titel alle Aspekte eines klassischen Plattformers. Es gibt Leitern zahlreiche Gegner, einzusammelnde Münzen, sich bewegende schwebende Plattformen und Nagelböden. Was das Spiel nicht hat: Controller-Support. Wir machen also alles mit Maus und Tastatur und das ist leider nicht die ideale Eingabemethode für Spiele dieses Genres. Insbesondere bei Sprüngen und bei Gegnerkontakt fällt die Schwäche der Eingabemethode ins Gewicht. Zudem sind die Gegner meist schneller als wir, was zur Folge hat, daß wir den Kontakt kaum vermeiden können und dadurch automatisch Leben verlieren. Wir haben zwar mit einem Feuerball neben unserem Schwert auch eine DIstanzwaffe, die allerdings relatib schwach ist. Sehr anstrengend ist auch, daß wir Gegner nicht zurückwerfen, wenn wir sie treffen. Das hat zur Folge, daß wir uns ständig bewegen müssen und am besten noch ständig unser Schwert schwingen müssen, um zu vermeiden, daß die Gegner sich nicht direkt auf unsere Position stellen, wo sie uns ständig Leben abziehen. Dabei ist die Retro-Optik des Spiels durchaus nett. Auch soundtechnisch orientiert sich das Game deutlich an alten Titeln. Das ist ästhetisch alles sehr einfach, aber durchaus zum Genre passend. Auch der Versuch einiger Story-Ansätze in den kurzen Abschnitten ist nett. Trotzdem macht das Spiel einfach nicht wirklich Spaß. Insbesondere bei stärkeren Gegnern wird deutlich spürbar, wie wichtig eine präzisere Kontrollierbarkeit gewesen wäre. [h1]Wertung:[/h1] 6/10 Atmosphäre 4/10 Story 6/10 Grafik 6/10 Sound 5/10 Spielmechanik 3/10 Balancing 3/10 Spielspass [h1]Fazit:[/h1] Kontroll-Verlust. [h1][b]4/10 Gesamtwertung
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Izeriya is yet another construction kit template copy+paste from serial shovelware pushers, SA Industry. This time they've got the basic platformer engine from GameMaker Studio, dumped on some extremely low quality assets, put trading cards on it and rushed it onto Steam. Games like this are why Valve introduced the "profile features limited" status for low quality/trashware games. This is a particularly bad, lazy platformer with a slew of technical problems, it looks bad, plays bad... but then this was never really intended as a serious game for gamers, it's a shovelware push to try spam sales and trading cards. Because it's not a serious game, it's hard to recommend it at all because it doesn't have any real entertainment value for gamers. LigaGames/SA Industry have shown a repeat pattern of unethically dumping other people's work onto Steam as a cheap, nasty cash grab, through this account or through closely linked/alt accounts. Here's some examples so you can see for yourself: [list] [*] "[url=https://store.steampowered.com/app/756260]Kingdom Defense[/url]" = [url=https://assetstore.unity.com/packages/templates/packs/tower-defense-basic-pixel-art-pack-45705]Tower Defense Basic Pixel Art Pack[/url] developed by FreeThePlayerOnGame [*] "[url=https://store.steampowered.com/app/856490]Falling Words[/url]" = [url=https://assetstore.unity.com/packages/templates/packs/2d-typing-game-endless-random-falling-word-text-font-typer-game-107867]2D Typing Game[/url] developed by Steelkrill Studio [*] "[url=https://store.steampowered.com/app/1053650]Drive For Your Life[/url]" = [url=https://assetstore.unity.com/packages/templates/packs/zombie-drive-full-game-template-73074]Zombie Drive - Full Game Template[/url] developed by Puppeteer [/list] Taking this shovelware seriously as if it was a genuine attempt to make a game, it doesn't meet basic minimum requirements that most PC gamers expect as standard. A choice was made to use obsolete, decades old retro pixel "art" as a substitute for contemporary PC graphics. It's unclear if this is due to lack of budget or talent, regardless, the overall visual quality of the game is extremely low as a result. There's no option to change the resolution and no useful graphics tweaks. There's no way to ensure this is running at the native resolution of your display. There's no guarantee this game will look right on any PC as a result of this hamfisted design decision. The controls can't be customised, which will be an annoyance for many, but it can also render the game unplayable for differently-abled gamers, left handed gamers or gamers using AZERTY or other international keyboard layouts. Some of the defects in the game can be attributed to the choice of using the GameMaker Studio construction kit/toolset. This is a very poor quality toolset favoured by amateur developers as it's cheap and requires little in the way of development skill, but unfortunately has very limited capabilities. Just as you can't make a silk purse out of a sows ear, you can't make a great video game if you use a terrible engine. GameMaker Studio is most commonly used to make retro pixel shovelware and cash grabs. A strong argument can be made that construction kits like GameMaker Studio should never be used to make games for profit, as the "developer", LigaGames has done here. These construction kits are intended to teach people some of the basic principles of game development, and to make small demos to pass around with friends. They're not intended to replace to actual work of real, professional game developers. So it's inappropriate when amateurs try to use these for profit, without any actual, real game development effort taking place. This doesn't result in products that have any real meaningful value for gamers. These technical defects push this game below acceptable standards for any modern PC game. You don't have to take my word about how bad the game is, we can measure the interest in a game by how much people bothered to play it. Izeriya has achievements, and they show us a very clear picture that the game absolutely failed to capture any interest from gamers. The most commonly and easily attained achievement is for starting the game, trivial to achieve, but less than 3 percent of players bothered to get that far before uninstalling the game. That's a tiny, tiny proportion of gamers who even bothered with this. Ouch. Reviewing SteamDB to check how popular this game was with players reveals a surprise... there's a very healthy spike in player counts for the game. But this only happened once, and isn't consistent with the achievement stats, that show less than 3 percent of players bothered playing the game for any reasonable amount of time. How is it possible for this game to have so many concurrent players who didn't bother engaging with this game? Trading cards. People will use card idling software to collect the cards and sell them, but this won't trigger any achievements in-game. That tells us people only really bought this game for trading cards, and that's a damning indictment of the woeful quality. A closer look at the numbers shows the game just has a couple of players every week running up the game and idling it for cards, then deleting it. We must ask how it benefits gamers for there to be so many games like this, with little merit as a serious game, that only generate sales from people idling and selling the trading cards. It's also important to note the "developer" here has connections to a number of shady Russian asset flippers and review manipulators who show an organised pattern to scam and defraud gamers with fake reviews and asset flipping the work of others for profit. While reviews are about the games, gamers should be informed when developers act unethically. Whether these connections are the same developer using multiple accounts, or just working closely with other unethical developers, gamers should be warned about the harm to gamers by this developer and their associates. Buying games from unethical developers puts your money at risk. So, should you buy this game? Is this one of the best of the 100,000+ games on Steam? Izeriya has the ridiculous price of around $9 USD, it's not worth it given the defects and shortcomings with the product, especially considering the unethical nature of the developer.
糟糕的横板动作游戏,场景内大量无法交互的元素 外加本身的像素风格,导致分不清哪里有陷阱 敌人一个个血牛,不知道要砍多少下才能死,而且怪物还喜欢不停贴身追你,容易让你慌不择路掉陷阱上 玩法上也很枯燥,没有什么额外的功能、玩法
2/10 no controller support at best 1$ mobile game
Мужики, спасайте, если наберём 10 лайков и 5 наград, то жена подарит ящик пива
game
I am 32 years old. My ex-wife and I have a daughter together, and we adopted our son together. Both are now 4 years old. When we were going through our separation, I felt lost and unhappy. I was self-destructive. One day, I was so angry with everything spiraling out of control that I punched a concrete wall in a moment of overwhelming emotion. This resulted in breaking my fifth metacarpal in my right hand—the hand I worked with, played games with, and used to carry my children to bed—the hand I desperately needed to ensure I could continue providing. Upon learning the severity of the self-inflicted damage, I became almost suicidal. Keep in mind that just a few months before this, I was the happiest man, with no history of depression or anxiety. I had never experienced anger outbursts, nor was I the type to break down and cry, but I was in a tough situation that truly prevented me from seeing the light on the other side. With nothing better to do, I looked for a game I could play WITH ONE HAND while recovering. Somehow, I stumbled upon this game and read some of the comments. I decided it was worth a try... I must admit I didn't beat the game, nor did I play as much as some of you. In fact, I may have played this game for only a day or two. That being said, after doing so, I had a new joy and hope for life. I managed to leave behind the pain and suffering that had been thrust upon me. I could experience the joy and happiness of other people. I relaxed for 5 ♥♥♥♥ minutes listening to this music, long enough to realize that I would be okay. After realizing this, I turned off the game and went back to work. My hand hurt a lot, but I was motivated. I stopped feeling so sorry for myself and became the father I needed to be at that moment, not the weak boy I was behaving like. Today, I am close friends with the mother of my children. We don't fight, argue, or say hurtful things to each other. We are parents and friends. Now I have 3 children. My third child is, wait, ALSO 4 YEARS OLD. The woman I am with was going through a very similar situation at the time of my separation, and we just unexpectedly stumbled into each other's lives. We have been dating for a year and are very happy together. Moral of the story: you never know what life has in store for you, and if I had given up when all odds were against me, I wouldn't be where I am today. This silly little game helped me realize that. Thank you.
✅İndirimdeyken alınıp kartları satılarak kâr edilebilir. Hesabımda bunun gibi birsürü inceleme var kâr yaptıran oyunlar mevcut profilimden bakabilirsiniz. Üstte kalması için incelemeye geri bildirim bırakmayı unutmayın.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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