
Inhumanus is a story-based Sci-Fi singleplayer / co-op (up to 4 players) virtual reality shooter. Use a variety of guns to survive a complex full of aliens, robots, and mutants.
Modeled estimate, not a reported figure. How we estimate →
Media

About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
English**languages with full audio support
Engagement
Reviews
Fist off I didn't mind the game. It was paced well and it was just the right lvl of challange to keep me playing until the end. It took me 7.6 hours to finish the game on the default difficulty setting. Everything worked as it should and there were no game breaking bugs and it has co-op. Buuuuuut...it's dated. The graphics, assets, mobs, the space scene, trees that dance when you move your head, it's all...old. Like it should have come out 7 months after launch. Which would be fine if the story was kick ass....but it's not. There is more story on the store page than the game. What little back story there is is told through pointless quips and sporadic tablets lying about. Ultimately it's forgettable. All of which could be forgiven...if it wasn't 30 bucks.
A suprisingly immersive little game - worth the asking price especially when on sale. There are problems with some of the design choices though (the belt slots are a bit irritating) and it does seem a bit sparse at times. (If you are expecting a AAA title then you are expecting way too much from a small developer.) Also, the guns seem a bit oddly balanced; mostly because the backup gun (unlimited ammo) seems to be the go to more often than the powerful guns. Reloading the normal guns (with the belt slots as they are) can cause you to go down failry quickly when a hoard comes at you. I found myself accidentally switching guns or putting them away because the slots are a bit funky and buggy on your waist. The graphics are not going to blow you away but they get the job done - sometimes they look very good and other times they look just "OK". Sound is also a mixed a bag with it ranging from very creepy to a bit cheesy (which is fine since it fits the mood of the game). It isn't going to redefine anything but it does what it does fairly well - it is like being in an old cheesy FPS shooter from the 90's with some 80s Sci-Fi thrown in. Except it is in VR! Nothing great here but so far, overall, it has its charms. I also see the developer is active and adding content so it is well worth checking out. I defintely found enough to like here to give it a positive rating overall. UPDATE: The developer has already pushed out an update to address the belt slot issue I mentioned. It is great to see an active developer who takes suggestions seriously.
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Hours played at review time, across 29 reviews with recorded playtime.
Really cool game! In fact, one of the most epic games I've played! It does need a higher end CPU/GPU to work smoothly, though. Controls take a bit of getting used to and you'll drop weapons a lot at first. Coop is awesome! I'm not done yet but so far so good. Well done and worth the money! Update: Finally reached space lvl. R U kidding me, We get to fly a fighter spacecraft!! So awesome once u figure out controls and no motion sickness! Then a little later we r in a MECH! It felt so amazing just spraying down the little bots with bullets!!! This game is better than I could've ever imagined!!!!!
Update 07 Dec 2018: The developer has implemented smooth turning for the Oculus Touch, and for myself, it has turned the completely around for me. I'm not saying the game surpasses (for example) Doom 3 BFG VR, but with no fighting the controls on basic movement, I can enjoy what the game has to offer finally. The game is very DOOM-like in it execution, and does the job well. So far I have only run into 4 kinds of enemies (flying drones, bugs, some lizard-type creature, and gun turrrets). The gun turrets allow you to tackle them via smooth locomotion or roomscale, which is a nice feature. I'm not sure what else I'm going to run into, but I'm now looking forward to it. Original Review: The game is a type of homage to old-school DOOM gaming, with an endearing art style, that while not appearing state-of-the-art, has a colorful charm not unlike that of watching an Adam West Batman tv episode. I've currently made it to a portion where I've dropped into a dark sub-level where minature versions of the Crawlers from Kong: Skull Island seem to reside (I've also played the tutorial). Here are my impressions to date: - The control scheme desperately needs both a revamped snap turning implementation, and a option for smooth turning. Having both natural locomotion and the button to do some form of snap turning, on the same Oculus Touch controller (in this case, the left controller), is counter-intuitive to myself. That you have to press the button, point in a direction, and then release to face that direction feels clumsy, and completely breaks the immersion for myself. Why the non-dominant hand joystick (in my case, the right Oculus Touch Controller) cannot be used for either smooth turning (my personal preference), or for snap turning in either direction, does not make sense to me. - The 'living' enemies I've encountered so far are very generic in appearance, and seem to come at you in a very straightforward direction. On occassion, those Samurai Jack type of Beetle-bugs come out of unexpected areas. - The turrets do their fine job of annoying you, and I find are usually best dispatched thru the use of room scale. - The ability to select/de-select a gun is confusing, because if you don't de-select it correctly, the ability to grab an item (e.g., ammo, id card) is blocked. I know how to get around it now, but it feels like a 5-step process where a 3-step process is more than enough. - The overall feel of the game is tough to nail down for myself. Very DOOM-like, but so far no distinct personality I can attribute to it yet. That may be simply because I've only gotten through an hour of the game. At this stage, I cannot recommend the game, even at the sale price, because I'm spending too much time working around the controls to enjoy what the game has to offer. I'm going to hang around a little bit, and see how the developer responds to these concerns, but this game is close to being refunded.
[h1]Experienced on the Meta Quest 2. Link Cable.[/h1] I gave up on this game after about an hour. I just didn't like the combat. The further you get in the game, the more you'll see enemies just spawn out of nowhere and you're just overwhelmed so you just have to run & gun. Sometimes enemies do get behind cover, but otherwise they usually just run straight towards you. You are usually running out of ammo or having to reload (although you can use a low powered laser gun that has infinite ammo & no reloads). It just wasn't fun. Beware: make sure you can touch the ground as you'll need to pick up a keycard and if your height isn't properly set, you won't be able to pick it up. You do have full locomotion, teleportation, smooth & snap turning available. You can play seated, but you'll be too low to the ground. [b]Rate 5/10. I can give this game a neutral recommendation at only .99 cents. Sadly, I paid more than .99 cents. [/b]
What an amazing game! So much fun. Gun belt is tough to learn at first but you get used to it. Weapons are cool and gameplay is engaging. Nice job devs!
想像以上の面白さで隠れた良作だったのでご紹介です。レトロゲーを意識しているのかグラフィックが今一つなものの、ステージ毎に特色あり緩急しっかりしておりデベロッパーのこだわりが見られます。操作感は十分でスムーズロコモーション、マニュアルリロード、ライフル系の両手持ちなどVRシューターの基礎はしっかりしています。私はクリアに結局17時間ほどかかりましたがボリュームも10時間ほどのキャンペーンと、ひたすら自動生成されるステージの下層を目指すDescentモード、各種条件クリアでアンロック要素ありとなかなかのボリュームです。ゲームとしての難易度は中盤からグッと難しくなり最適な武器の選択からリロードのタイミング、弾薬管理、弾避け、カバーアクション、ヘッドショットなどそこそこの技術を要求をされるため難易度Normalでもこれはガチ勢向けやなと戦慄してきます(ステージはスキップや難易度変更も可能、おそらくFPS初心者救済用であるリロード不要弾倉無限レーザー銃の使用はヌルゲーになるので使用非推奨)終盤が特に厳しいですが決して理不尽な高難易度ではなく死に覚えながら徐々に自分自身のレベルアップが実感できるような程良い感じでした。ガチではなくカジュアルにやりたい方はEasyの方がサクサク進めて楽しいと思います。難易度ハードからはアンロックで手に入る強力な武器使用前提かも。注意点としてかなりホラー要素が強いステージがあるので苦手な人はスキップ推奨です。不満点としては難所前にチェックポイントが少ないのでやり直しがかなり面倒な場面がそこそこある点、ポインターで武器や弾薬を拾うと時々バグが起きるので全て手づかみ推奨な点、敵の近接攻撃はアニメーションが入った時点で当たり判定が出るので近接回避アクション性に欠ける点等あります。値段もお手頃でよく半額セールになっているので手ごたえのあるVRFPSを求めている方は是非!
Not a bad game for 8 bucks. I've played all the way to the Escape level in Coop and its been fun. I like it far better when playing with a friend. It gets a bit difficult at times playing solo. The dev is still very active for this game so its not one of the many "dead" games offered for VR. I did find some glitches here and there but nothing too crazy. This game needs to be run on at least a 1070 graphics card though. Don't get the game unless your system meets the minimum requirements.
Game improved considerably after the update, it still needs some polishing at some points, but the story is enjoyable, the mechanics work as they intended. It definitively is an Indie Game, but it shows that a lot of effort has been poured into this, and the big difference the update made, means the devs arent finished with it yet. Biggest complain is Audio related, i feel it could improve the most (there is a place where an enemy breaks through a wall and it was pretty intense... except the audio was very very "dull", just to mention 1 place i felt audio was lacking). Overall recommended, its a nice single player (coop) campaign of a considerable length, more than a couple of different enemies, small but effective array of weapons... pretty decent.
I really think this game has potential. I got this game because it is one of the few coop VR games out there. It is a Doom(seriously like the original 2D version)-like dungeon crawler style game. I personally love the graphics style(kinda 90's) and if Doom scared the crap out of you this will too. There are some cool android enemies and some drones and cool weapons too. It also has a good amount of playable hours for a VR game. Thats the good part. I think Inhumanus needs a bit more polishing to clean up things like the way to retrieve a item accidentally dropped on the ground or slightly out of reach(pointing a finger and getting within inches to pick up??), a door that opens with a keycard and closes up before you get in and enemies come thru walls and such(level 3 medical), being able to walk thru walls and get trapped outside the map(lvl3 medical door and hallway in same area), very pixeled and laggy in some areas(may be due to my 1060 graphics card though) etc. My game crashes at this point and I can't play beyond so I'm bummed. I feel like this game was built by a one-man-show. If thats the case it's still pretty amazing. I would be interested in knowing what it would take to bring this game to the next level. I returned the game but will totally buy it again for full price if some of these game breaking bugs were fixed. I really hope the dev keeps working on this game. Update: Dev contacted me and all the listed issues(except walking thru some walls) are due to poor performance on my core i5 w/nvidia 1060. I guess you need to have at least a 1070 graphics card. I am now running the game on a computer that meets the minimum and it is running perfect.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| Izeriya | $579.7 | 52 | 60% | $0.49 |
| Ray of Light | $581.5 | 54 | 57% | $0.71 |
| Rock and Girls | $581.9 | 94 | 87% | $0.99 |
| Gabenwood 2: 99 Hidden Euros | $579 | 76 | 96% | $0.49 |
| xdding | $582.8 | 85 | 95% | $0.49 |
| IN THE BUILDING: CATS 2 | $577.4 | 75 | 84% | $0.55 |