
Create an extrasolar efficiency utopia from scratch! In this sci-fi city builder you need to start mining operations, plan production, and lay down transportation routes to ensure a smooth supply chain.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.29/day in the week to Sep 1 → 0.71/day in the week after.
About
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 2Kreviews | 80% | — | $1.6M |
| $6.25−75% | 31ratings | 80% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 81 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
great game idk what to say
I really want to recommend, but the AI just don't like to use train :( Please update the Pathfinding...
Great for oCo
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Reviews, worldwide (the counter carries no country): 0.43/day in the week to Jul 21 → 1.4/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Simplified Chinese, Russian, Portuguese - Brazil, Dutch, Polish, Czech, Ukrainian +5 more
Hours played at review time, across 81 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
还不错,中上水平吧,值得一玩。
Das Tutorial ist einfach nur Mist, Sorry.
Fajna gra
This is good, I played it even during development on different account, but it needs more QoL and bug fixing... Which we wont get as dev moved on... Understandable, but if you build game around managing traffic, and your cars decide to take extra long and stupid route for no reason, core loop gets decimated and its discouraging... But still recommend it, there are not much city builders so it is must.
It lacks polish. My concerns, in order: * There are various weird bugs, e.g. pipes not connecting to buildings. * Buildings clip into the land and resources. This is particularly annoying for resource extractors, and it really inhibits gameplay because I can't ♥♥♥♥♥♥♥ see the building. * The pre-build validation of buildings isn't accurate and there isn't no-cost demolish (even in the same instant after you construct something). e.g. I was allowed to place a cargo gondola that couldn't actually be used because it was too steep. * It just lacks immersion in a sense; e.g. the settlers don't actually go to work, and they don't feel very "real". Roads and power buildings have no variable cost so you can just spam them at will. It feels like you could play the game from a spreadsheet.
Это градостроительный симулятор с упором на логистику и управление ресурсами. Главная цель построить эффективную дорожную сеть, чтобы обеспечить бесперебойное движение транспорта. Это критически важно для своевременных поставок ресурсов и ускорения крафта, ведь пробки могут серьезно замедлить развитие. Помимо этого, вам предстоит удовлетворять потребности жителей, прокладывать коммуникации (трубы, электроэнергия) и стремиться к полной автоматизации процессов. Короче говоря, нужно сделать всё автоматизированным, чтобы отойти от ПК и ждать накопления очков науки для дальнейшего развития. Первое время игра увлекает и затягивает. Однако затем геймплей может показаться однообразным и скучным. Ставлю 6.5/10
Best Sci fi City Builder fa
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.4M | 4.5K | 91% | $19.99 | |
| $7.4M | 8.4K | 83% | $24.99 | |
| $2.7M | 3.1K | 74% | $29.99 | |
| $2.3M | 2.6K | 65% | $29.99 | |
| $1.4M | 1.3K | 85% | $29.99 | |
| $602.9K | 801 | 81% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.6M | 7.4K | 91% | $9.99 | |
| $1.6M | 1.3K | 77% | $29.99 | |
| $1.6M | 1.3K | 90% | $24.99 | |
| $1.6M | 4.6K | 77% | $13.99 | |
| $1.6M | 276 | 92% | $299.00 | |
| $1.6M | 1.9K | 90% | $29.99 |