
Create an extrasolar efficiency utopia from scratch! In this sci-fi city builder you need to start mining operations, plan production, and lay down transportation routes to ensure a smooth supply chain.
Modeled estimate, not a reported figure. How we estimate →
About
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Simplified Chinese, Russian, Portuguese - Brazil, Dutch, Polish, Czech, Ukrainian +5 more
Engagement
Hours played at review time, across 43 reviews with recorded playtime.
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
A fun game, like a crappy version of SimCity, but set in space. The only downside is the UI is a bit clunky.
This game has got to be one of my favourites of all time. The gameplay is the perfect balance of strategy, management and winging it for me. The game is absolutely worth it at full price. I would highly reccomend this to anyone who enjoys resource management and city builder games. There is only a single problem I have with the game that most of you reading this probably don't need to worry about. I've been encountering memory leaks every now and then- three by now. I've been using the default settings for proton as of yet. For now, I'll try different proton versions, and I've attached my PC specs in case that might help someone figure out what my problem is, as I've not found anyone else with this problem. And no, I've not been using mods.
The infrastructure and logistics should be the main task in this game and it would be probably quite fun if the AI wasn't as dumb as it is. You could built a single long road and place a factory on both ends as well as a storage and the AI will send the trucks from the factories to the opposite site of this said road to deliver it to the farthest away storage. No point in trying to do traffic management in a game like this and therefore the game is obsolete from my point of view.
its good but needs work especially finding ore its hard to when you are half blind
Its as if Factorio, Cities:Skylines and Planet Crafter were all thrown into a blender. this game is the result.
This game just didn't click for me. You build roads because you want to connect buildings to it. This game puts the roads too high or too low and then buildings can't connect. The most basic and central mechanic in this game and it doesn't even work well. I think you get terraforming options later, but the base you build early is so ugly and awkward that I wasn't even interested enough to stick around.
super leuk, the trafic somtimes dus weird by going 10km wen they also can do 0.1km
Amazing game with great progression
I like how much there is to unlock but i want to play now
Very frequent memory leaks in midgame, limit the max memory allowed based off your init systems for linux
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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