
InFlux Redux is a high-def remake of the 2013 ball-rolling puzzler InFlux, built on a new engine with improved graphics and physics. Roll through a series of beautiful environments filled with elaborate, mind-bending puzzle structures.
Modeled estimate, not a reported figure. How we estimate →
About
InFlux Redux is a high-def remake of the 2013 ball-rolling puzzler InFlux, built on a brand new engine with completely overhauled graphics, physics and game code.
InFlux is a puzzle game that mixes exploration and platforming in a series of beautiful natural and abstract environments. You are a mysterious metal sphere which falls from the sky, traversing an apparently deserted island dotted with cubic structures of glass and steel. Each glasshouse is a puzzle to be solved. Redux is the same game, except better in every way, having been rewritten from scratch in Unreal Engine 5.
Roll your way through a series of beautiful and varied naturalistic environments
Solve a sequence of mind-bending cubic puzzle structures
Forge an alliance with a majestic and enigmatic humpback whale
Enjoy an extensive original soundtrack by composer Jonathan Yandel
We took so long to make this that it is technically a remaster of a remaster of a remaster
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Dutch, Japanese, Polish, Simplified Chinese, Spanish - Latin America
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
J'ai énormément adoré la fin du jeu avec le fondu noir et dit "Balls Over". Non, plus sérieusement, super jeu même si plutôt simple. J'ai eu 2-3 bugs minimes (OOB & lock à 60 fps malgré les réglages). Pour avoir touché le jeu original il y a fort longtemps à 5 fps sur le PC des grands-parents, pouvoir y rejouer sans problème avec une refonte technique, c'est sympa 👍 Vive les jeux de boules
It feels jankier than the original. I got stuck and glitched like 5 times. I also preferred the original's push and pull visual effect, the new one is so subtle its hard to notice. I still enjoyed it and I like that it has achievements now, it just seems very poorly optimized.
My favourite part is when the ball rolls around.
"Why does nobody make marble runners any more?" I have occasionally mused to myself, after having spent inordinate amounts of my youth playing games like Sebastian Aaltonen's "I've Got Some Balls" and, latterly, Cyparade's "Ballance". Well, here is another, similar in spirit to those earlier titles in that you play a marble, you are running, and you have certain powers to aid your progress. Gameplay is split between a really quite beautiful and atmospheric open world map and puzzle boxes that must be solved to progress through it. "These are easy!" I thought to myself in the early puzzle boxes, only to have the game make me eat my words as I tried to wrap my brain around some of the later ones. If you like marbles, atmosphere, and sets of puzzles with pleasing difficulty curves, you'll no doubt enjoy this game. And, frankly, it's just nice that people are still making games like this. Long live the marble runner!
[b][u]TLDR :[/u][/b] decent mix of 2 genres, unfortunately does not work for me ------------------------------------------ [b][u]Blabla :[/u][/b] a nice "explore the pretty world as a rolling ball" game + a nice puzzler where you have to move objects push buttons etc but the combo of finicky puzzle + imprecise controls = big nope puzzle games are fun when "figuring out how to do it" is the key when "actually doing it" is a huge hassle, all fun is annihilated ------------------------------------------ [b][u]Personal Verdict :[/u][/b] 3/10 just can't enjoy this combo, shame outdoor exploration bits were fun, first few puzzles were fun but puzzles become real hassle to execute as you progress already had the eureka moment, let me move on
ballin
Take me to the ball game
Ran through the entire game, good time overall. Much bigger fan of the puzzle boxes over the island, lot of complex geometry/ collision snags and invisible walls that makes it annoying to travel around, but it's nice to bomb it across the giant distances with the boost when the opportunities present themselves Would've liked more puzzle boxes, some fun ideas with them and the physics.
This is a gorgeous physics/marble-like puzzle game. The last section does some exciting things after building on the 3-ish hours of previous levels. It's well worth the effort to see it through! A chill time, all-around. And I can't stress this enough, it feels [i]really[/i] good to roll around in the game, bonk into walls, and launch yourself off level geometry.
Peace
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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