
Embark on a challenging journey as you climb colossal creatures, explore otherworldly landscapes, and find what you've been seeking.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 23 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
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Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
You mostly wander around pieces of abstract geometry and dead-ends that don't really lead anywhere. There's no player guidance whatsoever and the "ingame guide" you can activate isn't really helping either (I can't fly or climb cliffs). The gameplay itself is guite frustrating, slow paced and without much depth. The save system is baffling, not sure what the purpose of the stone are, you can softlock yourself and have to waste all of them. This is barely functional as a game. This is really a shame because it looked really interesting and unique.
Honestly, I really didn't want to make this review but damn. This was a bit dissapointing :( First thing when you open the game, the font and UI already make you feel out of the whole experience. When clicking to start, you don't even realize that you are in a loading screen, and wondering why the text won't continue. And once you start, theres a bunch of small things that just add up and make you not want to play it. Wether thats the weird character visual design, The timing when the octopus emerges from right away completely killing any suspense, the character controller and him taking 5 seconds to get up once he falls. The level design doesn't always make sense, the checkpoints which you have to manually use, have a very long sound effect and animation on the side that makes you think you need to hold it, even though you don't? Ultimately you come to a conclusion that there is barely any gameplay other then walking, and a bit of jumping and climbing. Which in my opinion is also a bad design choice for this type of game, since it just annoyes you and takes you out of the experience. Not that theres anything wrong with these types of games, but I don't get the rationale behind it in this instance.. The actual enviornments and the collosal creatures designs look really cool, but otherwise I really couldn't find anything else to latch on to continue playing this. I hope this can be useful to the devs, but I'm sorry :(
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Portuguese - Brazil, German, Spanish - Spain, Japanese, Simplified Chinese
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Chasing the unseen reminds me parkour in Dark Souls and Elden Ring, either the Archtrees in Ash Lake or Erdtree branches and roots respectively. The gaint octopus functions as both a platform and obstacle that comes with Nolan Batman's OST. It feels like a dream. I recommend the game.
角色性能很弱,移速缓慢,惯性极大,攀爬和滑翔耐力低,滑翔的角度也不够水平。踩到斜坡会以大硬直滑倒,从稍高的地方落地更是会立即进入布娃娃状态而无法操作。角色趴在巨型生物的背上抱住不动竟然要消耗大量耐力,中途必须站起身休息;同时却又几乎无法正常地站在移动的物体上,经常莫名地滑下或者直接被弹开。操作起来十分痛苦。 游戏的设定是在广阔空间里追寻巨型生物,但实际上角色的移动能力不足以支撑自己的探索。无论是向下跳跃的垂直探索还是向远方滑翔的水平探索都做不到;即使是相对地图来说很矮的台阶,角色都无法越过,稍微走错一点或者脚滑一下就无法原路返回,只能从存档点重开;而从存档点走到下一个点的路程对角色而言又过于漫长。并且,因为角色自己的移动能力孱弱,地图设计也受到极大局限,某些关卡完全变成了线性而老套的平台跳跃,失去趣味。 作者擅长的美术确实发挥出色,但玩法、游戏性和叙事上的短板都短到无法忽视的地步,可以说是相当遗憾了
If you want to critique something - say something good first, imo. And I'd like to say something good about the game, but there's nothing I can come up with, unfortunately. In the first hour of every game, a player decides whether she likes the game or not. Therefore, a developer puts out the best things, the most interesting things, the most curious challenges to hook a player. In modern reality it's more closer to half an hour. I have only played ten minutes, however, and there was absolutely nothing that would keep me going. It's not QAed properly, so the chances of sliding or getting stuck in places you shouldn't are enormous. No story or overarching idea was presented to hook a player up. No interesting mechanics to keep playing. The visuals are very much last decade, and the music is just meh. And most importantly: there's no gameplay to be seen. They might appear later in game, but no one would get to "later" if they are bored within first two minutes.
1時間プレイ時点でのレビューです。 スピリチュアルな世界をアスレチックで進んでいくステージクリア型のゲーム。 巨大タコのイメージにひかれてやってみましたが 操作性やマップデザイン、ゲーム性の洗練具合で言えば今一つと感じます。 高所からの着地後かなり慣性の影響をうけたり(某壺ゲーや高所登りゲーのような)、戻れないところの収集要素をとろうとするとチェックポイントから再開するために残機分自殺するしかないなど。 あくまで世界観にひかれたら楽しめそうな雰囲気ゲーといった印象です。
クリアしたけど物語性は皆無でスピリチュアル系でした。まさに雰囲気ゲーでございやす。 巨大生物に乗れるのは楽しかったかな。 ボリュームも5時間かからないぐらいでクリアできるから2000円は高すぎるかも。
Chasing the Unseen is a unique and fascinating game that I think will be quite polarising amongst players, even for those who are fans of other platformers and exploration games. Some, like me, will get a thrill out of navigating the game’s bizarre and overwhelming environments, enjoying the journey, while others may find it confusing, possibly leading to frustration. But Chasing the Unseen is a game that is unwavering in its vision, clearly wanting to deliver a particular type of experience, which is something to be applauded. Simply put, Chasing the Unseen is a 3rd person exploration platformer that has the player navigating impossibly surreal environments inhabited by colossal creatures, all floating in a dreamlike expanse. The game feels quite esoteric with very little information given to the player throughout and leaves you wandering these incredible dreamscapes to make sense of what is happening and where to go. At the final level of the game, you are given more context, but it feels as though the game was designed to be interpreted by the player with minimal bias. This goes a long way to add to the mysterious feel of Chasing the Unseen but is also one of the main reasons why I think some people will not vibe with it, struggling with the lack of direction both thematically and physically. Running, jumping, climbing, and gliding are all the actions at your disposal, with only certain surfaces able to be climbed and a stamina bar for both your grip and gliding. Limitations like this highlight that sense of helplessness that I felt through my whole playtime; a diminutive figure lost and wandering in a place that feels both serene and inhospitable. This is no power fantasy; there aren’t power ups to unlock, stats to increase or new gear to buy. You are supposed to feel small, vulnerable and at the whims of the world you find yourself in. I found it an intoxicating feeling, and something that is rarely explored in video games, especially outside of the Horror genre. Each level is a puzzle for you to figure out, much like an escape room where you must rely more on your intuition than your instincts. Chasing the Unseen is an evocative and challenging game that does an excellent job of creating a world and gameplay experience that captures the internal struggles that many deal with on life’s journey. The combination of these surreal dreamscapes with the strange and unsettling sound design creates a constantly unnerving and fascinating experience unlike very few other games I have played. The lack of direction and handholding may be off putting to some, but I do feel that it is the right decision to create this unique video game and have it be its most impactful. I absolutely adore Chasing the Unseen and how it made me feel, and I hope that we get more game likes it in the future. My full review is available on my blog: https://gamereviewlution.blog/
incredibly frustrating
no direction
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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