
Think you know Minesweeper? Think again. Infinity Sweeper brings roguelite elements to the classic puzzle - upgrades, boss fights and a constantly evolving grid that demands both logic and instinct. One wrong click could end it all.
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Minesweeper gone rogue!Infinity Sweeper takes the logic-driven satisfaction of classic Minesweeper and transforms it into an endlessly replayable roguelite adventure. The familiar grid remains - flagging mines, uncovering safe tiles and reading patterns - but you will quickly discover a whole new world of dangers, rewards and strategy. Clear the board, upgrade your toolkit and face new, evolving challenges that ramp up in difficulty.
Relive this nostalgic classic, now maximized.
The rules of the game are simple. Uncover number tiles, avoid the mines and clear the board. As the grid grows, so do the challenges. Procedurally generated boards grow larger and deadlier with unique modifiers shifting the dynamics of gameplay. Boss battles every four stages will turn the usual gameplay into high stakes strategy.
Earn gold as you clear each board and visit the shops to purchase upgrades. Tile upgrades introduce new elements to the grid. Permanent upgrades provide lasting advantages. Single-use cards add consumable effects that can save you in an emergency and turn the tide of the battle. Each boss you defeat will add traps to the pool - new hazards that increase complexity and require you to sharpen your pattern recognition and reshape your approach. Will you let logic or instinct win as the seconds count down?
Each run opens up a world of new possibilities. Watch patterns emerge as you build up an arsenal of upgrades. Track your performance through detailed stats and feel the skill ceiling rise. Easy to learn, satisfying to experiment with and difficult to master completely.
Procedurally Generated Grids - Every board is unique and demands a new way of thinking.
Endless Roguelite Progression - Unlock upgrades after each run, discover tile modifiers and build your loadout.
Upgrade Systems - Tile modifiers that change what appears on the board, permanent upgrades that shift gameplay dynamics and single-use cards for clutch moments.
Boss Encounters - Timed challenges to test your speed, precision and nerve under pressure.
Endless Replayability - No two runs are identical. Every turn provides an opportunity to learn from your failures and improve.
Infinity Sweeper delivers the satisfaction of logical deduction and the thrill of adaptation. For fans of classic puzzles and modern roguelites alike.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Korean, Simplified Chinese, Traditional Chinese, French, German, Spanish - Spain, Russian, Portuguese - Brazil
Engagement
Hours played at review time, across 42 reviews with recorded playtime.
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
This is a good game if you like Minesweeper. If you're not familiar with Minesweeper, you might be a little overwhelmed. (PS: turn off the screen-shake effect) EDIT: A month after release and no patch is normal, it is summer. I'm still hopeful for a patch down the road. As the game is right now, if it's on sale for $5 or less and you like Minesweeper maybe pick it up. With the right patches it could be a great game.
just not that fun it's minesweeper with things on top, but it's still just mine sweeper there might be something here, but it wasn't captured in a way that makes this any more fun than minesweeper
It's fun but need updates stat. more types of boss fight, or something to make runs more interesting. Right now, even with different builds, everything feels the same. and that makes it hard to do multiple runs. the timer is always to big to be threating. and because the timer is so big, score feels useless. I feel that bosses that add gameplay gimmicks would be so cool. One last thing, you should be allowed to unlock new cool tiles and cards with averments, not just wining runs. and some builds feel extremely under powered. and a difficulty ladder would be cool.
マインスイーパー×ローグライクなゲームと聞いてマインスイーパーとローグライクが好きな私は飛びかかるように購入しました。 蓋を開けてみると、マインスイーパーをどれだけ簡単にスピーディーに攻略していくかというテイストのゲームで、 個人的にはあまり刺さらなかったです;; 一応ライフを毎ターンもらえるレリックがあったり、残機回復手段は他にも何個かあったのでラフに楽しめるのかなとは思いました。 この金額であえて買う必要はないのかも… 買うならセールがおすすめです!
Как будто бы классический сапёр интереснее и понятнее.
I have never played minesweeper much before but I love this game. It's simple and satisfying to play, perfect for those quiet wind down evenings. 10/10 would recommend.
Very fun and challenging for players new to Minesweeper-style games like me. I really like that you can play for 20 minutes and pause, or go for hours straight and still have fun.
Addictive, fun.
I think if you want a Minesweeper roguelike, DemonCrawl is a lot more of a complete package, but this game is still decent and probably less likely to piss you off when you lose. The presentation of this game feels a bit too simple without feeling like it's intentionally minimal; I don't think this game really finds its own identity. Also that score ticking sound at the end of run needs to cool the hell down lol
[b]게임 적합성 평가 보고서[/b] 제 360 호 ▶가격 [7.5/10] (이 게임은 얼마나 값어치는 하는가?) 12,500원 (지뢰 찾기에 돈 받는 것 부터가 글렀음) ▶장단점 [0/30] (내가 게임을 통해 얻을 수 있는게 무엇인가?) ▷단점 - 거창하게 비판 하기 전에 일단 씨=발 재미 대가리가 없다. - 일단 눈뜨고 찾아봐도 장점을 찾을 수 없음. - 타일이나 카드 같은게 있는데 굳이 지뢰찾기 하는데 "이런 요소를 집어 넣는다고 재밌어 질까?" 라는 생각에 구매했는데 역시나 직관적으로 ㅈ박았다. - 일반 지뢰 찾기해보 1/2 찍기 나오면 굉장히 킹받는데 이 게임은 시도 때도 없이 찍기가 나와서 걍 시@발이다. - 찍기만 잘하면 끝까지 쉽게 깨지니깐 도파민 따위 느낄 시간이 없다. ▶신선도 [0/20] (돚거질을 한 비도덕적 게임이 아닌가?) - 제작자가 개 나쁜세끼인게 지뢰찾기 아이피를 이딴식으로 오염 시켰다는게 마녀 사냥 당하기 딱 좋음. ▶개발사의 품위 [10/20] (개발사가 분조장에 유저와 기싸움을 즐기는가? 혹은 음흉한 일을 저질렀는가?) ▷유저와의 소통 - 없다. ▷개발사의 잡음 - 지뢰 찾기를 훼손한 신비한 윤리 의식 ▶평가자의 취향 [0/20] 어쩌피 찍으면 깨지는 게임에 무슨 카드랑 타일 추가하고 덱 빌딩을 하겠다는 건지;; 종합점수 [h3]17.5[/h3] 시/발 쓰레기
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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