
Main character has been attacked by a strange creature, and gets into the off-world through the portal. Here he faces a long journey where every new step is a danger. Crowds of foes will turn his way into hardship.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Russian
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It's pretty good. The graphics are cutting-edge, the framerate is consistent and I got over 100 FPS in many cases, dipping down to 50 FPS at the worst of times rarely. Everything works. It doesn't even feel much like an indie game, this is a polished product. I was shocked that a developer actually *finished* a game for once. So in this case, we have to consider the game is technically perfect and just focus on the gameplay itself. Well, I sure would have loved controller support. This is a twin stick shooter and it even has a nice arm movement (animation) where you can run forwards but shoot backwards or in any direction, and I found the mouse control to work fine but I would have really enjoyed it more with a controller. The whole game is set up perfectly for a controller if it was supported. I found the viewing angle to be a little bit short. As in, you really can't see what you're doing. Thankfully, you can press a button which brings up an arrow pointing towards your goal, so you can't ever be lost. You don't really need to see what you're doing in this case, but you'll be playing at the maximum zoom level. Zoom in only to get a closer look at something, but I really wish I could tilt the camera a little bit further back so I could enjoy the closer zoom because everything is so highly detailed. You have this one dashing ability which is used as a "jump" in an early platform puzzle and it is also really handy in combat since you can get to a safe distance in a flash, but the distance you dash is very far and it is almost the entire length of the camera view. So again. it would have been better to allow us to zoom the camera out further so we could be more strategic in where we dashed, instead of just blasting in one general direction. I liked the auto-healing. If you are super low on health, let's say 2%, it auto-heals to 50% in just a few seconds outside of combat and the 51%-100% healing is also auto-healing but very very slow. It's a very good mixture. I never got far enough in my session to experience any abilities or other weapons, but the whole time I found the combat to be fair. I died a couple of times, but it was not impossible to consistently win. This game did an EXCELLENT job at in-game cutscenes. They look very professional. All in all, I love it. But I would actually sit down and play it a bit more if I could use my controller! :) https://www.youtube.com/watch?v=9BNUteZSmC0
NOTE: This game was given to me by the developer for review purposes. This did not influence my review in any way. [h1]========================================================== ---------------------------------------OVERVIEW------------------------------------- ==========================================================[/h1] Infinitesimal Point is an overhead twin-stick shooter with RPG-like character development in a science-fiction setting. In the game you play an unnamed man attacked by a creature late at night on Earth, teleported accidentally through a portal to another planet. Losing your arm in the attack, you wake up to find a cybernetic arm, complete with a claw hand capable of firing plasma bolts, grafted to your body. A slightly dysfunctional AI introduces itself as your saviour and asks you to complete an errand for it. And so it begins. [h1]========================================================== ----------------------------------------QUALITY------------------------------------- ==========================================================[/h1] Graphics - The graphics in Infinitesimal point are excellent. There's great lighting and shadows and the main character model is detailed and well animated. The game makes use of a very convincing DoF effect, blurring the tops of tall objects close to the game camera in order to focus on the action. Explosions are a bit disappointing, though, and water doesn't look that great. Sound - Sound is good, but mostly not outstanding. Weapons sound a little underpowered, but music and other effects are generally good. The music works up into a more electronic sort of beat that I really like, but which may not be to everyone's tastes. Gameplay - Infinitesimal Point is a twin-stick shooter, through and through. It's crying out for full controller support, but at the moment it only natively supports keyboard and mouse. Rather than going down the path of many games in this genre and have you collect new weapons or money to buy new weapons, Infinitesimal Point instead has you gain levels as you progress, unlocking skills from the skill tree. Spending points in different directions in this skill tree unlocks new powers for your cyber arm, improving upon the basic plasma bolt available at the start. Points can also improve in the direction of your 'blink' ability, which you can use to teleport short distances out of trouble, with each stat you increase giving you different 'powers' from your arm. This allows for some variety in play style. [h1]========================================================== -------------------------------------PROS & CONS------------------------------------ ==========================================================[/h1] Pros: + great graphics + character progression similar to a RPG game + interesting plot Cons: - poor English translation (e.g. "What is this for a place?") - no native controller support; keyboard and mouse controls can be a little fiddly [h1]========================================================== --------------------------------------CONCLUSION----------------------------------- ==========================================================[/h1] Infinitesimal Point is a fun twin-stick shooter with great graphics, character progression, and an interesting story to tell. Recommended. [h1]8/10[/h1] [code]For more recommendations by LL's Game Giveaways and Reviews on quality indie games or ones with high potential follow our group curations [url=http://store.steampowered.com/curator/10405952/]here[/url]![/code]
Violent blow job Simulator 2016 10/10 Would blow again.
TLDR: Spend your well-earned money elsewhere. Infinitesimal Point is a borefest of a Twinstick Shooter/RPG hybrid, with monotonous gameplay that lasts 5 hours. Where do I start... Infinitesimal Point plays as a Twinstick Shooter and RPG hybrid, that feebly attempts to combine top-down shooting action with Leveling Mechanics. After the cutscenes that reveal the games premises (your arm is chopped off and you are sent to another world where some mystery entity replaces your arm with a bionic one), you will feel this game's slow pace. This will allow you to notice some admittedly good traits about the game such as: 1. Graphics - Well... it's not THAT good. But it is pleasant to me at least. You'll notice that the protagonist's "shooting arm" points to where you are aiming relative to his body's position (it looks funny at times). The visual effects of your shots and spells do look believable. 2. The Leveling System - this game does uniquely blend stat management with the acquisition of abilities. On the games "ability chart", you will see a four cornered shape that will eventually expand as you increase your stats. Ability icons that have been "covered" by the expanding shape are considered to be obtained and thus usable. The slow pace of the game allows you some time to plan ahead as to what stats you want to level and which skills you want to obtain. ... however... Past the first hour, you will immediately start to feel as sluggish as the game's pace yourself. You will find yourself utterly bored and willing to quit the game for something else because of the following. 1. Swarming - the game does NOT introduce monsters that are fought in unique ways. Monsters are typically ranged or melee, and will mostly vary in speed and the projectile they shoot. Instead, the game will habitually swarm you with bunches and bunches of enemies that would almost run towards you SINGLE FILE if it weren't for the fact that they spawn in different points. Really, if you use the fire skill (which shoots in a straight line) you will find that the AI will easily be made to behave this way if you slightly adjust the angle you are backpedaling with. This is the same type of gameplay you will encounter from Hour 1 to Hour 5. 2. Monster Spawns - Alright, so they swarm you. Okay. That means we have to move carefully and slowly. You move to an area, alright it's clear. You continue to move forward and you begin to see monsters spawn in front of you. But what's this, you suddenly see monsters spawning from areas that YOU ARE VERY SURE YOU HAVE ALREADY EXPLORED. This immediately throws strategic maneuvering right out of the ♥♥♥♥♥♥♥ window and making it clear that the only available option is to face the bunches of beasts head on. Oh, did I mention that for as long as monsters are around the objectives that you can normally interact with using the E button are FREAKING DISABLED UNTIL ALL THE MONSTERS ARE DEAD? 3. Missing Skill/Weapon Information - Alright, okay. So, this game wants you to fight head on. Fine, let's build our character for that purpose and optimize our weapon selection (as in setting them on the hotkeys) for this scenario. Since we're facing them head on, let's use the game's "shotgun" equivalent. It says "1" beside the "stopwatch" icon indicated on the weapon description. That must mean it takes one second in between shots, and it does! But what's this? After firing four shots, my weapon just ceases to function for som- *death*. The game leaves out critical information for the weapons and skills you obtain. For instance, the game doesn't tell you that your "shotgun" has four shots, and afterwards you won't be able to fire until the icon for said weapon reverts to normal color (it turns reddish when on "reload"). Another example is that enemies burned by the "fire blast" ability can burn others by being in physical contact with them. This omission of information makes your weapons unreliable, and when the weapon's disadvantages kick in, it usually ends in death by monster swarm. While you can switch to other weapons and skills using the hotkeys, they won't always be fit for the situation or something you're not accustomed to- *death* 4. Horrendous Hitboxes - But, hey! It should be your responsibility to familiarize yourself with the weapons you have, right? Right, so let's practice by finding these monsters. Let's place our "crosshair" over these monsters and fire. We'll see what these weapons do to our ene- wait. The bullets just pass through. My crosshair is DIRECTLY over the stationary target and it just passes through. Oh wait, maybe we have to place the crosshair behind the targe- that didn't work either. Oh wait, I -*death* You can find a stationary target, place your "crosshair" over/behind it (along the trajectory), and you'll hit maybe 50% of the time. Geez, what is up with the hitboxes in this game? You can shoot the shotgun point blank and have the "pellets" appear to pass through the target dealing ZERO damage. Urrrggggh. This will sometimes force you to use your "skills" sub-optimally, because they're marginally more reliable than the weapons. I hope you have lots of mana, before the buzzer kicks in signifying that you can't use the skills anymore. Speaking of which... 5. Lack of Feedback - There are sfx that represent levelling up. You'll barely hear them through the rest of the sfx, and there's no visual feedback to complement it. By the time you realize, you'd have about 10 stat points (5 levels worth) unspent. There are sfx for when you can't use a weapon/skill, but yet again no visual feedback. Good luck figuring out why. Am I clicking too fast? Or is the weapon "reloading" (see above)? Am I out of mana? Is the skill on cooldown? Let's check. Aha! I kno- *death* *Ahem* There are sfx for when you get hit and thankfully, it does come with visual feedback (blood spatters). But you will barely see this because of the camera. Which reminds me... 6. Clunky Camera Controls - The camera starts so impractically zoomed into you, but thankfully you can zoom out with the mousewheel. But what's this, a roof? A lamppost? A bridge? Quick, game! Zoom into the player so he can focus on the character instead of the bunches of monst- *death* 7. Boring Boss Battles - Finally, a Boss! It's been a slog so far, but this is finally a new enemy to fight. I can hardly wait. This is exciting! I wonder what monstrosities we have to- huh? It's small, just like the enemies we've fought up until now. Looks the same too. Behaves the same too. Is that it? Seriously!? What the FUUUUUUUUU- *suicide* But hey, at least they have more hp, which means it'll take longer to ki- oh... *death* 8. The Story - Well... I suppose we can enjoy the story. What's that? What is this for a place? You can't answer question? Well, then. I don't know what is happen. Smoke and guns. The whole world is explo- *translation error* 9. Nimrod's Navigation - ♥♥♥♥ it. I'm getting tired of this. Let's just make sure to finish the game. Good thing I can press "F" to let me know where to go nex- wait. This is a dead end. Wtf is this? Where am I supposed to go from here? Do I have to explore? Fine. Wait, not fine, i'm stuck in another swarm of- *death* Alright. Maybe that was an exaggeration. Pressing F does point you in the right direction most of the time. But everynow and then it'll funnily point to a dead end, or that stupid elevator that you know you've already been into, or anything BUT where you really need to go. After suffering these 9 things for 5.2 hours, I finally finished the game on Normal Difficulty. This allows you to unlock the "massacre" difficulty, but at this point you won't be invested in a new game +, let alone one more minute of the sodding game. The conclusion is simple. I can't recommend it. If you've bought it prior to this review, it's at least a functioning game. However, you can easily do better with other games.
Игра прикольная, но вид сверху лучше бы поменять на вид от третьего лица.
Отличная игра, потрясающая атмосфера, чем-то напоминающая Alien Shooter. Очень интересный проект в жанре.
Приятная игра,скоротать вечер-другой можно. Хорошее музыкальное сопровождение. Главный минус игры это камера,но к ней достаточно быстро привыкаешь и уже не обращаешь внимание.В целом проект достойный,Разработчики молодцы,жду следующих проектов.
Скажу честно, не следил за проектом и не расчитывал ни на что такое,что могло бы меня удивить. Однкао, я был приятно удивлён и вот чем: Плюсы: 1) Сделана игра в жанре Alien Shooter. Маловато сатло таких игр. Всё больше косят под приставки прошлых лет или ещё что похуже выставляют на продажу. 2) Есть система развития. Причём это не ползунки типа плюс минус, замкнуло, а очень даже своеобразная карта способностей. чтобы добраться до желаемого скила нужно с умом качать параметры. параметры в данном случае на приз за оргинальность не тянут, да и не надо им этого. 3) Большие уровни. Если в линейке Alien Shooter уровни пусть и многочиленные, но маленькие, то тут вам предоставлется 3 (я насичтал именно столько) больших уровня,разделённых на более компактные подуровни. 4) Возможность исследования на подуровнях. Двери,которых,к слову скзать, не так уж и много, намертво не клинит, как в некоторых играх: прошёл зону и всё. что не нашёл - перепрохди. Тут такого нет. Можно вернуться и посмотреть ещё раз. Очевидный плюс. 5) Саундтрек. Хоть и не большой, в плане разнообразия треков, но волне себе годный, не порятщий, но дополняющий атмосферу игры. 6) Режим "Новая игра +" Не новинка, но всё же приятно, что часы писка и кача не пропадают даром при следующем прохождении. 7) И ещё есть кооп. В такой-то маленькой игре и кооп. 8).А, качестве маленького бонуса еще есть скины роботов с характерным звуком топота железных ног и мягким, ласкающим слух жужжанием сервоприводов )) Сейчас играю именно им. Когда перестаёт играть трек, то можно услышать и ещё более прочувствовать атмосферу игры. Минус вего один: камера. Да и то это не такой уж и мнус. Скорее,моя личная придирка. По этому поводу позволю себе дать маленький совет: отдаляйте камеру на максимальное расстояние. Так проще заметить врагов, хилки и XP -бонусы. Про сюжет ничего не скажу, потмоу что он простой, как апельсин: ГГ надо выбраться с другой планеты на Землю. Вот и вся вводная. Так,что солдат, не зевай, прокачивай свою киберруку (кстати тоже оригинальная идея) и вперёд, навстречу финальному боссу! )) Как итог скажу,что игра хоть и мала, но внимания заслуживает, а так же радует своей ненавязчивостью. Брать,конечно лучше по скидке, ибо полная цена завышена. За 3-4 еврика можно.
Плохо, очень и очень плохо. Мне было крайне неприятно стрелять, оружие котролируется ужасно, я играл в достаточное кол-во изометрических стрелялок, но, какими бы они не были, в них во всех была нормальная стрельба. А тут я просто страдал. Плюс ко всему добавим немного не удобная камера, абсолютно коридорные уровни. Иииии, прыжки, ох уже эти прыжки... Если первые я прошел, то увидев вторые, я просто закрыл игру, по тому что мне так то было скучно, в игре просто ничего не происходит, а тут еще и прыгать пришлось. Я видимо как всегда купился на положительные отзывы. Но на самом деле игра оказалась никакой. Просто никакой
Ожидания не оправдались...Не ведитесь на красивые скриншоты...Игра скучная ,унылая и плохо оптимизирована...Не стоит Время на нее тратить...
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