
Infinite Tanks features exactly what the name suggests – huge content - never ending lines of modern combat vehicles, huge environments with realistic weather, online multiplayer and countless single player missions and drills.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Portuguese - Portugal, Russian, Simplified Chinese*languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
[h1]A disappointing indie game ruined by "live-service" nonsense.[/h1] Obviously an old indie game like this with PVP-only multiplayer isn't going to be worth buying for the dead PVP. The problem is that the single-player content has been ruined by the same "live service" practices found in predatory trash like [i]War Thunder.[/i] [h1]No rewards for replaying single-player content[/h1] [i][b]You don't get anything for playing the single-player missions after completing them once.[/b][/i] https://steamcommunity.com/sharedfiles/filedetails/?id=3163003045 This ^ is designed to prevent people from enjoying the game as a single-player experience and ensure that they go back to PVP immediately in order to progress. https://steamcommunity.com/sharedfiles/filedetails/?id=3163005681 Well it looks like that plan worked... As a result, the only way to progress after completing the missions is by doing dailies... and you can only do one of those every 24 hours. (Seriously it begins a 24 hour countdown after you complete so if you finish a daily at 2 AM one day, you can't do it again until 2 AM the next day.) [h1]Locked at lv1 so no heavy tanks or light tanks.[/h1] No matter how much XP you collect, you can't level up... at least in single-player. Because no one is playing it, I can't test whether it is possible to level up in PVP of course. This means that barring a miraculous rise in the popularity of this DEAD game, you will NEVER be able to use any type of tank other than medium tanks. https://steamcommunity.com/sharedfiles/filedetails/?id=3167852410 What this dev doesn't seem to have figured out is that even predatory live-service publishers like Gaijin and Wargaming had to make successful honest, single-player/coop games first. Unfortunately, this dev seems to have decided to skip straight to the always-online PVP trash. [h1]Bugs and losing progress[/h1] This game constantly crashes to desktop and you constantly lose money and progress. Once again, this is because of the failed attempt to turn it into a live service. When you lose connection to the internet (which happens constantly because the server is terrible) you have a crash or a loss of progress. Once again, the determination to make a live-service product rather than an honest game ruins the experience. [h1]Conclusion[/h1] If this were an honest single-player/coop game with the OPTION of playing online PVP, I would recommend it since I DO enjoy the single-player missions. However, in an attempt to FORCE PVP (which failed since it's completely dead now) the devs blocked off most of the progression in the game. Sad...
A LOAD OF POTENTIAL; this game could be excellent in concept and even in execution HOWEVER, it just doesn't work on a technical level. Game-breaking bugs, framedrops, crashes and an online mode that's all but dead; big mistake as it's the main draw of this game as the rest of it is a throwaway campaign that's as tedious as one found in later CoD titles that only goes for 14 missions. (Blah blah blah generic end-of-world caused by AI blah blah BORING-GO-BACK-BE-CREATIVE!) Refund submitted. FIX THIS GAME. TEST IT. THEN, I'll buy it again as I'll continue following it.
The game has some major bugs that apparently won't be fixed since the developer abondoned this game. The bugs include disappearing parts, paintjob completely randomizing (you won't get those 5 minutes back) etc. Also the UI is questionable at some points, because of this I accidentally sold a decent gun and now multiplayer is even less enjoyable than it already is. To make things short, you're basically a low level playing against high level players who have much better tanks than you. They'll hit you with missiles even though you're not spotted, immediately after spawning. If you only play the campaign you'll end up at around level 12, however in multiplayer you play against people who have level 100 tanks. So they basically kill you in one or two shots and you have no chance of penetrating their armor, not with APCR and not with AP. Only HE deals some pretty small damage, but by the time you've reloaded, you're already getting killed. Pretty cool, isn't it? That's a nono from me
Used to play this game on my iPad. I decided to try a new game with new tanks but I keep on getting the "Connection with server could not be established. Please try again later" error. To the devs of this game please reply. Game over all is great, truly an infinite tank collection, game is fast phased and friendly. PVP is dead... please give more rewards for custom battles since there is already Infinite Tanks 2.
虽然是手游移植的但是画面还不错,可以自由组装坦克,没人还有人机可打。
Infinite Tanks is a refreshing take on the armored warfare genre, blending accessible arcade combat with an unexpectedly deep vehicle construction system. Developed and published by Atypical Games, the title moves beyond simply placing players behind the controls of famous military vehicles. Instead, it emphasizes creativity by allowing players to assemble their own tanks from a massive collection of interchangeable parts. This design philosophy gives the game a distinctive identity, offering a satisfying balance between fast-paced action and strategic customization that keeps progression engaging over the long term. The centerpiece of the experience is its extensive tank-building system. Players unlock parts through a collectible card mechanic, gradually expanding a garage filled with engines, hulls, turrets, suspension systems, hover technology, weaponry, armor upgrades, and cosmetic options. Rather than following a straightforward upgrade path, every newly acquired component opens fresh opportunities for experimentation. A heavily armored assault tank, a speedy reconnaissance vehicle, or a missile-equipped hovercraft can all be built depending on personal preference. This flexibility gives players considerable freedom to create vehicles that complement their preferred combat style while encouraging constant experimentation throughout the campaign. Combat itself strikes an enjoyable balance between realism and accessibility. Battles are easy to understand but become increasingly tactical as stronger enemies and more complex objectives are introduced. Success often depends on intelligent positioning, proper use of terrain, and selecting the right vehicle configuration for each mission. Different weapon types perform well under different circumstances, making thoughtful preparation just as important as accurate shooting. The variety of enemy encounters, combined with responsive controls and satisfying explosions, ensures that firefights remain entertaining even after many hours of play. The single-player campaign offers a generous amount of content supported by numerous missions and combat exercises that steadily introduce new mechanics and equipment. Rather than overwhelming players immediately, the game gradually expands the available customization options while presenting increasingly demanding objectives. This steady progression creates a rewarding gameplay loop where every completed mission contributes toward building stronger and more specialized vehicles. The additional combat challenges also provide opportunities to master different weapon systems and refine vehicle designs beyond the main storyline. Battlefields are impressively varied, featuring deserts, forests, industrial facilities, and urban environments that encourage different tactical approaches. Wide-open areas reward long-range engagements and heavy firepower, while tighter maps promote flanking maneuvers and close-quarters combat. Dynamic lighting, changing weather conditions, and attractive environmental effects enhance the visual presentation without distracting from gameplay. Vehicle models are detailed, explosions feel impactful, and the battlefield atmosphere successfully captures the intensity of mechanized warfare. Multiplayer extends the game's lifespan by offering several competitive modes, including Team Deathmatch, King of the Hill, and Capture the Base. The extensive customization system becomes even more enjoyable when facing other players, as no two tanks are necessarily built the same way. Offline skirmishes and custom matches also provide flexibility for players who prefer practicing against AI opponents or experimenting with new vehicle builds before entering competitive matches. The diversity of player-created machines keeps multiplayer encounters unpredictable and encourages continual refinement of custom designs. Infinite Tanks is not without its shortcomings. Enemy artificial intelligence can occasionally behave inconsistently, and some balancing issues may become apparent as players discover particularly effective combinations of components. Those seeking an authentic military simulation may also find the arcade-inspired mechanics less grounded than traditional tank simulators. However, these limitations do little to diminish the game's core strengths, as its emphasis on creativity and customization ultimately sets it apart from many competitors in the genre. Overall, Infinite Tanks succeeds by offering much more than straightforward armored combat. Its deep construction mechanics, satisfying progression system, enjoyable campaign, varied environments, and entertaining multiplayer modes combine to create an experience that remains engaging well beyond the opening hours. The freedom to design personalized combat vehicles gives every player the opportunity to approach battles differently, making each victory feel uniquely earned. It stands as an excellent choice for players who appreciate both vehicle customization and explosive action wrapped into one polished package. Rating: 6/10
Don't get why You don't bring the rest of Atypical games to Steam!
Game constantly crashes when I'm about to receive loot, leaving me to still having to use the starting equipment and being unable to contine the story or being able to compete in MP.
最早ios玩的,但现移植到pc,只能说能玩,但建模属实不太精细
I bought this game hoping it would offer the same experience I had on my Switch Lite, sadly when playing it on my Deck with a third party controller, the right stick goes crazy, camera control is non-existent and no matter how many times I set the controls & restarted the game, it'll always revert to keyboard in matches, which was frustrating. I guess I'll keep playing the emulated version.
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Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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