
An incremental mining game where you manage golems, destroy blocks, unlock upgrades, and descend infinitely in search of ever more valuable resources.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1/day in the week to Sep 3 → 0.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Infinite Ruins is an incremental mining game where you command a team of golems, destroy elemental blocks powered by ice, fire, lightning, poison, and more, and descend layer after layer into the depths below.
As you progress, the entire world transforms into a self-sustaining machine under your control. Freeze, explode, clear entire sections, and do it all again, faster than before.
The ruins existed long before your arrival. Who built them? Why were they abandoned? No one knows. Your job is simple: dig deeper. One layer, then another. Gather every resource you can find and keep descending into the unknown.
A growing roster of golems is ready to be unlocked. Ice, Fire, Rock, and more, each serves a unique purpose. Place them manually and direct their actions, or let them operate automatically while you focus on optimization. Even when you're not actively mining, resources continue to flow.
Lightning can cut through entire layers. Ice spreads across neighboring blocks. Resource Vortices may swallow valuable materials before you can collect them. But every challenge can be overcome. Build the right team of golems, unlock powerful upgrades, and create devastating chain reactions capable of handling anything the ruins throw at you.
The deeper you descend, the stranger the layers become and the more meaningful your decisions are. Choose which upgrades to prioritize, when to unlock new golems, and how to tackle the next stage of progression. Beyond every layer lies even greater growth and ever-increasing numbers.
Endless downward mining: Break blocks, gather resources, and accelerate your mining and destruction with powerful upgrades.
Specialized golem teams: Build your own underground operation with 8 unique golem types, each fulfilling a different role.
Deep upgrade progression: Unlock nearly 100 upgrades and feel a clear sense of growth with every purchase.
Elemental synergies: Combine 6 different elements to create powerful interactions between fire, ice, lightning, poison, and more.
Collapse the Ruins through a deep Prestige system with permanent Rune upgrades.
~4–5 hours to complete the main story, with around 7 hours to reach 100% completion.
Continue your journey in Endless Mode with infinite progression.
If you enjoy watching numbers grow, making meaningful progression choices, or building systems that keep working while you're away, Infinite Ruins offers a world worth digging into one layer at a time.
Engagement
Reviews
Themes across 101 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Para un juego que se hace llamar Infinite, esperaba más contenido. No està mal, le he hechado algunas horas, però llegar al final de la historia es muy rapido, y una vez entras en el modo infinito pierde todo aliciente. No lo puedo recomendar.
Кажется я столкнулся с багом. Судя по всему, у первого ресурса базовое значение 4 млрд чёт-там. Когда оно его перевалило, ресурсы перевалили в 2 с чем-то миллирда и пошли в сторону нуля. А еще было бы супер круто добавить кнопку скипа при выборе 1 из 3-х перков на этапе, потому что все три могут быть очень вредоносными в билде. А при скипе например можно повышать тир следующего ролла на +1
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Simplified Chinese, Korean, Japanese, Portuguese - Brazil, Portuguese - Portugal, Russian, Traditional Chinese
Hours played at review time, across 102 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
good but short game
Gra sama przechodzi się w tle.
ちょっと遊んでクリアできた 正直繰り返しができるだけで体験版とゲーム体験は同じで値段相応のゲームとは言えない 簡単すぎた ゲーム内の機能アップデートもそこまで大きく状況を変えていかない それこそ最初の岩ゴーレムだけでも十分なぐらいにやれることが少ない こういう形式のゲームであるならアップデートでマップをクソデカにできるようにして欲しいね 大画面でマップ中の岩だのなんだのを破壊できればすごく楽しかったと思う
Во время игры все трясётся и это сильно раздражает. Музыка в игре так жаёт только разррожение.
도중에 게임이 멈춰서 컴을 껏다가 켰습니다 그래서 계속하기를 했는데 업그레이드 한것들은 다 남아 있는데 찍어놓은 프레스티지 스텍들만 전부 초기화 되어있고 다시 환생을 눌렀더니 또 게임이 멈췄습니다 그래서 완전히 게임을 껏다가 키니까 게임 기록이 모조리 날아가고 새 게임만 가능 하네요 이건 진짜 개억까치네
Es un juego entretenido y te crea cierta adicción a seguir jugando ya que al conseguir mejoras del juego sigues queriendo avanzar mas. Recomendable para todos los públicos
Игра так себе. Но задумка хорошая
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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