
An incremental mining game where you manage golems, destroy blocks, unlock upgrades, and descend infinitely in search of ever more valuable resources.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1/day in the week to Sep 3 → 0.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Infinite Ruins is an incremental mining game where you command a team of golems, destroy elemental blocks powered by ice, fire, lightning, poison, and more, and descend layer after layer into the depths below.
As you progress, the entire world transforms into a self-sustaining machine under your control. Freeze, explode, clear entire sections, and do it all again, faster than before.
The ruins existed long before your arrival. Who built them? Why were they abandoned? No one knows. Your job is simple: dig deeper. One layer, then another. Gather every resource you can find and keep descending into the unknown.
A growing roster of golems is ready to be unlocked. Ice, Fire, Rock, and more, each serves a unique purpose. Place them manually and direct their actions, or let them operate automatically while you focus on optimization. Even when you're not actively mining, resources continue to flow.
Lightning can cut through entire layers. Ice spreads across neighboring blocks. Resource Vortices may swallow valuable materials before you can collect them. But every challenge can be overcome. Build the right team of golems, unlock powerful upgrades, and create devastating chain reactions capable of handling anything the ruins throw at you.
The deeper you descend, the stranger the layers become and the more meaningful your decisions are. Choose which upgrades to prioritize, when to unlock new golems, and how to tackle the next stage of progression. Beyond every layer lies even greater growth and ever-increasing numbers.
Endless downward mining: Break blocks, gather resources, and accelerate your mining and destruction with powerful upgrades.
Specialized golem teams: Build your own underground operation with 8 unique golem types, each fulfilling a different role.
Deep upgrade progression: Unlock nearly 100 upgrades and feel a clear sense of growth with every purchase.
Elemental synergies: Combine 6 different elements to create powerful interactions between fire, ice, lightning, poison, and more.
Collapse the Ruins through a deep Prestige system with permanent Rune upgrades.
~4–5 hours to complete the main story, with around 7 hours to reach 100% completion.
Continue your journey in Endless Mode with infinite progression.
If you enjoy watching numbers grow, making meaningful progression choices, or building systems that keep working while you're away, Infinite Ruins offers a world worth digging into one layer at a time.
Engagement
Reviews
Themes across 101 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
loved it
Divertido y currado! Merece la pena probarlo sin duda
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Simplified Chinese, Korean, Japanese, Portuguese - Brazil, Portuguese - Portugal, Russian, Traditional Chinese
Hours played at review time, across 102 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Отличная шахта на вечерок, хотелось бы что еще контента добавили) А еще надо бы общую статистику добавить, а то даже не знаешь сколько раз сбросы делал. Хорошо было бы разные локации иметь, на которых в соответсвии будут ефективны разные боты.
It's pretty decent for a short little idle game. Not too much content, but enough to keep you going for a bit.
Fun and short incremental game. It follows the classic formula but instead of clicking, it gives your carpal tunnel some rest and just makes you move the cursor around. The progression is smooth and satisfying for that dopamine hit, endless mode can get tedious but at that point you have already seen all the game has to offer anyways. It also has some unique progression paths, though at the end of the day you might end up just maxing everything. It's not perfect but it is worth its price, just don't expect a 100h+ slow grind with a lot of in depth systems.
Das Spiel dreht sich darum, Golems zu verwalten, Ressourcen abzubauen und immer weiter in die Ruinen vorzudringen. Einfach zu verstehen, motivierend und perfekt für zwischendurch.
中规中矩的增量游戏,喜欢这类的可以玩,但游戏时长和构筑确实配不太上20块钱的这个价格,本身的bd也过于牵强、单一,而且作为增量游戏成就中有一个手动挖矿意义是? 作为非挂机类增量游戏增加了很多需要手点的内容,但与其说是让玩家不至于无聊不如说是麻烦…… 2d向下挖掘的机制导致了构筑的爽点被蠢b魔像的ai严重限制,数值感觉平衡十分微妙,而且流派过于明显+缺乏前后期区分度导致又变回了点出关键技能开始挂机,明明是个非挂机增量却又因为游戏机制让玩家反过来不得不挂机,实在是微妙
short but it was a good litle incremental game
прошел её и после заходил пару раз в бесконечный режим минусы: реиграбельность слабая - 2/3 вида раскачки, через яд, через лазер и универсал(яд сильнее, но лазер хорошо кушает кусочки сверху легкая - пройти можно с первого захода, с 2 для удобства, ибо лимитов или чего то ещё нету, только лимит на големов. с 3 трая я её прошел. Нехватает разнообразия, всего 2 пути, первые големы нужны только для старта(даже с веткой големов) не хватает синергий между ветками и первыми големами( а так же не понял зачем спрашивали в начале про "гармонию" вроде не заметил явных ухудшений от использования обоих путей лед не гасил огонь, он все так же подрывал яд(яд держали 2-6 големов, 12 подрывали его, 12 резонировали, 8 морозили обычно верхние блоки, лазеры их разбивали, молния каменный и железные в утиль Плюсы: Очень приятный гемплей - (от части потому и легкая) ты не гриндишь 2 часа, что бы получать удовольствие от игры. не нужно постоянно нажимать лкм - (расход кликов у мышки и не так палишся на работе) в первом трая не знал что на лкм уничтожаются эвентовы вещи, как путь заблокировали цепи я просто ушел на перезаход, думал это гейт(по типу успей до цепи, да и вихри я не убирал) цена - 190 р. что было бы хорошо увидеть, взаимодействие первых големов с големами ниже(даже бомбы каменного вроде не подрываю яд(да и смысла нету, огненные справляться лучше) железные могли бы увеличивать урон с каждой атакой(как навык кирки, на увеличение урона по 1 и тому же блоку) что бы огонь подрывал ледяные блоки, яд проводил электричество, эхо резонаторов проводилось по лазеру, и прочее между друг другом, но закинуть это в бесконечный режим(что бы было интересно(правда яд проводящий электричество, будет страшно, огонь то держит яд в топе по урону... ну и ветки новых големов. жаль концепт игры не предусматривает испытания. в общем ждем, авось что выйдет новое)
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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