
Fight for survival as you battle massive hordes of enemies. Wield powerful spells that you can mutate and evolve to ludicrous strength. Customize your character's stats, elemental affinities, and make upgrades to become the ultimate spell-slinging force of destruction.
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Languages: English
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Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
The game's core plays well and it appears like it would be a good survivor entry, but the gimmick of mutating your spells is entirely random with no influence from the player. This results in repetitive runs that allow no chance of planning future runs, which makes the game utterly boring. This gimmick also makes spells used fresh at the start feel just as powerful as those used deep into a run. I have been looking for a good new survivor game and at first thought this might be one, but unfortunately it does not give the satisfaction I was looking for. Also, with a 3080ti and 11900k, the game slows to a crawl 5 or 10 minutes into a run due to the number of enemies on screen. I'm sure this will be ironed out in time, but I will not be testing to find out.
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Fun roguelite with addictive game loop that focuses on RNG management and cool projectile effects. Nice soundtrack and cute character design. As an early access game it has enough content to hold your attention for quite a while.
really fun game with a lot of replayability. runs great on the steam deck. cant wait for more updates
[b][i]Infinite Incantation is the auto-shooter type of game like Vampire Survivors.[/i][/b] Gameplay: https://youtu.be/ePI4xQaKHuQ You move your character around, picking up stuff and waiting for monsters to die (you kicking monsters’ asses automatically). Defeated enemies drop crystals, which can be picked up to gain experience points. I thought it would be a casual game, but while that may sound simplistic, it’s actually quite complex. The game operates on a perfect balance of risk and reward, where the more one manages to stay alive, the crazier everything gets. The magic and upgrades are interesting, the graphics are fun, and the controls are tight. It really is that kind of game that just keeps you coming back again and again. It features plenty of zones to conquer and lots of spells and abilities to try out. [u]You can read other reviews and subscribe to our curators. Welcome![/u] [url=http://store.steampowered.com/curator/25737869/] 5 minutes of game [/url]
I dont like the random. The fact I don't feel strong as I level, I just different. Most of the time I don't even want to mutate since I like what I have then I sit there with a stack of like 15. And still not getting stronger. Plus 3 slots, most of the time I stick to 1 so the other 2 are useless unless I mutate into something I don't like. It is a cool concept but it is lacking. Also feels way to easy to be hit. With very little feed back so you don't even realize you been hit so much let alone have low hp. I do like the idea, just think leveling should do more or we have some control over spells not just 3 randoms.
Enemies are way too fast and there's nothing to really be done about it. No dodge ability or anything. Forced damage isn't fun to grind through. I felt like I had no control over the early game and was just rolling the dice on my spell being better or not. Which I guess is the point, but I'd rather the enemies not be faster than me when I'm at base speed.
Интересная идея и очень плохое исполнение. Эта игра - один из худших вариантов жанра выживания под волнами монстров. Основная идея в том, что способности не прокачиваются, а мутируют, увеличивая силу и меняя/добавляя типы урона (стихии) и вид (линия, сектор, сфера и прочее). Оно интересно, но поскольку мутации идут совершенно случайным образом, от игрока в этой части ничего толком не зависит..... При этом проблемы игры этим не ограничиваются к большому сожалению. В отличие от тех же Вампиров, где локации по сути бесконечны, здесь у нас есть лишь довольно скромных размеров арена, ограниченная колючими растениями. Противники бегут абсолютно рандомно со всех сторон . При этом скорость персонажа примерно равна скорости противников, так что отвязаться от добежавшего противника довольно проблематично и единственный вариант - убить его. Но тут уже будет играть роль то, какой вариант мутации оружия у вас - если только фронтальное, то замучаетесь крутиться, отбиваясь от противников. Плюс противники, добежав, нередко начинают анимацию удара и наносят вам его, даже если вы за время анимации убежали на километр. Есть в игре возможность поднять свои характеристики (скорость, радиус подбора и прочее) в виде разноцветных зелий, падающих с убитых мобов. Но проблема в том, что они довольно быстро пропадают, если их не взять. И у вас выбор - получать урон, но взять или просто забить. Ах да, и самое главное - у вас есть три варианта оружия базово с возможностью переключения, но персонаж сам их не кастует по кд, как в других играх - используется лишь один активный вариант. В остальном - все более-менее стандартно (увеличение статов и урона разного типа). Разблокировка части вариантов атаки (звезда и прочее) требует денег. В общем и целом, интересная идея....была. В игре криво почти всё и играть очень не комфортно. Не рекомендую. P.S. Наиграл еще несколько часов. При прокачке играть во многом становится комфортнее (качаю пока по большей части урон) за счет эффектов заклинаний - вампиризм у крови, оглушение у молнии и прочее. Но при этом минусы никуда само собой не делись. P.P.S. В игре есть возможность блокировать те формации снарядов, которые вам не нравятся, чтобы они не появлялись во время забегов. Но это стоит денег. Так что если вы не против пофармить, игра через какое-то время может стать более-менее приятной даже с учетом своих минусов.
[h1]********************* Waggles finger I told ya so devs :D *********************[/h1] https://steamdb.info/app/2286260/charts/ *ZERO PLAYERS ACCORDING TO STEAM CHARTS AND ITS A FREE GAME* https://vginsights.com/game/infinite-incantation Quick Stats 0 active players (10 min ago) 1 active players (24h peak) 82.9% positive reviews $3,368 gross revenue 1,050 units sold HOWS THAT OBNOXIOUS OWL DOING DEV?? DUSTBORN HAS 6 PLAYERS CONCORD IS GONNA HAVE MORE PLAYERS YOU DIDN'T EVEN REFUND ME SO?? https://store.steampowered.com/app/2420510/HoloCure__Save_the_Fans/ DIDN"T I TELL YA IT WAS A **** DESIGN DIDN'T YOU BAN ME FOR COMPARING YOUR BS MASCOT TO BUBSY THE CAT? DIDNT I SAY THE HITBOX WAS BUSTED GAME UNFAIR [h1]********************* Waggles finger I told ya so devs :D *********************[/h1] Warning! Long story Short This Vid is directed at you Developer.. or @ the Dev's? specifically https://youtu.be/arVADOfs1cY the Comment calling the Owl bubsy got me PERMAbanned *more below *Sigh* Always look at Negative player reviews FIRST when dealing with any new EA Indy game.. ZERO PLAYER AGENCY ALL GAMBLE and not in a good way. *Also note the recent reviews despite no one is replying in the discussions.* THIS IS MORE A GAME THAN THIS GAME https://youtu.be/20vaf68CU5s You have been banned from Infinite Incantation Community Hub by a Infinite Incantation developer for your post in "General Design Feedback Thread": |||| MY POST THAT GOT THE BAN BTW: [b]The speed of the enemies at the start, I have upgraded it 2x and it changed NOTHING By the 2 minute mark I was swarmed.[/b] Balance is always about player choice, balancing attributes never should feel forced on the player especially for the first upgrade needed, let alone apparently several. Pressing X to continue upgrades should not play like a win slot machine, ever.. There is no skill in everything being a no pick lootbox damage build gamble random option. The least the player could have is selecting the Type of Spell element And pattern depending on the experience we pick up in the fight. The Owl is a visual distraction on screen, and serves no purpose in the game window outside of a forced mascot being annoying and Not helpful.. Unless we want to call the inspiring words of Bennet Foddey mocking the player "Helpful". Cute does not build on worthless and annoying aspects, (apparently according to the dev it must cause im sure this is what got me banned) "Most online courses related to selling via mascots and hero characters teach this Very Quickly" Bubsy Conker Aero the Accrobat Gex THAT OWL [h1] https://www.cbr.com/worst-platforming-mascots-ranked/#bubsy-is-the-poster-child-of-failed-mascots [/h1] The Owl is Not Cute when hes infuriating, not helpful so not bond able, and [h1]The owl personality wise ticks all the obnoxious buttons on the failed mascot shirt. If the design is made to be Cute, then coding is made to the antithesis of his intended design. Infinite Incantation feels like a locked box, no player freedom, no player power, and a obnoxious grating mascot. Suggestions (Echoed by many streamers confused at the existence of this game's lack of agency IE Control and choice of the player) Fix the locked box feel of the game. Fix the lack of player freedom and player control in the options given and don't make the owl a HATED character.[/h1] Or w/e} ||||||||||||||||||||||||||||| And Judging by the Permaban they chose What ever instead of discussing things to make the player Yet again Inclusive [h1]Devs reply with a permaban:[/h1] Ban Reason: Unkind and unreasonable ({HAHAHAHHAAHA Hypocrite much you sing a different tune when talking with the people who advertise your game COMPLAINING THE SAME ISSUES}) While this ban is active, you will not be able to post or comment in the Infinite Incantation Community Hub or upload new content to this community hub. If you believe this ban was issued by mistake, please contact Steam Support. *This is a permanent ban.* [h1]Where the hell did I hurt your bloody feelings ??? lul Serious, honest Every streamer has said the same things You even said Thank you and never even replied to the people asking you things and suggestions on Youtube[/h1] If you a mature adult over the age of 16 cant take honest criticism about the stuffy obnoxious owl in the corner being more like a player troll than any "MASCOT". [h3]|||||||||||||||||Then your game is going to Sink||||||||||||||||||||[/h3] so Niche *snort* cool I can one hand this game and feel like I HAVE NO CONTROL Totady I feel like playing https://store.steampowered.com/app/240720/Getting_Over_It_with_Bennett_Foddy/. Mixed with https://store.steampowered.com/app/1929870/Nomad_Survival/ PLAY Holocure Its free, Its better its Not got some wildly imaginative dev asking people for ideas and advice only to collect Yes men into their forums while kicking people who List whats wrong with the game MUCH LIKE EVERY STREAMER SAYING *ahem* WTF IS THIS WTF AM I SUPPOSED TO DO??! WHY DID MY SPELLS CHANGE AT RANDOM!? I DINT PRESS ANYTHING, WOW THIS GAME IS TRASH!? ..OH OK I THINK IF I MIX THE SPELLS FROM THE SLIDER .. NOPE THATS JUST AS RANDOM AND NOW MY SPELL SUCKS AND IM OVER RUN ..Im dead IM DEAD.. The game
So far the game has been quite fun, the large variety of spell archetypes (spread patterns) and element combos make you adjust on the fly as mutations (upgrades) change them up. The mutations are instant and don't interrupt the run beyond you needing to adapt to new patterns. That being said, since the mutations are almost entirely random, it is not really feasible to make a build for a run, and it always seems like a gamble upgrading your best spell. One small critique would be the tutorial is not entirely clear until after you've played a run, so perhaps down the line a short tutorial level may be possible? Definitely enjoying the game, and I look forward to seeing how it changes and improves over time.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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