
Discover infinite cards in this roguelike deckbuilder. Every card is unique, every run a new experience. Craft, combine, and build your deck completely freely to defeat enemies and bosses, or take on cleverly designed puzzle challenges!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.29/day in the week to Aug 31 → 0/day in the week after.
Reviews, worldwide (the counter carries no country): 0.4/day in the week to Jul 20 → 0.83/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Infinite Cards is a truly unique and innovative card game.
In this roguelike deck builder, every card is unique. Cards are generated randomly based on defined rules, creating an endless number of possible cards to discover.
Play units, relics, or spells to overwhelm your enemies.
Strong synergies between cards lead to deep gameplay with countless tactical options.
Choose a commander with unique abilities that shape your strategy, and unlock new commanders as you progress through the game.
The further you advance in a run, the stronger your card rewards become.
This creates a dynamic experience where you keep evolving your deck until the very end.
Thanks to completely free deck building, you can add or remove cards at any time to perfectly adjust your strategy.
Infinite cards and massive replay value
Beginner friendly with interactive tutorial
Adjustable difficulty
Activate optional modifiers for even more challenging runs
Deep, tactical gameplay through complex card synergies
20+ commanders with unique playstyles
10+ factions: Play as humans, dragons, skeletons, and many more
7 locations with their own enemies and bosses across 5 difficulty tiers
Find, buy, create, and upgrade cards during your run
Fully flexible deck building: Add or remove cards at any time
Additional puzzle challenges for strategists
For tacticians and puzzle fans, the game offers a special puzzle mode:
Start with a preset battlefield and win in just a few turns.
Perfect for exploring new combinations and card synergies.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 55 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
A almost infinitely replay able Mtg/Hearthstone Roguelike, The variance in card effect and power makes every run feel like a whole new game and the commanders often drastically change each run, the game is more then worth the price tag and I can see myself playing well over 100 hours.
本身很有潜力,但肉鸽流程太板正了不适合,应该提供更多构筑空间
有潜力,但差点意思,目前重复游玩的点只在卡牌的随机词条上,很容易腻。 个人认为可以去参考《符文之地传说(LOR)》的pve模式,加点局外英雄升级收益,以及局内针对英雄的遗物。 习惯性好评,但不是很推荐
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German*, French*, Simplified Chinese*, Japanese*, Spanish - Spain**languages with full audio support
Hours played at review time, across 55 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Let's get the bad stuff out of the way: there's zero story or lore here, the art is obviously AI and I turned the music off within 45 minutes. The procedurally generated cards have unimmersive names like "Human", "Beast" and "Spell". Having said that, the deckbuilding is extremely compelling and well-done. The way you can keep cards in reserve without deleting them means you can be flexible, and the expanding minimum deck size as you move through the acts makes deciding what to duplicate and what to upgrade really interesting. There's zero RNG in the combat, the only thing you can't predict is which cards you will draw. It's more like Hearthstone than MTG as there's no instant-speed interaction or blocking and units don't heal each turn. I think this is a gem if you can get past the bland aesthetics. My main complaints are lack of variety of enemy encounters, too many 7/8/9 costed cards, and having to click through your wombo-combo because they AI won't concede obviously losing positions. But overall I'm super satisfied.
TL;DR: Deckbuilder with random cards, a lot of fun but can be very confusing. A deckbuilder game where every card is randomly generated. Normally I really like metaprogression in any game, but this one solved it in a really cool way: there is a "meta" boss you can fight, and every time you complete a normal run you get to keep a single card from your deck to put into your meta deck. You need to beat the game 20 times before you can even try it. The cards themselves are grouped into three types: Units (creatures on the board that can fight), Relics (permanent objects on the board that can influence the board), and Spells (one-time effects). They each use mostly the same "card abilities", but they're heavily weighted towards certain types. For example, relics that trigger when you discard, units that get stronger when they fight, spells that summon several small units, etc. The amount of different abilities, triggers and effects is large, but not incomprehensibly so. While the game says it has "infinite cards", it doesn't actually feel like that in-game, you'll build an intuition for what you can or can't expect from a card. The game has two downsides, in my opinion: 1. I love the "infinite" aspect, you can theory-craft extremely interesting decks. But you play with a "Commander" unit each run, and there's only a finite number of commands. As such, some builds are just less viable than others, because they don't have a Commander that was built for them. I think I would prefer the game better if it didn't have Commanders, or if Commanders were collected during a run just as cards are, also with random effects. 2. The UI is confusing, which is to be expected given the nature of the game. There are no helpful hovers on what abilities do. Once you play for a while, you will understand what each card does -- they're so simple that it's easy to comprehend -- but you WILL be incorrect about how some things work for a while, and you'll only figure that out by trying it and realizing you misunderstood. That means the initial learning curve is mostly about getting over your frustration of misinterpreting how abilities work. All in all, this game is a great fit for me. If you liked this game, I can also recommend other games: Erranorth Chronicles, Cube Chaos, Rift Wizard, Golem Factory.
Great game, needs some polishing and i would love to name the cards i got to keep
카드를 계속 읽는 피로감은 있는데 게임의 장점이라고 봅니다 상대 편 유닛의 특능 대상을 내가 지정하는 건 난이도를 낮춰주는 것 같긴해요. 계속 해보겠습니다.
Como on ,Keep updating
挺好玩的,但如果运气不算特别好的话每把虽然能赢,但打起来有点太累了
打过一次之后很难有开第二把的兴趣,打一把流程很长太累了,所幸每个对局的怪物都有各自的特性还不至于过于重复。整体感觉就是缺乏一些特别亮眼的效果,卡牌随机但也就是几个常规效果的随机排列组合,没有本质区别
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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