
Discover infinite cards in this roguelike deckbuilder. Every card is unique, every run a new experience. Craft, combine, and build your deck completely freely to defeat enemies and bosses, or take on cleverly designed puzzle challenges!
Modeled estimate, not a reported figure. How we estimate →
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About
Infinite Cards is a truly unique and innovative card game.
In this roguelike deck builder, every card is unique. Cards are generated randomly based on defined rules, creating an endless number of possible cards to discover.
Play units, relics, or spells to overwhelm your enemies.
Strong synergies between cards lead to deep gameplay with countless tactical options.
Choose a commander with unique abilities that shape your strategy, and unlock new commanders as you progress through the game.
The further you advance in a run, the stronger your card rewards become.
This creates a dynamic experience where you keep evolving your deck until the very end.
Thanks to completely free deck building, you can add or remove cards at any time to perfectly adjust your strategy.
Infinite cards and massive replay value
Beginner friendly with interactive tutorial
Adjustable difficulty
Activate optional modifiers for even more challenging runs
Deep, tactical gameplay through complex card synergies
20+ commanders with unique playstyles
10+ factions: Play as humans, dragons, skeletons, and many more
7 locations with their own enemies and bosses across 5 difficulty tiers
Find, buy, create, and upgrade cards during your run
Fully flexible deck building: Add or remove cards at any time
Additional puzzle challenges for strategists
For tacticians and puzzle fans, the game offers a special puzzle mode:
Start with a preset battlefield and win in just a few turns.
Perfect for exploring new combinations and card synergies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German*, French*, Simplified Chinese*, Japanese*, Spanish - Spain**languages with full audio support
Engagement
Hours played at review time, across 44 reviews with recorded playtime.
Reviews
Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
It's solid with potential. Unfortunately for me, some off putting design choices - long runs, massive investment to get a boss deck built, jarring AI art alongside basic UI elements, slow mouse, constraints on duplicating cards - along with fairly standard combat - was sadly enough to make my time playing less interesting than hoped. Perhaps, I'll look to revisit in future based on updates.
Let's get the bad stuff out of the way: there's zero story or lore here, the art is obviously AI and I turned the music off within 45 minutes. The procedurally generated cards have unimmersive names like "Human", "Beast" and "Spell". Having said that, the deckbuilding is extremely compelling and well-done. The way you can keep cards in reserve without deleting them means you can be flexible, and the expanding minimum deck size as you move through the acts makes deciding what to duplicate and what to upgrade really interesting. There's zero RNG in the combat, the only thing you can't predict is which cards you will draw. It's more like Hearthstone than MTG as there's no instant-speed interaction or blocking and units don't heal each turn. I think this is a gem if you can get past the bland aesthetics. My main complaints are lack of variety of enemy encounters, too many 7/8/9 costed cards, and having to click through your wombo-combo because they AI won't concede obviously losing positions. But overall I'm super satisfied.
好玩爱玩!小众游戏但是很极品!也有简中好评,让我回到了最开始玩炉石和游戏王的感觉;所有的卡全随机生成 ,真的每一局都期待会得到什么新combo,就是boss少了点,看作者说打算出新种族,希望能持续更新下去,付费dlc也好!真的很感谢作者让我玩到这个游戏~
Great game, needs some polishing and i would love to name the cards i got to keep
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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