
Infinite Adventures® is a turn-based, first-person dungeon crawler with deep party customization, strategic combat, and a fully voiced story. Inspired by classic RPGs for a nostalgic yet modern gameplay experience. Assemble your party and explore the Labyrinth to discover the truths of your past.
Modeled estimate, not a reported figure. How we estimate →
About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
So, if you like Etrian Odyssey, you will most likely enjoy Infinite Adventures, it is very much cut from the same cloth. It takes the plot a while to get going, but I was pretty engaged when it did get started, and the dungeon crawling itself left me with no complaints. Music was fine, and in fact I quite liked the theme for the Dark Expanse. You can increase and decrease your encounter rate in a menu at will while in a dungeon, and on the lower two difficulties you can even turn off random encounters entirely. Obviously you'll need to fight to level up, but it's a useful safety if you get in over your head and need to leave. But, there's a couple minor issues, and a little plot detail, that I want to bring up so you know. Class balance is, to use a technical term, wack. This isn't really a big deal, there's enough flexibility and nothing seemed completely useless, but there were certainly a few classes way out ahead of the rest. My party was Stormseeker, Ronin, Shinobi, Archaeologist, Mendicant, and Soul Caller. There are some polish issues at play. The game has a number of minor bugs - interface occasionally going a little dumb (like the minimap showing up in the pause menu over other elements), sound cues misfiring, I once ended up with negative Focus on a character, which isn't supposed to happen, and had other occasional resource wonkiness, but nothing irreparable. The text is broadly okay but could probably do with an editing pass. The voices are mixed. Some are pretty good, some are "eh". There were a couple I generally didn't like at all, but nothing unbearable. Now, the plot detail I mentioned: Your 'main' character has amnesia, the Standard RPG Malady. In the past, and it does come up, they had a lover, and you don't get any choice in who that was. This is a small thing, but since the Traveler initially appears to be the "blank slate stand-in", it may come as a surprise. Also, as they are plot-relevant, they cannot leave your party; make sure you pick a class you'll always want around. There is one character I wish I could have saved, but that's life (or death, I guess) Overall though these issues weren't too severe, amd if these devs make another dungeon crawler, I'm in.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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