
A relaxing industry/factory builder where you build, manage, automate, optimize, and expand an industrial village by exploiting various resources to create items.
Modeled estimate, not a reported figure. How we estimate →
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese, Afrikaans
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
At first the game Is very slow, i would suggest upgrading the main building as soon as possible. followed by the houses. once you start crafting books from Cloth and paper, the game then picks up. A little hint build a warehouse beside each of the mines like gold vein, and a coal vein etc. have 2 filling up the warehouse then when you have 20 plus in each warehouse use 1 of the peons to start delivering the items to the main building. (Headquarters) The reason soon after you unlock mines you will have a leg up on the ores that craft higher tier items, and you'll find moving forward a little better. If you enjoy Sim games this is one of the best games to get involved with. really nice landscapes, the game edges into combat later on and gives it a lot more content as you go. so your not going to be board of this game anytime soon.
Great game, been playing lots. If you like micro-managing resources and workers, it's the right game for you. It gets automated and faster as you research more stuff, too. I have a lot of similar games and this is one of my favourites. Dev is very responsive in implementing bug-smashing fixes and QOL features, too! P.S. There's now a trainer available for speeding up the game till that feature gets coded in. I'd have probably double or more the hours without it. LOL
40 минут игра не запускалась. в игру заходит, но при создании карты вечная загрузка. 3 попытки. КАТЕГОРИЧЕСКИ не рекомендую, сделал возврат. за воздух я не собираюсь платить
TL;DR: Don't play this if you have to be anywhere anytime soon. Your watch will tick in hours, not seconds! The game is fun and all but the thing I appreciate most is that I can choose to just play the game for the fun of it OR I could add in the stress of monsters attacking me. My wife, for one, doesn't like games where she has to fight so this made it fall square within her taste of game also! Awesome!
jeux très prenant beaucoup de mise a jours mais la dernier en dates du 26 05 2022 a installer un bugg on ne peu plus ni avancer ni reculer lol . j Attend ce voire combien de temps prendront il a corriger
Warning: Time flies with this.
Great idea and fantastic game. Love the automation part. Looking at other comments, minutes do turn into hours. There's always something you want to quickly do and then get distracted by something else. A few ideas: 1. Have a smart splitter for conveyor belts. Yes i know we have a warehouse and you could technically do that, but the warehouse is so big and won't really be efficient regarding space used. 2. Have some sort of way to automate water perhaps? 3. Be able to filter your Headquarters resources? Something easy like only show resources that's above count of 0 etc. 4. Able to move the camera using the mouse ( like hold left and right click to move or middlemouse button etc ) 5. Viewing something like the Food Market, the inventory is cut off with the amount of items it can take even when expanding the mini window to the max. *EDIT* Just saw that you can scroll that list ( even though it's inverted scroll but still could be better ) Anyways it's a good game, has great potential, hoping the developers read these and possibly respond.
Totally scratches a new itch, when it comes to automation-style games. Not too sure about the combat side of things, as my first play through is just peaceful to learn the ins and outs. Being a lover of Automation/City Management/Strategy/A.F.K. Factory genre's, I see myself playing this an awful lot. The developer seems hard at work, and fixing bugs straight away, many Kudos to him/her! It's about time we see games aiming more towards the playable side of things, rather than just profit hungry cannon fodder. If asked my overall opinion, I'd say 10/10
まったりのんびり作業ゲー チュートは今一解りずらいです。 でも、理解し始めるとなかなか面白さを感じます。 村人みたいなものに、仕事を指示してアイテムを集め色々開放しながら効率を上げていくみたいです。 野原より、木の道の方が歩くスピードが上がり時間の短縮を図るなと…石の道もあるみたい。 ただ、道と家を繋ぐとき家の階段と道がずれるのがジャパニーズとしては許せません。 この辺の修正があるとちょっとうれしい。今は、採取と道しか作っていませんが、難易度調整があるから初心者向でも遊べると思います。 それだけに、チュートはあるけど解りずらいのが残念です。 街作り経験者は、感と経験値で何とかなるから、逆に楽しめると思います。 街作りげゲーとしては、高い方ではないから買っても損はしないと思いますよ。いま、30パーセント割引だから(^^)/
The game is ok-ish. It does many thing right and there is quite fun playing it, but... it has some flawes which it could prevent in the first place by abiding established game conventions for this kind of game. 1. generally in those kind of games counts go upwards, filling up a resource, even if this resource is limited. In this game, peons and housing for instance. 0/10 should mean 10 are available, not 0. 2. holding a mouse button down for unlocking something feels weired. This handfling creeps into managment games, where it doesn`t belong. I want the "reward" instantly, since i worked before getting the resources for the unlocking (e.g. research), holding my reward back for a certain time, is bad UX. 3. the research takes looong time, especially for the 1st to unlock. The game balance should increase the requirements, not putting a big wall at first. 4. camera movement over the map via middle mouse button (sometimes it is switched with turning) is also standard and should be working. Just using wasd is not comfy But in general, the game is solid, the tutorial popups could be better, since reading several popup afterwards makes me forget what i read in the 1st one ;-) I feel some kind of progress, that`s fine. It is not Banished or Rimworld for sure, but it comes from one developer I guess, and therefore it is ok.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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