
A relaxing industry/factory builder where you build, manage, automate, optimize, and expand an industrial village by exploiting various resources to create items.
Modeled estimate, not a reported figure. How we estimate →
Media

About


Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese, Afrikaans
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
TL;DR" A decent game, playable, but could use some QoL upgrades. The game is similar to other production/factory builders, and while enjoyable, in my opinion it needs some work. The UI is okay, but not great. Keys used almost universally to clear windows and menus (i.e. space bar) do not function in this way, nor does escape. While perhaps a petty complaint, I was still frustrated with this four hours in. Also, the building placement and input/output ports could use some adjusting, better indicating which is which (an arrow pointing into or out of the building instead of a double arrow would help a lot). And now to my biggest complaint: peon direction. By far the most frustrating thing about the game is how the peons get stuck within their instructions. Example: several field needs watering from a well. One can't program a peon to get water, water a field, but move on if the field does not need watering. The peon will wait until the field DOES need watering before continuing to execute their instructions. Again, while this may be petty, it will stop production on fields behind the full one due to the peon not moving. I finally had to post one peon in each field to keep them functioning, but it gets expensive in terms on peon power. Overall, the game is enjoyable and I recommend it. It just needs some better peon logic and QoL upgrades to go from okay to good or great.
Kniffliges Produktketten aufbauspiel mit kampf am schluss.Es fehlt noch der feinschliff und einige sinnvolle dinge aber mir hats spass gemacht und die spielidee ist ganz ok.Man muss halt den entwicklern noch etwas zeit geben dann kann das hier echt super werden
Its fun, scratched that niche automation itch that dyson sphere program left me with. Allbeit it can use some quality of life changes and a more robust tutorial for some features.
Factory Town 2.0. Appropriate grind, realistic recipes, clear processes, bug-free so far and a recent update already adding new features. The only thing I'd like to see is an endgame. This is what made Factorio complete for me was reaching the rocket launch.
This game is very very cool, I cannot really read very much after my aphasia(stroke) but this game is amazing already, it took me a bit to figure out.
pâle copie de factory town en beaucoup moins bien car trop limité dans le développement et l’expansion. sa reste un jeux plaisant mais trop vite limité.
15 Häuser mit 94 Einwohnern ist selbst mit Förderbändern zu wenig. Selbst wenn man alle Produktionsstätten mit nur einem Mann besetzt kann die Siedlung ,nach einer weile ,nicht weiter entwickelt werden.
Has a lot of user interface problems, ranging from minor to major. The scrollwheel is backwards. Scroll up to zoom out, and scroll down to zoom in. Scrolling up on the wheel scrolls down in menus. The game doesn't support changing resolution in fullscreen -- you have to use your operating system to do that... and then restart the game, because it isn't aware of the change, and all the widgets are offscreen. None of the buttons have outlines, which makes them hard to recognize. Many of the user interface widgets have unintuitive, non-standard modes of operation; like dragging a checkbox to check it, instead of clicking. The fonts look ugly, like someone took a screenshot of the game and put it into MS paint and typed over it. I can't believe this is a released game. It looks like a very early early-access game.
A Factory Town rip off.
güzel vakit geçirilebilecek bir oyun...
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| I Wish I Had Never Gone into the Dungeon | $25.2K | 106 | 87% | $9.99 |
| Inexistence | $25.2K | 371 | 66% | $2.99 |
| I wanna be The Cat | $25.2K | 171 | 91% | $6.99 |
| Sip Fisher | $25.2K | 632 | 92% | $2.49 |
| 宝贝别怕,有我在 | $25.2K | 78 | 85% | $7.99 |
| Riddlewood Manor | $25.2K | 157 | 95% | $14.99 |
Related
| 7 Days to Die | $425.3M | 403.5K | 87% | $44.99 |
| Mount & Blade II: Bannerlord | $309.8M | 293.9K | 88% | $49.99 |
| Squad | $166.3M | 240.4K | 81% | $39.99 |
| Satisfactory | $164.4M | 275.8K | 97% | $27.99 |
| Kerbal Space Program | $154.7M | 144.7K | 96% | $39.99 |
| RimWorld | $149.6M | 205.9K | 98% | $34.99 |