
After discovering & rescuing an unconscious elite warrior from a dangerous jungle, a soldier, a scientist and a nurse decide to team up and escape from the ravaged army base where they'd been struggling for days. Can they find help in the jungle? Who will survive and make it?
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About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 31 reviews with recorded playtime.
Reviews
i recommend this game for players who have experience with other RPG-type games, as there's no instructions for basic play. There are only two play modes: timid or gangbusters. Since i have some experience, i chose the latter. When the game first opened, i had to use the arrow keys and space bar, but then the mouse control kicked in. It took me a while to understand most of the damage symbols used during fights, so that was a challenge in itself. i enjoyed the dystopian sci-fi theme. There is colorful, profuse bleeding during fights and dead bodies, esp in the first location, but the curse words are not prolific. Pristine's attributes are unveiled in a teeny bikini at times. The game held my interest, and I got stuck only in one area, probably because I decided not to draw a map for it. Being methodical in looking for exits got me thru. The dialog is very easy to read and graphics are good. If there are secret rooms, I didn't find any.
in a game like inferno, a little non linearity and choice/ consequence would have went a long way . its clear a lot of work was put into inferno and the plot twists and turns are developed, but a little ability to alter what happens with the video game characters and say ... [spoiler] prevent a little animal abuse or avoid the token a.a. character a being eaten , namely if a player has or might develop a favorite character other than the fan service violent bikini lady that presumably defaults that position. dropped the opportunity to avoid tropes [/spoiler] would have been helpful to put in. aldorlea games are very in depth and entertaining on in alot of cases, but inferno sort of leaves a vile taste. its not lack of effort or quality, its the games inability to allow a little flexibility and choice. its the lack of explanation of whereabouts and roots also that doesn't do it favors
++++)
Not Good :/
[b]****This game has some dark themes of death and suicide in a post-apocalyptic setting. Not for the faint of heart.****[/b] I've never been a fan of neither short nor survival style games. But honestly, this game had me hooked for it's story. It wasn't my cup of tea, as there were no towns nor a leisure pace (It was dungeon after dungeon with no end in sight). The overly convoluted dungeons (despite being linear) and the constant battles wore me out as much as the characters themselves were worn out 😵. But that perfectly captures the essence of this game, fighting for survival in what can only be interpreted as a post-apocalyptic world. [b]Battles:[/b] (I played the normal difficulty.) The bosses themselves were not that hard once you know the buffs and debuffs to use and states to inflict. The random encounters however, were a nightmare for me. I've never escaped so much in an Aldorlea game as much as I've done in this one 😂. I chalk it up to my paranoia of using up all restorative items and getting stuck 😅. The stat gain from levelling up would definitely be worth the grind though 👍. It might even make the encounters easier to deal with. (But hey, I was running for my survival here. no time to grind! 😆) [b]Characters:[/b] Mathilde was really well written. She was dealing with her inner fears while having to struggle to survive in a land she knew nothing about while not having any skills to do it. Josef played the crazy-inventor-in-love-with-his-creation well up to the very end. Pristine was too much of a mystery until the end (Read the ending discussion for more). [b]Ending discussion:[/b] [spoiler]I had my suspicions when Pristine didn't notice Switch's disappearance, but was thrown off by Pixie not noticing it too (I honestly doubted the innocent cute cat 😭). But after Pixie disappeared, I was certain Pristine was behind everything (Around the halfway mark I guess?). Though I didn't know she was a robot until Josef stated it (Actually blew my mind 🤯 that I didn't pick up on it). While playing the game I hoped for a happy ending, but somewhere in the back of my mind I had a feeling that they were only delaying the inevitable. The person I least expected to live was the one left standing in the end. And understandably, she couldn't handle it and chose to end her suffering. Then comes the open ending style, where we are left to imagine the reasons for Pristine going bad. So here's my interpretation. The lab in the jungle and the entire continent was a secret experiment gone bad. It was the army's directive to eliminate all personnel from the lab and since Pristine had the skills/mind of a soldier "installed" in her, it was only a matter of time until she turns on the survivors.[/spoiler] [b]TL;DR[/b] The overall story, the back and forth dialogues and the lingering mystery of "What will happen next?" at every corner makes the survival worth it.
有卡 有成就 没中文 《炼狱》 简介 一名士兵、一位科学家和一名护士在危险的丛林中发现并营救了一名不省人事的精英战士后,决定组队逃离他们已经艰难求生多日的破败军事基地。 他们被上级抛弃,很可能被任其自生自灭,他们唯一的救赎希望寄托在他们那位古怪的同伴约瑟夫的聪慧上,依靠他找到一条穿过丛林回归文明社会的路线。 但这里条件恶劣,到处都是凶猛的怪物,有一点可以肯定:这项任务绝非易事。随着他们偶然结识的盟友普莉希拉的过去逐渐浮出水面,很明显,要想活下去,仅仅靠力量是不够的。他们能在周围的丛林中找到帮助吗?谁又能活下来并成功逃脱呢?玩这款游戏,一探究竟吧! 特色 - 长达8小时的游戏时长 - 两种难度模式 - 鼠标操控 - 自动保存功能 - 独特、创新的故事,搭配引人入胜的对话——这可是Indinera的标志性特色! - 精美的艺术作品、高水准的制作质量和富有氛围感的音效 - 务必下载游戏指南示例,以了解游戏的基础知识
Inferno, Aldorlea Games tarafından geliştirilen ve yayınlanan, 2 Ekim 2020'de piyasaya sürülen büyüleyici bir oyundur. Tehlikeli bir ormanın ortasındaki harap olmuş bir ordu üssünden kaçmak için bir araya gelen bir asker, bir bilim adamı ve bir hemşire de dahil olmak üzere hayatta kalan bir grubun hikayesini anlatıyor. Bilinci yerinde olmayan elit bir savaşçıyı keşfedip kurtardıktan sonra, medeniyete dönüş yolunu bulmak için bir göreve koyulurlar. Oyun, iki zorluk modu, fare kontrolü ve otomatik kaydetme ile 8 saate kadar oyun süresi sunuyor. Inferno'nun benzersiz özelliklerinden biri, oyunun geliştiricisi Indinera'nın imzasını taşıyan, sürükleyici diyaloglarla dolu yenilikçi hikayesidir. Oyun ayrıca harika sanat eserleri, prodüksiyon değerleri ve oyunun genel sürükleyici deneyimine katkıda bulunan atmosferik bir ses ortamına sahiptir. Oyuncular ormanı keşfederken, zorlu koşullar ve öfkeli canavarlarla karşılaşıyor, bu da görevi zor ve zorlu hale getiriyor. Hayatta kalmak için zekâlarına, güçlerine ve ormanda bir rota bulabilen garip arkadaşları Josef'in dehasına güvenmeleri gerekiyor. Oyun dönemeçlerle doludur ve şans müttefikleri Pristine'ın geçmişi yavaş yavaş gün ışığına çıktıkça, hayatta kalmak göz korkutucu bir görev haline gelir. Genel olarak Inferno, büyüleyici hikaye anlatımını sürükleyici bir oyunla birleştiren ilgi çekici bir oyundur ve macera ve RPG türüne mükemmel bir katkı sağlar. Hayatta kalma becerilerinizi zorlayan oyunların hayranıysanız, bu oyun göz atmaya değer.
⣿⣿⡻⠿⣳⠸⢿⡇⢇⣿⡧⢹⠿⣿⣿⣿⣿⣾⣿⡇⣿⣿⣿⣿⡿⡐⣯⠁ ⠄⠄ ⠟⣛⣽⡳⠼⠄⠈⣷⡾⣥⣱⠃⠣⣿⣿⣿⣯⣭⠽⡇⣿⣿⣿⣿⣟⢢⠏⠄ ⠄ ⢠⡿⠶⣮⣝⣿⠄⠄⠈⡥⢭⣥⠅⢌⣽⣿⣻⢶⣭⡿⠿⠜⢿⣿⣿⡿⠁⠄⠄ ⠄⣼⣧⠤⢌⣭⡇⠄⠄⠄⠭⠭⠭⠯⠴⣚⣉⣛⡢⠭⠵⢶⣾⣦⡍⠁⠄⠄⠄⠄ ⠄⣿⣷⣯⣭⡷⠄⠄⢀⣀⠩⠍⢉⣛⣛⠫⢏⣈⣭⣥⣶⣶⣦⣭⣛⠄⠄⠄⠄⠄ ⢀⣿⣿⣿⡿⠃⢀⣴⣿⣿⣿⣎⢩⠌⣡⣶⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣆⠄⠄⠄ ⢸⡿⢟⣽⠎⣰⣿⣿⣿⣿⣿⣿⢀⣾⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣦⠄⠄ ⣰⠯⣾⢅⣼⣿⣿⣿⣿⣿⣿⡇⣾⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⡄⠄ ⢰⣄⡉⣼⣿⣿⣿⣿⣿⣿⣿⢸⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣧⠄ ⢯⣌⢹⣿⣿⣿⣿⣿⣿⣿⣿⢸⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠄ ⢸⣇⣽⣿⣿⣿⣿⣿⣿⣿⣿⠸⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠄ ⢸⣟⣧⡻⣿⣿⣿⣿⣿⣿⣿⣧⡻⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠄ ⠈⢹⡧⣿⣸⠿⢿⣿⣿⣿⣿⡿⠗⣈⠻⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⡇⠄ ⠄⠘⢷⡳⣾⣷⣶⣶⣶⣶⣶⣾⣿⣿⢀⣶⣶⣶⣾⣿⣿⣿⣿⣿⣿⣿⣿⣿⠇⠄ ⠄⠄⠈⣵⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⢸⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠄⠄ ⠄⠄⠄⠸⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠘⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠇⠄⠄
Malardo, mucho texto y no está en Español.
I am 32 years old. My ex-wife and I have a daughter together, and we adopted our son together. Both are now 4 years old. When we were going through our separation, I felt lost and unhappy. I was self-destructive. One day, I was so angry with everything spiraling out of control that I punched a concrete wall in a moment of overwhelming emotion. This resulted in breaking my fifth metacarpal in my right hand—the hand I worked with, played games with, and used to carry my children to bed—the hand I desperately needed to ensure I could continue providing. Upon learning the severity of the self-inflicted damage, I became almost suicidal. Keep in mind that just a few months before this, I was the happiest man, with no history of depression or anxiety. I had never experienced anger outbursts, nor was I the type to break down and cry, but I was in a tough situation that truly prevented me from seeing the light on the other side. With nothing better to do, I looked for a game I could play WITH ONE HAND while recovering. Somehow, I stumbled upon this game and read some of the comments. I decided it was worth a try... I must admit I didn't beat the game, nor did I play as much as some of you. In fact, I may have played this game for only a day or two. That being said, after doing so, I had a new joy and hope for life. I managed to leave behind the pain and suffering that had been thrust upon me. I could experience the joy and happiness of other people. I relaxed for 5 ♥♥♥♥ minutes listening to this music, long enough to realize that I would be okay. After realizing this, I turned off the game and went back to work. My hand hurt a lot, but I was motivated. I stopped feeling so sorry for myself and became the father I needed to be at that moment, not the weak boy I was behaving like. Today, I am close friends with the mother of my children. We don't fight, argue, or say hurtful things to each other. We are parents and friends. Now I have 3 children. My third child is, wait, ALSO 4 YEARS OLD. The woman I am with was going through a very similar situation at the time of my separation, and we just unexpectedly stumbled into each other's lives. We have been dating for a year and are very happy together. Moral of the story: you never know what life has in store for you, and if I had given up when all odds were against me, I wouldn't be where I am today. This silly little game helped me realize that. Thank you.
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Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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