
Infernium, a survival horror approach to Pac-Man. Dive in a non-linear beautiful portrait of hell, die in a prison without bars and overcome a brutal penitence. Also available on Switch and PS4!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 5.75/day in the week to Jul 16 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Infernium is a game filled with brutal challenges to overcome. While playing the game you won’t be able to kill or damage most of the enemies but at the same time running away without a second though is not the solution. While being chased you will need to think and reconsider your strategy and open hidden shortcuts while the world and it’s lore will unfold around you in a non-linear way making each playthrough diferent. From the creator of the multi awarded indie game of the year MIND: Path to Thalamus and the dev grant winner Koral.
Every little change you make in Infernium will remain like that forever. As a player you will have to be smart about harvesting (or not) Light, interacting with doors, barriers and elevators and even your death. Dying does not reset the world, it’s part of the experience. That’s why there will be consequences if you act careless with your deaths.
Infernium is one of the easiest games to mod using the free Unreal Engine 4. If the world of Infernium is not enough for you explore the Workshop to download expansions, modifications of Infernium or even brand new games, done with Infernium's content or custom content! PCMR Only feature.
Accesibility Matters. When making Infernium accesibility features have been taken into consideration for physically disabled, deaf and colorblind gamers.
Main Campaign with +14h of average playtime
All upcomming DLC will be free
A brutal prison without bars, where the world is the real cell, full of enemies and traps that will make your path challenging.
Agony-inducing environments and challenges.
17 interconnected non-linear levels.
6 Easy to use, hard to master player skills to find and improve.
Diferent enemy kinds. Each one will require a diferent strategy/skill to overcome.
Persistent world. Every little change you make in Infernium will remain like that forever.
Robust, deep, Photomode included.
New Game + Mode.
24 Achievements.
Multiple Endings.
Twitch Integration. Your chat will be able to vote for events to happen ingame live.
Mod support. Browse and download mods or expand and change something in Infernium yourself! Create your own game inside Infernium if you want! Infernium is one of the easiest games to mod in Unreal Engine!
8K, 4K, upscaling and custom resolutions support, including ultra wide multi monitor resolutions.
Robust video settings menu. Make Infernium run smooth even in the really low spec computers.
16K or even more Photomode upscale output.
Speedrun clock integrated
Artbook, 4K Wallpapers, Making of and goodies included in the game files!
Infernium needed memorable appealing environments (instead of the usual images of a hell full of fire, suffering, screams and lots of reddish, gore landscapes) because in Infernium the most beautiful environments are also the most dangerous ones. This tends to generate disconfort, anxiety and inquietude in the player. It is no coincidence most of the brutal dangers in Infernium can be found at daylight in plain sight rather than in the darker claustrophobic environments.

Engagement
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
7/10
[h1]INSPIRED LEVEL DESIGN WITH INTERCONNECTED WORLDS[/h1] [i]Infernium[/i] is a game that I have discovered by chance, while surfing the internet. The demo convinced me to purchase this title developed by Carlos Coronado. It is a survival/puzzle game. Enigmas are intuitive and easy to solve. I personally do not like over complicated brain teasers, as they make me frustrated, therefore under this department this piece of art is just perfect for me. There are different kinds of enemies that need to be approached in different ways, giving more variety to the gameplay. The character that we play, will gain different powers along the adventure, helping us to proceed. There are 17 different worlds and you can visit them in the order that you prefer. The developer never forces you to take a fixed path, therefore you have a lot of freedom. I was actually surprised about how seamlessly connected these levels are. I have enjoyed the ethereal look of various landscapes and I was immersed in this big and strange fantasy world. At the very beginning a short tutorial explains the basics of the gameplay, but you need to figure out the rest, including strategies to avoid enemies and how to open certain paths in order to have safe passages in case of death. I enjoyed this mechanic, because it made the game more challenging and rewarding. The sound design is good, one of my favourite locations is for sure the floating castle. The developer nailed the dreamy and surreal mood with choirs that you can hear on the first phase of the level, not to mention the noise of the lava in Crimson river or the desolating wind in the desert level. [h1]PERMADEATH SYSTEM AND ARENAS[/h1] By default [i]Infernium[/i] has a permadeath system: once you die for more than 25 times, it is game over. Thankfully, you can disable this option, but I personally did not like this element at all. All the arenas that involve cloaks are more trial and error, and do not really involve much skills to beat, more luck and patience honestly. I do not think that putting this element was very fair. There are some areas that are truly challenging, but in the end beatable, while others are too complicated. The developer gave the possibility to disable enemies. However, I think that Coronado should have balanced things better here. The game also has a story that you can read on notes that you will find scattered along different levels. I had to go to the official wiki to understand what the plot was about. I would have handled it differently, maybe with some narration or by placing notes in a more organized order. If you are interested in deepening the lore, I suggest just visiting the official website. It will clarify the context. [h1]FINAL VERDICT[/h1] This title is not for everyone, a lot of people can just consider [i]Infernium[/i] another weird and senseless indie game. I personally enjoyed it and considering that it was developed for the most part by only one guy, I have nothing but praise for the result achieved. For sure there is a lot of creativity behind it. More people should play it and I am sorry that this title will probably remain within a certain niche of people. I recommend the purchase, and support this minor developer, help him to grow, so he can make more games for us all.
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Japanese*, Korean*, Norwegian*, Portuguese - Portugal*, Russian*, Simplified Chinese*, Swedish**languages with full audio support
Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $2K | 37 | 78% | $2.99 | |
| — | 0 | — | — | |
| $4.9M | 9.4K | 88% | $19.99 | |
| $2.3M | 6.9K | 66% | $19.99 | |
| $58.8K | 373 | 71% | $9.99 | |
| $3.2K | 17 | 71% | $8.99 |
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $90.3K | 247 | 96% | $9.99 | |
| $90.2K | 816 | 91% | $3.99 | |
| $90.2K | 189 | 97% | $14.99 | |
| $90.2K | 634 | 88% | $5.99 | |
| $90.2K | 239 | 89% | $12.74 | |
| $90.2K | 570 | 90% | $9.99 |