
In this open world game, you need to survive in the city where a virus just broke out. You could obtain materials for survival and fight by gathering, sowing and trading. Find more fellow players to complete tasks with you to unlock more areas. Finally escape the infected city if you are lucky!
Modeled estimate, not a reported figure. How we estimate →
Media

About







Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese
Engagement
Hours played at review time, across 26 reviews with recorded playtime.
Reviews
感染之地一款以建造生存为题材的丧尸类游戏,其中包含了种植防御交易等多种丰富的元素。游戏中还可以修建扩容自己的营地,杀丧尸贩卖道具获得金钱,雇佣更多的人来组建自己的小队。 由于教程的贫瘠,导致游戏上手时会让人摸不着头脑。只能够在碰到丧尸是挥动手中的武器并对尸体进行搜索,不能单独选中尸体导致尸体成堆时大多都摸不到。捡到的物品也只有简单的说明,你大概能知道怎么用,但到底怎么用你又不知道了,所以游戏前期我都是漫无目的的游荡。 等到游戏上手之后,你又会觉得学会了游戏玩法就是全部内容了,没有了继续的乐趣。 虽然游戏看起来有着丰富的玩法,但在游戏性上差强人意。就目前来说它真的有点平淡了。[strike] 还有一个问题就是操控的时不时会卡方向,这真的挺难受的。 [/strike] [quote] 关注[url=https://store.steampowered.com/curator/36224058/]老实人鉴赏家 [/url] 老实人评测,不恰烂钱,给您带来最老实的评测。[/quote]
这个地方一定是俄罗斯,僵尸爆发一群人不回家大街上游行,还有人开街头舞会,人手棍棒大斧子,见着僵尸就冲上去砍,砍完继续跳舞,这到底是刚刚爆发,还是说爆发了十来年了城市都习惯了
目前在跟着暴民混吃混喝,顾了个小弟放在家里。 只是不知道小弟在生活中的智商如何,是否会帮忙收菜,饿了会不会在箱子里找吃的。 ———————————————————— 现在发现同一个发行商的另外一个游戏的演示和这个的演示一模一样。只是开发商换了。 之前的开发商怎么了?被后来的开发商抄袭?还是招募?
好!
作者人挺好,游戏要是可以多人就好了。继续加油吧!
Fun game could use more content.
完了两个小时,完全不知道干嘛,一点提示都没有--总是莫名其妙就被僵尸打死了,地图也黑的一笔,完全不知道往哪走。。还有那个滑板,怎么下来啊?
刺激,希望可以搞一个多人联机
辣鸡
"Infected zone 感染之地" is a Chinese hybrid crafting/survival/lightweight RPG (inventory management etc) and 2D retro top down shooter as you manage a bunch of guys in the middle of a zombie outbreak. Gameplay consists of getting stuck on doors, zombies, and getting a headache from the general poor design here. The concept is viable but the way this has been slapped together frustrates the otherwise feasible purpose. The 2D top down "art" looks bad, while some work went into it and it's substantially better than a direct retro pixel copout, it's not helping to sell the game. Other aspects of the game are clunky and buggy. As mentioned the control scheme is poor and you get stuck on things, it's hard to tell what's going on. It's a wholly unsatisfying game to play from that perspective. On the technical front the game fails basic tests, with locked resolution and controls, and poor visuals despite Unity being capable of at least a little better than what we get here. Overall the game severely lacks polish. One final note, the game doesn't terminate correctly, you'll need to go into Task Manager and kill the IZ.exe process after you exit the game (another sign of poor workmanship). This isn't worth the overly optimistic $6 USD price tag.
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| Shannon Tweed's Attack Of The Groupies | $3.4K | 50 | 50% | $3.99 |
| Jumping Cat | $3.4K | 61 | 72% | $2.99 |
| Railgunners | $3.4K | 61 | 92% | $2.99 |
| Hidden Hijinks: No Cats in the Orgy, Please! | $3.4K | 100 | 98% | $1.99 |
| Ice Cream Surfer | $3.4K | 50 | 24% | $2.99 |
| Aegis | $3.4K | 50 | 44% | $2.99 |
Related
| 7 Days to Die | $425.3M | 403.7K | 87% | $44.99 |
| Mount & Blade II: Bannerlord | $309.8M | 294.1K | 88% | $49.99 |
| Don't Starve Together | $164.7M | 539.7K | 95% | $14.99 |
| Mount & Blade: Warband | $101.9M | 171.6K | 98% | $19.99 |
| The Scroll of Taiwu : Beyond The Dome | $62.3M | 69.7K | 66% | $29.99 |
| The Isle | $60.1M | 116.8K | 80% | $19.99 |