
Infected Dawn is a singleplayer 3D point and click game focused on exploration and time management. Explore and scavenge useful items to prepare your hideout for the oncoming zombie horde.
Modeled estimate, not a reported figure. How we estimate →
About
They will arrive by nightfall, and you are woefully unprepared. With any luck, you'll make it out of this alive.

With 7 unique locations, you must scour all of them to prepare for the oncoming horde.
Take the items you find and combine them together to create useful tools and traps.

Every action costs valuable time. With only one day, you must use it wisely.

Your hideout could use a few touch-ups. However, you'll need to find the right equipment for the job.
With the right preparations, you may be able to fend off the horde and survive another day.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Reviews
Decent little game that was fun to stream. It gave me nostalgic vibes of old flash games like The Last Stand. Could use a bit of polish, and the dev seems to have put some TLC into this game since the I saw Caseoh's playthrough of it as it has been revamped somewhat.
有成就 没中文 感染黎明 尸潮即将来袭 夜幕降临之际,大批怪物便会蜂拥而至,而你此刻毫无防备。唯有拼尽全力,才有机会活下去。 探索周遭环境 游戏内设七处特色场景,逐一搜寻各处物资,为抵御来袭的怪物大军做好万全准备。 搜寻打造装备 搜集散落物资,相互组合制作实用道具与防御陷阱。 把控有限时间 每一次行动都会消耗宝贵时间,仅有一天筹备时限,务必合理规划利用。 加固藏身据点 修整完善你的避难居所,同时搜集所需建材完成改造布防。 熬过黎明破晓 做好充足筹备,奋力击退怪物攻势,成功存活下来迎来新的一天。
Honestly this game is pretty buggy, I love the idea of the game I think it would work well if the game was more polished the items randomised. I can't get 100% even though I have all the tools. Shovel, Bleach and Wrench is bugged they don't work on anything everything else works fine its quite annoying.
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Hours played at review time, across 28 reviews with recorded playtime.
Pretty nice game, it has potential to grow bigger, I definitly gonna wishlist it
Very similar to "Don't Escape 2", worth a shot.
Infected Dawn is a survival horror game developed and published by Lots of Logic Software that centers on preparation, resourcefulness, and strategic decision-making rather than nonstop combat. Set in a world devastated by a deadly outbreak, the game challenges players to survive by making every hour count. Instead of charging into battle, players spend their days exploring abandoned locations, scavenging for essential supplies, and returning to a safehouse before darkness falls. This day-and-night structure creates a constant sense of urgency, as every choice influences how well prepared players will be when the infected emerge in force. The gameplay revolves around balancing exploration with survival planning. Each expedition into the surrounding environment presents meaningful decisions about where to go, what to collect, and when to retreat. Time is a valuable resource, and staying out too long can leave the player dangerously unprepared for the night's assault. Buildings contain useful materials, tools, and equipment, rewarding those who thoroughly search every corner. The game's point-and-click interaction system slows the pace in a deliberate way, encouraging players to carefully inspect their surroundings instead of rushing through them. This measured approach strengthens the survival atmosphere and makes every successful scavenging run feel worthwhile. Resource management is one of the game's defining mechanics. Supplies gathered during the day are not simply collectibles but essential components for long-term survival. Players must decide which materials are most valuable, as inventory space and available time are limited. Once back at the hideout, these resources are used to improve defenses and increase the chances of surviving the next wave of infected. This cycle of gathering, planning, and fortifying creates a satisfying progression system where every successful outing directly contributes to future survival. The connection between exploration and base defense feels natural, giving purpose to every action the player takes. The game's atmosphere plays a major role in maintaining tension. Abandoned buildings, quiet streets, and an overall feeling of isolation create an unsettling world where danger always seems close, even when enemies are not immediately visible. Rather than relying heavily on frequent jump scares, Infected Dawn builds suspense through uncertainty and careful pacing. Ambient sound effects, environmental details, and moments of silence all contribute to an immersive experience that keeps players alert throughout their journey. While the visuals reflect the scope of an independent production, they effectively support the game's bleak and oppressive setting. Another strength lies in the emphasis on strategic thinking over raw firepower. Success depends less on quick reflexes and more on efficient planning, wise resource allocation, and careful preparation. Every improvement made to the shelter represents the rewards of previous exploration, giving players a satisfying sense of progression as they gradually transform a vulnerable refuge into a stronger defensive position. This system also increases replayability, as different priorities and exploration routes can lead to varying survival strategies across multiple playthroughs. Despite its strengths, the game is not without limitations. Players looking for fast-paced action or large-scale firefights may find its slower rhythm less exciting. Certain aspects of the presentation and gameplay mechanics also reflect its indie origins, lacking the refinement and production values of bigger-budget survival horror titles. Even so, these shortcomings rarely overshadow the game's well-designed core loop, which consistently rewards patience, planning, and thoughtful decision-making. The developer has also provided post-release improvements that demonstrate continued support for the game. Overall, Infected Dawn offers a refreshing interpretation of the zombie survival genre by placing preparation and strategy at the forefront of the experience. Its blend of exploration, scavenging, hideout management, and time-sensitive decision-making creates a tense and rewarding gameplay loop that encourages careful planning rather than reckless action. While it may not appeal to players seeking constant combat, those who enjoy slower, more methodical survival games will find plenty to appreciate. Developed and published by Lots of Logic Software, Infected Dawn stands as a solid indie survival horror title that successfully captures the anxiety of surviving against overwhelming odds. Rating: 7/10
Not bad
I got it for free and was mainly a basic tester and trailer creator, but I bought Stick Fight for $5 the other night and I would say if I were to buy this, it would have been worth the price of a bottle of water and matches just fine on a dollar-per-fun value. Well done! Cheers for your first release.
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $2M | 3.4K | 95% | $29.99 | |
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