
"It is inevitable that man will one day live among the stars" Inevitability is a game where you can build a space empire! Collect materials to craft parts and build your very own fleet of starships and stations block by block. Manage relations with Ten factions spanning Five alien races.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Really cool idea, really poorly executed. The game lags like crazy during battles. SHip randomly explodes It's incredibly frustrating to spend 20 minutes building up a cool ship that explodes for no reason. There is a tutorial, it basically shows you how to move around, but nothing much else. So when yoou try playing story mode, you're left alone to figure out the mechanics of the game. Story mode is also very confusing. I was told to go places with no idea where they were, or how to get there, and space stations were randomly destroyed by pirates, not sure if that was intentional or not. Hope to see some improvement, but for now, I wouldn't recommend spending your money here.
Well, I must say I think it's a pretty decent game. Which is weird I wouldn't think I'd go for a game such as this but since seeing the success of other small indie developers such as the team who made owlboy, I'd thought to myself that there must be tons of other great games by small teams or single devs. IBeside the occasional freeze in frames and somewhat awkward ship movement, the game runs damn smooth and feels very natural. One thing I liked especially was the ship v ship fights and while I'm sure that this is a good bit into the future, I would like to see some form of pvp with other playes of inevitablility. Whetther it's the dev intention or not for the game to be strictly pve, I personally would love the ability to take resources and compete with other players for planets/or even solar systems and have some sort of territory control or something I don't know. Besides that, I can't really think of much and I'm excited to see what the dev has in the future for this game.
Wanted to like it, it seems like a neat concept, but the execution simply isn't that good. Very little explanation, a bunch of hotkeys you have to remember, clumsy menus... In the end it really comes down to how unclear the game is about what you have to do.
The game is rough, but it's a no less of a gem for it. I was going to give it 30 minutes and it took 6 hours from me. I *like* this game and was heartbroken to learn it's only singleplayer. Easy to get into, easy to lose yourself in, I recommend this game. Controls - Mostly there. The basic WASD is used, and E and spacebar as well, but the rest of the controls aren't all that intuitive. Usually there was a prompt, but not always (talking to a starbase does not give you any prompt to "end" the chat). Sometimes tooltips pop up with "press V for venting" or "press C to heal" but I think it could certainly use more tooltips. Still, pressing F1 has most of the controls I need listed. Graphics - They're easy on your GPU without being garish, though it is frustrating that the HUD will cover enemy ships. If it were smaller or a little translucent, it would solve that issue. Gameplay - I'm struggling to express how I feel about this game. It has character. And it's a little deeper than I expected. There's more of a learning curve than I had expected, so don't be deceived. This isn't some new take on a shmup game, this is a mix of a shmup, an rpg and a dash of something else. I started by devouring a planet just because I didn't know how to do anything else and once I decided to really dig in and learn the game, it opened up to me. Story - There's missions, and there's dialogue, but don't expect anything solid yet. I get the feeling a lot of the lines (and the artwork) is placeholder material for the game.
Honestly, so far, I enjoy the whole idea of the game and would love to see it developed further, but there are far too many bugs, almost to the point of being unplayable. I constantly crash after certain points in game as well. On the bright side, there is a dedicated developer who listens and responds well to it's players. Assuming that he continues to build on to this game, I will come back once these game-breaking bugs get fixed. For now, it needs much improving. Unfortunately, until the game is at least playable, I would not recommend this game.
It is a game. I played the game. It was a good game. This good game was a very good game. Review complete. [Closing RoboReviewer5000]
Inevitability is a space exploration game where you are given a ship and essentially set free. You can do the game-given quests or just run around shooting ships to get better ships. It could use some polishing, especially in explaining how game mechanics work as I don't understand things like how to heal my ship, but it has some cool features like planet mining. My favorite part thus far is ship combat as you can dance circles around ships that don't have tons of drones and lasers shooting at you, and as you pick the opponent apart you will see parts of the ship break off for you to collect. It's only $5 and goes on sale often.
Bom. Recomendo para quem tem PC fraco.
Dev is really dedicated and hard-working despite current game rating, kudos.
This is one of many cases where an indie dev team aimed for the stars without having the staff to back it up, and it's mostly a bit saddening imo. As others have said, this game isn't all that polished, has a mid-to-bad soundtrack, and doesn't really explain anything about itself. I think the devs wanted to make a deep space sim game without realizing how much work that requires, but as-is it feels like an arcade game - and while that's not a bad thing, it is for a paid game on Steam. Arcade games are meant to be played a handful of times then dropped shortly afterwards, but a released game on any platform is meant to be played for some time over the course of however long you wish to play it. I'd recommend against this simply because it promises to be more than it is. I have to say though, for a small team (or even a single person, can't tell which it is) this isn't too bad. I just wish it was given the time & resources required to fully realize its concept.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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