
"It is inevitable that man will one day live among the stars" Inevitability is a game where you can build a space empire! Collect materials to craft parts and build your very own fleet of starships and stations block by block. Manage relations with Ten factions spanning Five alien races.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
This game is a balance of simple gameplay and complex concepts. The developer is very passionate about his work, and he is incredibly responsive and dedicated to this game.
This is one of many cases where an indie dev team aimed for the stars without having the staff to back it up, and it's mostly a bit saddening imo. As others have said, this game isn't all that polished, has a mid-to-bad soundtrack, and doesn't really explain anything about itself. I think the devs wanted to make a deep space sim game without realizing how much work that requires, but as-is it feels like an arcade game - and while that's not a bad thing, it is for a paid game on Steam. Arcade games are meant to be played a handful of times then dropped shortly afterwards, but a released game on any platform is meant to be played for some time over the course of however long you wish to play it. I'd recommend against this simply because it promises to be more than it is. I have to say though, for a small team (or even a single person, can't tell which it is) this isn't too bad. I just wish it was given the time & resources required to fully realize its concept.
Inevitability is one of a kind. An epic space adventure, Inevitability goes where most games would never dare. The scope of the game is truly impressive, and it's easy to spend hours exploring and gathering resources to build your ship. A testament to the power of indie games, Inevitability excels not only in its exciting gameplay, but in its extensive support from the development team. Your suggestion for improvements to the game could very well end up in the game itself. That can't be said about a lot of games, and it goes to show just how much these developers care about their community. I would recommend anyone give Inevitability a try. You're going to have an absolute blast. Guaranteed.
Things I liked: -The ability to select different "factions" that had different quests and missions. The replay ability on the game is high. -The game flows well: What you are supposed to do in each mission is fairly intuitive with the helpful prompts given. Things I didn't like: -Having your ship destroyed has a huge impact on the game and really slows down your progress. Having to rebuild your ship multiple times got kind of annoying with no way to save any of the parts. -There are a lot of keys to remember, which can get kind of confusing when you're trying to do two or three things at once. Overall I enjoyed playing this game. These types of games aren't usually my first choice, but overall I thought the game was money well spent.
Seems to glitch out and crash on me occationally
It looked like it might be a bit of fun, especially for the low price, but the controls are funky and the art inconsistent, and everything is just a bit clunky.
A fun cheap little game in development , meaning theres bugs but nothing too bad. Would definetly recommend this to friends and would also like the maker to keep on going with this great spark of an amazing game.
it wont let me Build
This game is very hard to really review. Let me go over some quick bullet points before I go throwing around my 2 cents. Things that are objectively good: -Absolutely GREAT Dev. Amazing guy and actually CARES about how his game's finished product will be. -Frequent fixes, patches, and support all around. -Gameplay is simple enough to get and so are the controls. -Fairly cheap for what it is and how well it actually runs. -Block based physics building WITH collision damage being a thing for once in these kind of games. Now, Some things that are objectively terrible. -Music. All of it but the main menu. -AI (Which is being fixed in the update after this review, But I'm going to add it because I don't really know how much the AI will be repaired.) -Building mechanics are VERY precise. Extremely so if working to replace one block in the middle of your ship. -Some of the art is... I hate to admit, But it's terrible. (Something I hope to be fixed soon, Granted nobody falls down the stairs again.) -Lacking of PASSIVE inertial dampening causes me to sometimes slam into ♥♥♥♥ and makes me want to die a little inside. -NO REAL CLEAR DESCRIPTION OF ANY BLOCKS EVER. Most are straight forward, But some are just 'WHAT DOES IT DO?!' -Drones being complete crap in battle. Really only good for repairs. Ok, Now that those are out of the way... Let me actually go through why I would in fact recommend this game with the stuff I said is bad. The game itself for a lacking of a better word is rather basic, And simple too play. It's got the potential to be a master-piece among the titles of 'King Arthur's gold' or 'Terraria' given time and more development. It has great replay-ability if you're into building and simple physics-y games. The mechanics of the game aren't fully flushed out yet in terms of resourcing from the feels of things, But this is something fixed over time rather then all at once. Even 'Space Engineers' took well into months of Dev with a whole team of people working on it to tweak it to be any ♥♥♥♥♥♥♥ good at all. It's actually very fun for being very simple. It feels fun all around for the most part and with new content being added each update and the updates and fixes being quite small and frequent, I usually look forward to seeing the game after each update. One of the points that I feel though is that story mode is a little lacking and lack luster, But the open sandbox play is still quite fun. Now, The draw backs that the game has CURRENTLY that I feel will be more influential and flushed out later are the factions. The factions to me seem reeeeeally pointless... But I think it's not a lacking of effort, and more about needing to have more time to really implement them. Let me just mention the Dev though... He is actually REALLY nice and can really take, and often does, a lot of criticism. Really what some people need to understand is that he is only ONE GUY who does pretty much everything from what I hear, And almost never gets any outside help past some occasional forum suggestions for things he already actually has planned. Who else can say that they alone made a game that has even HALF the good things I've mentioned above? And with all this being said, It all really boils down to, Yes the game is fun, runs great, is done by one very fantastic guy with an idea, and has just god awful music with an amazing, Passionate Dev whose not going to abandon his project just because some child doesn't understand the game creation possess. Overall, I'd say the game deserves a chance and is actually VERY MUCH WORTH the cheap price $5. 7/10, Recommended to people who like and enjoy the simple things in games. UPDATE! 2/7/2023 - Abandoned. Feels unfinished still. Eh... Backed the wrong horse on this one. Avoid.
A fun little game. Mine resources, use resources to build(and design) ships, go fight enemies. Simple but effective. The game suffers from a bit of interface akwardness and lack of explanation, but if you can get through that there's some good fun to be had here. Mining is chill and satisfying, the combat is simple but also chill. There's a number of different races/classes you can pick and there's a campaign (that seems to be based on your class?) to play. The galaxy map is quite huge as well, so you're never at a loss for places to go. Designing new ships is fun too. All in all, a positive experience! Would recommend.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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