
"It is inevitable that man will one day live among the stars" Inevitability is a game where you can build a space empire! Collect materials to craft parts and build your very own fleet of starships and stations block by block. Manage relations with Ten factions spanning Five alien races.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
This game suffers from far too many faults. The description given in the infographic under "About this game" is generous to a fault. Here's a list of places the game falls short: The music is corny, the sound effects are horrible The controls are often confusing, leading you to constantly hit F1 to review them, which shows a help page which is also confusing. The flow of the game is poorly described. It took me a bit to figure out that the probe you are gathering with at the start isn't the ship you will eventually design and iterate on. The faction system makes no sense. The universe seems way too large to bother exploring and each system seems to be owned by a faction. You gain and lose faction points extremely fast with different factions for doing different things. There seems to be no benefit to the different factions? I'm not really sure what the whole point of the system was, it was poorly balanced and seemed irrelevant in the end. The 'storyline' was just a very short series of quests where I basically just ran around shooting things. Never felt threatened by the enemy, there was no sense of progression here, and nothing interesting. Combat is too easy, just circle strafe, throw drones at them and they'll never hit you. Once you get enough drones you can kill anything pretty much instantly. Even before you get drones just circle strafe and shoot. Hell, if you don't want to circle strafe, just strap ~10 extra power and shield modules to your ship and you will be unkillable in that way. Ship design is also poorly balanced and poorly explained. There's a life support/power system that I think was supposed to constrain big ship design, but really doesn't serve a purpose because you just throw on enough parts that everything is green and you're good to go. Many of the parts have parameters that are not explained, and the numbers seem to make no sense. Often there's one 'best part' which outshines other parts in every category, so you just strap a ton of those on your ship. Would have been better if you had to balance things out instead of just throwing a bunch of parts together. I really wanted to like this game, but the design is terrible on almost every level.
On one hand, the game's still unpolished at the time of this writing. It could use some texture work, balancing, new parts, et cetera. The dev says they're working on it. On the other hand, the gameplay is neat and the dev is really responsive to bug reports, suggestions, and general requests. And not touchy about said suggestions, which is a nice change from some other games I've played. :V In general, within the quests, you go from mission to mission. Every now and then, you'll get jumped by a few ships from a rival faction - just to keep you on your toes. Weapons include direct fire, missiles, and turrets, The current best strategy seems to be to load up on shields and just make a Borg cube, but I suspect gameplay will grow in that respect. Treat it like an early access game without the tag, and... well. I've spent 5 bucks on FAR worse games than this. IMHO, it's a worthwhile buy, especially at the current price. Get in early, and you can probably help mold the game too.
A budding game from a college student and his friends, this little title is a bit different from the rest of the genre (captain forever, reassembly, bossconstructor). First and foremost, it's cheaper ($5). The developer is VERY responsive to feedback, to the point that whatever you suggest will eventually make its way into the game. Many would say it's in an unfinished state, and I would agree. It's about late alpha status as of January 1016. It's been on steam for a while so the "early access" thing is no longer there, but I would casually place this game in that category for now. The controls are still not quite intuitive and there are still some compatibility bugs, but they won't get fixed if no one mentions them! Don't hate this game for being lackluster. this is not some multi billion dollar title. this is a game that like 4 people are working on. Seriously. You try to make a game like this. Fly around, shoot stuff, steal their parts, build stations, lose track of where you put your stations, accidentally self-destruct in a keyboard faceroll, lose half your ship ramming into something going supersonic, mine asteroids and get eaten by space worms. repeat.
А мне нравится подобная *индюшатина* и я не понимаю почему эту игру захейтили. Игре полтора года и разработчик до сих пор не забросил её- молодец! Из минусов отмечу боёвку. Ты просто летаешь вокруг врага и стреляешь на упреждение, враг так делать не может. Это слишком легко. Так же этой игре не помешало бы наличие русского языка.
In contrast to my other reviews, I'll [i]try[/i] to keep this one short. I'm getting a refund, and here's why: This game is not complete. Not only content wise (description here is highly misleading), there are rendering bugs, weird gameflow issues, weird design decisions and probably a bonus memory leak. I know the game's just ~2 USD (and trust me, it shows!), but since space games are my favorite theme, it really saddens me to see the wasted potential here. A month of two of polishing would've made wonders for this project. It feels like an Alpha at most. I'd probably be way more accepting if it was Early Access, and wouldn't go for the refund. PROS: - Very neat concept, hunting ships and mining for new parts, then building your own ship. - Ships and drones work as intended after built. Decent customization allowing for faster/agile ships, versus bigger and tankier ones. Drone focused, missile focused or laser focused. Balanced builds. Etc. CONS: - Weird UI, Weird control scheme. Constructing the ship is more annoying than it should, with a [b]very[/b] small grid without a zoom feature. - Graphical and sound assets are bad. I usually don't mind this, but when I see a robot-human drawn in paint it kind of hurts. - Terrible writing, with insane amount of typos and weird content. "These are spiritual beings that possess trees for mobility" is probably one of the most intriguing things I've ever read. - Rendering, UI and AI issues. - Very dumb or silly AI. Hopefully we see more updates from the devs. It seems they finished the hardest/worst part (technical issues, procgen, sandbox world, ship building, faction, quests and other systems), and didn't care for the rest..or polishing the finished systems. WIth a dozen other similar games either released or in Early Access at the moment, Inevitability sits in a very rough spot.
This is a great game! I wish the ship could turn using something other than the mouse ,like q and e but that is all i have to say. Just an overall amazing game.
I have been following this game for a while. This game has grown a lot since its first release and this only goes to show how devoted to quality the developer is. The game is solid, original and well made, which means a lot coming from a single person indie dev. I give this game two thumbs waaaaay up!
NIE nie umiem sie odnalsci w tej grze prosze lepsze i jasnijesze isntruckej lub tutrrial ✂---✂---✂---✂---✂---✂---✂---✂---✂---✂---✂---✂--- Zastanwiasz się dlaczego jedne słowo w recnezji ? zapraszam tutaj https://steamcommunity.com/groups/agaimyfani/discussions/0/1638662230362126317/ Pisze rónież normlane pełno prawne recnezje więc jeśli Szukasz więcej recnezji lub zastnawiesz się czemu tyle błedów ? Zapraszam do obserowania i przecyztania opisu na mojej grupie kuratora https://store.steampowered.com/curator/7690491-Aga-i-my/
The game is rough, but it's a no less of a gem for it. I was going to give it 30 minutes and it took 6 hours from me. I *like* this game and was heartbroken to learn it's only singleplayer. Easy to get into, easy to lose yourself in, I recommend this game. Controls - Mostly there. The basic WASD is used, and E and spacebar as well, but the rest of the controls aren't all that intuitive. Usually there was a prompt, but not always (talking to a starbase does not give you any prompt to "end" the chat). Sometimes tooltips pop up with "press V for venting" or "press C to heal" but I think it could certainly use more tooltips. Still, pressing F1 has most of the controls I need listed. Graphics - They're easy on your GPU without being garish, though it is frustrating that the HUD will cover enemy ships. If it were smaller or a little translucent, it would solve that issue. Gameplay - I'm struggling to express how I feel about this game. It has character. And it's a little deeper than I expected. There's more of a learning curve than I had expected, so don't be deceived. This isn't some new take on a shmup game, this is a mix of a shmup, an rpg and a dash of something else. I started by devouring a planet just because I didn't know how to do anything else and once I decided to really dig in and learn the game, it opened up to me. Story - There's missions, and there's dialogue, but don't expect anything solid yet. I get the feeling a lot of the lines (and the artwork) is placeholder material for the game.
At this point this title should still be in early access. The game i just barely playable crashes on occassion and has terrible tutorial and game explanation support. I like the idea of the game but it still needs alot of polish ad work to make it worth while. the graphics for one are poor to say the least. The components of the ship ad station pieces need alot more explanation and basic game mechanics need alot more explaining aswell. Starting off in story mode with little to no idea of what your doing is horrible then again to face off with some big huge hulker pirate with loads of guns and drones right off the bat is no way to show a new player the ropes of a game. I tried for over an hour to figure out this title with little luck and believe me luck you will need if trying out this title for the first time. For now till alot more updates and features come out i have to give this game a thumbs down.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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