
Play a third-person, story-driven game set in alternative Russia at the turn of the XIX century where religious visions clash with harsh reality. INDIKA tells the story of a young nun who sets off on a journey of self-discovery with the most unusual companion by her side, the devil himself.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 8.57/day in the week to Aug 17 → 24/day in the week after.
About

Play a TPP adventure game that combines an imaginative story with a dark sense of humor
Join a young nun Indika on her journey of self-discovery
Meet the devil himself as Indika’s unlikely travel companion
Explore the hidden depths of Indika’s soul while tackling unique puzzle elements
Travel through surreal landscapes of Russia seen in a distorted mirror
Uncover Indika's troubled past in the form of 2D pixel art mini-games
INDIKA is a third-person, story-driven game set in a strange world where religious visions clash with harsh reality. It tells the story of a young nun who sets off on a journey of self-discovery with the most unusual, horn-headed companion by her side.
On the outside, Indika seems to be a typical nun attempting to adjust to a difficult and monotonous monastery life. Humble and innocent in her appearance, do not be deceived as this young girl has also made a highly unlikely acquaintance—as she speaks with the devil himself.

Indika’s unusual connection with the Evil One leads her on an errand beyond the safe walls of the monastery. The world she discovers can only be described as a wild combination of comedy and tragedy straight out of the novels by Dostoyevski and Bulhakov.
The subjects of religion and authority are prevalent throughout Indika’s journey and she’ll be faced with many questions along the way. Guide her to find the answers one by one before she can finish her life-defining odyssey.
Odd Meter is a small, independent studio formerly based in Moscow and now operating out of Kazakhstan. Its members put aesthetics at the forefront and aren’t afraid to tread the fine line of ethical norms. Their game is a great testament to that, as INDIKA constitutes an open challenge to the industry's established approach to creating video games.

Sums Steam only; PlayStation, Xbox, GOG, Nintendo, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 9.6Kreviews | 89% | — | $2.6M |
| $24.99 | 12.4Kratings | 81% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 988 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Tengo mis teorías de este juego, pero en definitiva es como tener un viaje de hongos alucinógenos en una catedral ortodoxa. El juego gana mucho más con el doblaje en ruso. Gracias a mis colegas ahora soy mucho más esquizofrénico.
awesome
Ничего не понял, но очень интересно
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Russian*, Japanese, Polish, Portuguese - Brazil, Simplified Chinese, Traditional Chinese, Ukrainian*languages with full audio support
| $24.99 |
| 2.6Kratings |
| 80% |
| — |
| not modelled |
| $8.75−65% | 139ratings | 76% | — | not modelled |
| $24.99 | — | — | — | not modelled |
| $24.99 | — | — | — | $0 |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 993 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
очен крутая игра мне понрав
Great story, with a open end.
跨越宗教信仰思維時代必玩佳作
很艺术、很意识流、很哲学的步行模拟器。用魔鬼和超现实的陈设搭建了整个游戏的流程和解谜内容。戏谑的旁白,对积分的设计和最后的伏笔回收给人深刻的印象。可以说,它把游戏这个表现形式和内核结合得很紧密了。解谜在有些地方会钻牛角尖,但是总体的难度不是很高,而且毕竟流程不长,找攻略也很方便。 总之推荐——而且目前的CDK价位非常合适。 唯一的缺点大概就是偶尔掉帧会很严重,游戏体积相比于其他步行模拟器还是略大。
Индика получилась цепляющей именно как история. Но вот с концовкой у меня главная претензия. Она ощущается не как осознанная недосказанность, а будто историю просто обрубили на полуслове. Настолько резко, что у меня первая мысль была: "ну, значит, готовят Индика 2" Казалось бы, для такой игры открытый финал должен оставлять пространство для размышлений и какой-то дополнительный смысл. Но здесь у меня осталось скорее ощущение незавершённости. И если продолжение действительно планируется, то заканчивать первую игру таким образом, на мой вкус, дурной тон. История должна уметь стоять на своих ногах, даже если потом у неё появится вторая часть
Indika — редкий пример видеоигры, которая цепляет не уникальным геймплеем, сюжетом или техническими фишками, а умением посеять зерно сомнения. Вместо слепой веры в навязываемые догмы она сталкивает строгие религиозные каноны с реальной, полной боли человеческой природой. Через этот контраст игра выстраивает с игроком предельно интимный диалог, оставляя тяжелый осадок размышлений: где заканчивается Бог и начинается человек? Это весьма смелое высказывание о кризисе веры — разговор, который не пытается учить жизни, а потому звучит куда убедительнее многих проповедей.
While I understand and even empathize with many of the negative reviews about this game, my personal opinion is that it is a genuine, full-throated work of art. It is not one that really brought me pleasure or joy, but its portrayal of bleakness, misery, and terrible things seems very intentional, and I feel is well executed. I personally wasn't a fan of the rather surface-level philosophical arguments it made in its dialogue, but the way in which that same dialogue was presented was in long, winding corridors while nothing is really happening. And the same conversations just keep going and going, to the point where I started to see it as less about what the characters were saying, and more an expression of a particular emotion that the game wanted me to [i]feel[/i]. And I did feel it. It's not a game I regret playing, though its puzzles are confusing and somewhat obtuse, and its gameplay intentionally frustrating, and its music strange and bizarre (it really feels almost completely out of place - this is not a bad thing!). But I recommend it on the basis that it achieved exactly what it set out to do, and that it is an absolute work of art. You may not enjoy playing it. I didn't, really. Much of it made me rather uncomfortable, but then again, many of the great works of art do the same thing. ...Also, the song during the frog platforming section slaps, and I'm sad it was never released on the OST.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
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| $2.6M | 10.2K | 94% | $10.99 | |
| $2.6M | 4K | 85% | $19.99 | |
| $2.6M | 3.5K | 73% | $39.99 |