
Play a third-person, story-driven game set in alternative Russia at the turn of the XIX century where religious visions clash with harsh reality. INDIKA tells the story of a young nun who sets off on a journey of self-discovery with the most unusual companion by her side, the devil himself.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 8.57/day in the week to Aug 17 → 24/day in the week after.
About

Play a TPP adventure game that combines an imaginative story with a dark sense of humor
Join a young nun Indika on her journey of self-discovery
Meet the devil himself as Indika’s unlikely travel companion
Explore the hidden depths of Indika’s soul while tackling unique puzzle elements
Travel through surreal landscapes of Russia seen in a distorted mirror
Uncover Indika's troubled past in the form of 2D pixel art mini-games
INDIKA is a third-person, story-driven game set in a strange world where religious visions clash with harsh reality. It tells the story of a young nun who sets off on a journey of self-discovery with the most unusual, horn-headed companion by her side.
On the outside, Indika seems to be a typical nun attempting to adjust to a difficult and monotonous monastery life. Humble and innocent in her appearance, do not be deceived as this young girl has also made a highly unlikely acquaintance—as she speaks with the devil himself.

Indika’s unusual connection with the Evil One leads her on an errand beyond the safe walls of the monastery. The world she discovers can only be described as a wild combination of comedy and tragedy straight out of the novels by Dostoyevski and Bulhakov.
The subjects of religion and authority are prevalent throughout Indika’s journey and she’ll be faced with many questions along the way. Guide her to find the answers one by one before she can finish her life-defining odyssey.
Odd Meter is a small, independent studio formerly based in Moscow and now operating out of Kazakhstan. Its members put aesthetics at the forefront and aren’t afraid to tread the fine line of ethical norms. Their game is a great testament to that, as INDIKA constitutes an open challenge to the industry's established approach to creating video games.

Sums Steam only; PlayStation, Xbox, GOG, Nintendo, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 9.6Kreviews | 89% | — | $2.6M |
| $24.99 | 12.4Kratings | 81% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 988 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Игра за свои деньги очень хорошая, правда короткая
Тупо топ. Но есть 2 минуса для меня: 1. Почему нельзя установить уровень освещения? у меня экран и так темный! Вообще жесть была! 2. Концовка, ну хоть после титров нормально намекнули, что ждет главную героиню, я все понял что внутри неё произошло, а чисто по человечески судьба как её сложилась то?? Жесть конечно Огромный плюс за Шифрина)) Не ожидал, что он так классно может озвучить)
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Russian*, Japanese, Polish, Portuguese - Brazil, Simplified Chinese, Traditional Chinese, Ukrainian*languages with full audio support
| $24.99 |
| 2.6Kratings |
| 80% |
| — |
| not modelled |
| $8.75−65% | 139ratings | 76% | — | not modelled |
| $24.99 | — | — | — | not modelled |
| $24.99 | — | — | — | $0 |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 993 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
было очень хорошо
Der Trailer ließ das Spiel viel kreativer und interessanter erscheinen, als es tatsächlich war. In manchen Zwischensequenzen lief meine GPU auf Anschlag. Nicht zu empfehlen.
This is a short, linear but visually stunning and philosophically interesting experience. Not for everyone, as it's overall pretty disturbing, but it's a game that will stay with me for a while, I think.
謎解きはストレスがなく適度な難易度で楽しめました
um jogo bom e simples com boa narrativa (aconselho usar dublagem russa pela imersão) historia fantastica e bizarra, com otimo desfecho. a trama envolve a narrativa do capeta ....parece minha mente hauahuah mas e muito top o grafico do jogo pra ser indie ta de parabens nos detalhes....super indiko ;D
Não costumo escrever mais do que duas linhas de análise, mas INDIKA precisa sim de um textinho, mesmo que ninguém leia. Vou separar em duas sessões: a primeira sobre a gameplay, direção artística e desempenho; a segunda sobre o enredo, que é onde o jogo brilha. Gameplay, Direção Artística e Desempenho O que chega a impressionar de primeira vista são os gráficos, que de começo são incríveis, porém com o andar do game percebe-se que perderam a mão em alguns aspectos e às vezes não mantêm a mesma qualidade gráfica. A gameplay é simples: basicamente andar para frente e resolver alguns puzzles. Não existe combate e nem inimigos. O que tem de diferente é que, em alguns trechos (onde conta o passado da Indika), o jogo se transforma em pixel-art. A direção artística foi um tiro certeiro aqui. Remete muito à Rússia e aos seus extremos, seja uma neve interminável ou a cultura local. A localização é algo que assombra a protagonista e traz uma arquitetura brutalista — para quem não está familiarizado, é sempre algo grandioso e intocável pela dimensão. Tudo isso remete muito a como a freira enxerga o mundo exterior. Já o desempenho roda liso em todas as cenas, sem exceção. Existem alguns stutterings, porém não tem nem como levar em consideração. Enredo (Onde o jogo brilha) O enredo é onde o jogo te dá um sacode. Do começo ao meio, você fica um tanto perdido do porquê de tudo aquilo, mas no final você entende. Entende muito bem o que a religião faz com a grande maioria dos seus fiéis, como já relatado na história ou mesmo por parentes seus. Começa com a protagonista (Indika) sendo atormentada por uma voz (voz essa que seria do próprio diabo), o que faz com que ela fique desleixada ou esquisita na visão das outras freiras, que a maltratam e a tratam com desdém, fazendo-a realizar tarefas no mosteiro que ninguém mais quer fazer ou que são simplesmente absurdas. [Aviso de leve spoiler, mas tolerável]: O jogo todo é um caminho de provações para a Indika, fazendo com que ela chegue ao pecado, mesmo que essa não seja a sua real vontade. [spoiler=SPOILER PESADO (Clique para revelar)] Indika não pecou. Como eu disse, ela apenas seguiu um caminho de provações que TODO ser humano faz. O jogo dá a entender que ela sim cometeu um pecado, por várias de suas atitudes no enredo, mas analisando, a maioria delas todos nós cometemos: seja um sexo gostoso, tentação, mentira, agressão, raiva, ódio... entre muitos outros. Seria hipocrisia dizer que nunca sentimos ao menos um desses. O jogo, além da história da Indika, escancara o que é a religião: algo feito para manipular e ludibriar o fiel para que ele siga um caminho IMPOSSÍVEL, enquanto seus líderes fazem o mesmo erro, porém saem impunes. O final do game mostra seu amigo tentando se curar beijando algo que seria uma IMAGEM, esperando algo divino — objeto esse que é vendido após ele furtar. Indika o encontra e reza para esse objeto, tentando pedir perdão por seus pecados. No reflexo, aparece o diabo: ela é o diabo, o pecado. Após vários beijos e orações, nada acontece, porém o diabo some. Ela então abre o objeto e se depara com algo inusitado (ou não): não há nada ali dentro, vazio. É apenas um símbolo, uma imagem, algo sem espiritualidade. Um soco no estômago. Estamos seguindo e adorando imagens sem valores, sem pretensão de ser. [/spoiler] Finalizo aqui, me alonguei demais e já me estressei. SEJAMOS LIVRES!
Это лучшее во что я играл за последние несколько лет. Игра откровение. Когда проходишь до конца еще минут 10 сидишь и осмысляешь что это было. Уверен что каждый поймет по своему, и найдет своего и бога и дьявола.
Good, not great. I think this game's rating will depend a lot on the individual and, for me, I think it is a 6.5/10 and worth a playthrough. I think I get what they were going for and I think I may even agree with it, but it coulda been done a bit better. The game itself is interesting and they did a lot of stuff I liked, just not nearly enough of it. Like they dabbled with a lot of interesting absurdist stuff, but they never plunged into it, like I wanted and expected them to. I wonder if they ran out of money. So much of the game was - if they had just done more with this or that - it could have been great. They did two neat things in the beginning, I thought, to establish the tone of the game, but one of them (you'll see, the thing with the little guy and the mouth), they just do nothing with. Also, this is not a horror game. That tag is Steam user's fault and Valve's for allowing tags that just literally are not true to be attached to games.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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