
Play a third-person, story-driven game set in alternative Russia at the turn of the XIX century where religious visions clash with harsh reality. INDIKA tells the story of a young nun who sets off on a journey of self-discovery with the most unusual companion by her side, the devil himself.
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Play a TPP adventure game that combines an imaginative story with a dark sense of humor
Join a young nun Indika on her journey of self-discovery
Meet the devil himself as Indika’s unlikely travel companion
Explore the hidden depths of Indika’s soul while tackling unique puzzle elements
Travel through surreal landscapes of Russia seen in a distorted mirror
Uncover Indika's troubled past in the form of 2D pixel art mini-games
INDIKA is a third-person, story-driven game set in a strange world where religious visions clash with harsh reality. It tells the story of a young nun who sets off on a journey of self-discovery with the most unusual, horn-headed companion by her side.
On the outside, Indika seems to be a typical nun attempting to adjust to a difficult and monotonous monastery life. Humble and innocent in her appearance, do not be deceived as this young girl has also made a highly unlikely acquaintance—as she speaks with the devil himself.

Indika’s unusual connection with the Evil One leads her on an errand beyond the safe walls of the monastery. The world she discovers can only be described as a wild combination of comedy and tragedy straight out of the novels by Dostoyevski and Bulhakov.
The subjects of religion and authority are prevalent throughout Indika’s journey and she’ll be faced with many questions along the way. Guide her to find the answers one by one before she can finish her life-defining odyssey.
Odd Meter is a small, independent studio formerly based in Moscow and now operating out of Kazakhstan. Its members put aesthetics at the forefront and aren’t afraid to tread the fine line of ethical norms. Their game is a great testament to that, as INDIKA constitutes an open challenge to the industry's established approach to creating video games.

Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Russian*, Japanese, Polish, Portuguese - Brazil, Simplified Chinese, Traditional Chinese, Ukrainian*languages with full audio support
Engagement
Hours played at review time, across 166 reviews with recorded playtime.
Reviews
Themes across 164 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
《印蒂卡》有一个很抢眼的概念:一个能听到魔鬼低语的修女,在西伯利亚的冰原上与一名逃犯同行。这个设定本身就有足够的戏剧张力——信仰与亵渎、圣洁与堕落、救赎与放纵,所有矛盾都被缝进了一件修女袍里。游戏的开头也确实撑住了这个概念。那场从空中坠落的开场、修道院里反复打水却被当面倒掉的徒劳、第一次在告解室中与魔鬼对话时画面撕裂成地狱的演出——这些段落的视觉想象力和氛围塑造都相当在线。当修女从矿井中爬出来,和伊利亚并肩站在旷野上的那一刻,我对接下来的旅程充满了期待。 但可惜的是,那之后的路越走越窄。 问题不是它不好看,而是它不好玩。游戏后半段塞进了大量的小游戏和谜题——跳青蛙、吃豆人、横板跳跃、节奏游戏——放在一个以叙事为核心的游戏里,这本该是调剂节奏的点缀。但问题在于它们和"一个修女与魔鬼同行的故事"几乎毫无关系。你很难找到一个内在的理由来解释为什么主角忽然要玩一把像素风的跳青蛙。这些关卡让人感觉不是从故事里生长出来的,而是被"我们需要一些玩法"这个需求硬塞进来的。制作组可能也知道这一点,所以加入了跳过小游戏的选项——算是一种无声的承认。 更遗憾的是,这个问题从游戏最核心的结构里就已经埋下了伏笔。整部《印蒂卡》给我的感觉是:制作组有一个非常想表达的核心——对宗教的质疑、对罪与罚的重新审视——他们也确实找到了一个很有力的意象来承载它(修女与魔鬼的对话,在祈祷中撕开现实与地狱的裂缝),但这点内容不足以撑起4小时的游戏流程。于是中间的部分被填充物稀释了。那些路上的收集品确实藏着制作组的小巧思,但它们和旅途本身没有形成有机的联系,更像是散落在地图上的彩蛋,捡起来看一眼,也就只是看一眼而已。 我能理解这种困境。一个好点子不等于一个好游戏。一个好点子和一个完整的游戏之间,隔着的是大量的、扎实的设计工作——要在每一个关卡里回答"为什么是现在、为什么是这里、为什么是这个玩法"。这些问题,《印蒂卡》没有回答好。 最后聊两句优点收尾吧:开头到矿洞出来这段确实是好的。祈祷切换现实与地狱的视觉设计是灵光一现。修女与伊利亚之间的对话也写出了那种微妙的、在两个社会边缘人之间才能生长的温度。我依然期待制作组的下一部作品。这部就不推荐了。
整个游戏在场景表达和立意上很不错,但是游玩过程就是纯粹折磨了,还不如纯步行
Joguinho estranho, esquisito, russo, daqueles ame ou odeie. É praticamente um walking simulator com alguns puzzles pelo caminho. Como é bem curtinho (±4hrs), se a bizarrice russa, a atmosfera russa e o resto da russice te fisgarem, não sobra muito tempo pra ficar cansativo. O jogo também aborda umas questões religiosas e filosóficas, deixando algumas coisas implícitas e abertas a interpretação. Isso pode incomodar algumas pessoas, mas pra mim funcionou legal. Indiko.
Er... Yes, that was certainly a game, I guess... It was weird, but enjoyable. It turns your Steam Deck into a jet engine, though. Weird story and bizarre 2D / pixel art minigames. Worth a shot if you can get it on sale. I liked the VO, and the "pray" sections were interesting.
Господи, это крутая игра. Аминь!
其实不是很推荐,但是steam的不推荐又像打差评,虽然不推荐但还不至于打差评。 走路模拟器,总体来说不明所以的剧情,大体是讽刺宗教,还有女主这个人塑造的很难评。总之这游戏玩了跟没玩没区别,不推荐游玩
Well, that was interesting. It's a unique game and experience. I'm a little disappointed, but perhaps mostly because I had high expectations. I think my main issue is that the game was shorter than I anticiapted - I read that it should take 6 hours to players like me, who like to explore beyond the main objectives but isn't a completionist. And the ending felt abrupt and left me with an underwhelming feeling. But I did have fun playing the game until then. I just wish I had more time with the characters and the story.
русская хтонь в хорошем смысле, однако готовьтесь, что финал может оказаться для вас недосказанным, для кого-то это будет плохо
One of the best games you will ever play in your life!
hail stan
Related
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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