
Play a third-person, story-driven game set in alternative Russia at the turn of the XIX century where religious visions clash with harsh reality. INDIKA tells the story of a young nun who sets off on a journey of self-discovery with the most unusual companion by her side, the devil himself.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 8.57/day in the week to Aug 17 → 24/day in the week after.
About

Play a TPP adventure game that combines an imaginative story with a dark sense of humor
Join a young nun Indika on her journey of self-discovery
Meet the devil himself as Indika’s unlikely travel companion
Explore the hidden depths of Indika’s soul while tackling unique puzzle elements
Travel through surreal landscapes of Russia seen in a distorted mirror
Uncover Indika's troubled past in the form of 2D pixel art mini-games
INDIKA is a third-person, story-driven game set in a strange world where religious visions clash with harsh reality. It tells the story of a young nun who sets off on a journey of self-discovery with the most unusual, horn-headed companion by her side.
On the outside, Indika seems to be a typical nun attempting to adjust to a difficult and monotonous monastery life. Humble and innocent in her appearance, do not be deceived as this young girl has also made a highly unlikely acquaintance—as she speaks with the devil himself.

Indika’s unusual connection with the Evil One leads her on an errand beyond the safe walls of the monastery. The world she discovers can only be described as a wild combination of comedy and tragedy straight out of the novels by Dostoyevski and Bulhakov.
The subjects of religion and authority are prevalent throughout Indika’s journey and she’ll be faced with many questions along the way. Guide her to find the answers one by one before she can finish her life-defining odyssey.
Odd Meter is a small, independent studio formerly based in Moscow and now operating out of Kazakhstan. Its members put aesthetics at the forefront and aren’t afraid to tread the fine line of ethical norms. Their game is a great testament to that, as INDIKA constitutes an open challenge to the industry's established approach to creating video games.

Sums Steam only; PlayStation, Xbox, GOG, Nintendo, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 9.6Kreviews | 89% | — | $2.6M |
| $24.99 | 12.4Kratings | 81% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 964 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I have never played a game that hates it's protagonist so much. Indika is traumatized, lied to, exiled (twice!),singled out, bullied, SAd, imprisoned, betrayed and finally told nothing matters cuz apparently that's deep. The initial premise was interesting, thought provoking, respectful to the source. But the game drops all that by act 2 to spoon feed you the dev's message of 'religion bad'. Great visuals and superb voice acting can't hide the fact that by the finale creators ran out of anything meaningful to say, so they devolved to reddit atheism and shallow absurdity that leads nowhere. The absolute peak of reddit was Indika lightning a shrine to Karl Marx. I guess in this parallel universe god and satan are the same thing, nothing really matters, but marxism is eternal. What a waste. I wouldn't be half as annoyed if the game was smart about what it was trying to do, but no. It does one of the cheapest tricks a writer can ever do the audience. It rug pulls you and laughs at you. Mostly at Indika who is likely the only person in this universe who is somewhat positive.. whom the game drags through the mud and humiliates for no reason. What hurts here is the potential this story had. The script started off well. Indika and Ilya started getting their arcs, such as they were. But .. i guess the devs just gave up and went for the cheap cop out of 'haha got you, everyone is actually terrible' (for some reason this includes Indika whom the game just enjoys trashing even tho she's a kind intelligent young lady) All characters were betrayed to serve an agenda. All of them. Every single one. So you're basically playing a propaganda piece, not consuming a work of art. If that's your thing, then go for it.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Russian*, Japanese, Polish, Portuguese - Brazil, Simplified Chinese, Traditional Chinese, Ukrainian*languages with full audio support
| $24.99 |
| 2.6Kratings |
| 80% |
| — |
| not modelled |
| $8.75−65% | 138ratings | 76% | — | not modelled |
| $24.99 | — | — | — | not modelled |
| $24.99 | — | — | — | $0 |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 969 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Not for everyone, but for me. Clearly, the topic the game raises for discussion is serious enough to be controversial. It would be a bold statement on my part to say that many people won’t understand it. So I’ll just say that for some, *Indika* will remain a game they don’t truly connect with. The game boldly explores the theme of doubting one’s own faith. The heroine speaks of the power of sin, of God’s abilities, and of His mercy. Such themes can only resonate if, while playing, you’re asking yourself similar questions. The subject matter is undoubtedly personal. Complex. Very painful. Everyone has their own path to God, but whatever that path may be, it’s certainly never an easy one. That’s exactly why, when faith is just beginning to take root in your heart, doubts tear you apart. In my opinion, that’s what the game is really about. That’s how I saw it. I came to love Indika precisely because of how boldly she speaks about the issues that concern me every single day. The game doesn’t treat the topic of religion as merely a cultist setting, nor does it reduce it to a simple backstory for a character. Reflections on faith and doubts about it are literally at the very heart of the entire game. I understand those who didn’t like the game. Without this thematic alignment, the game might seem boring, gloomy, drawn-out, and just plain strange. But to me, all of this felt like pieces of a big puzzle-a great story with a truly important message. +Ilya, chemistry with Indika +Sound design and voice acting +Story -Puzzles -The scene where you have to escape from the dog is creepy, confusing, and long.
У этой игры были шансы стать моим личным инди-открытием года, но всё было смачно слито в финале. Сцена с [spoiler]изнасилованием[/spoiler] главной героини напомнила мне чернушные романы Дмитрия Глуховского «Метро 2034» и «Метро 2035». В первом из них была милая и наивная девочка Саша, во второй книге та же девочка вынуждена делать минет с причмокиванием какому-то местному чиновнику. Ну, типа вы поняли: мир — грязь, он нагибает любого и растаптывает даже самые светлые души. К сожалению, авторы игры выражают ту же идею, не оставив даже лучика надежды, заодно пнув под зад и религию. И ладно бы сделали это изящно, с попыткой вывести людей иных взглядов на дискуссию, но они подкрепили это философскими рассуждениями уровня 15-летнего подростка, чем возмутили даже местных атеистов и агностиков (см. обзоры). Советую авторам самообразовываться и не затрагивать непосильные для их уровня интеллекта темы. Но юмор в игре позабавил, вот за него и накину. 1 из 10
INDIKA is one of the most unique narrative experiences I've played in years. It blends dark humor, philosophy, religion, and psychological horror into a story that constantly made me question what was real and what wasn't. The game isn't afraid to tackle difficult themes, and it does so with creativity and confidence. The gameplay is simple, but it's the storytelling, atmosphere, and unforgettable presentation that make this game so special. It's a game that stuck with me long after I finished it, and I still catch myself thinking about its story.
the ui makes no sense whatsoever and you'll be blindly walking around for hours because there is no clear path anywhere and the walking is so slow that if you choose the wrong path its so punishing that its more worth your time to just refund it. absolutely did not like this game.
Если общими словами, то игра не для всех, так как смысл сюжета не каждый поймёт, без критического мышления, и человек который по своему поверхностному характеру, не вывезет такое давление, и не посмотрит на неё со стороны. А так INDIKA большой пример для индустрии, куда надо двигаться, чтобы передавать глубокие смыслы, и вопросы в коротком повествовании, и оставлять сильное послевкусие. Я сторонник выбора, в INDIKA ты словно по рельсам смотришь на историю со стороны, это выглядит по большей части как просто хорошее тяжёлое кино на один раз, с одним из лучших глубоких сюжетов в игровой индустрии. P.S Не советую проходить в соло, если вы эмоциональны, если купили то лучше отложите в долгий ящик, до лучших времён, так-как она не про расслабон, и я не про простые головоломки.
Эта игра убедила меня еще раз что любая религия - это шиза.
На столько мерзотная русская хтонь дореволюционной глубинки тут передана, что даже хорошо
这啥玩意莫名奇妙的,游戏性烂得要死。像素小游戏开车摇杆根本不受控,根本没法玩。水车里面那个平衡木我走了好几次都过不去,我还没动呢就摔下去了。全网无攻略,有病,
[spoiler]-Да господи как же воняет твоя рука[/spoiler]
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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