
Play a third-person, story-driven game set in alternative Russia at the turn of the XIX century where religious visions clash with harsh reality. INDIKA tells the story of a young nun who sets off on a journey of self-discovery with the most unusual companion by her side, the devil himself.
Modeled estimate, not a reported figure. How we estimate →
Media

About

Play a TPP adventure game that combines an imaginative story with a dark sense of humor
Join a young nun Indika on her journey of self-discovery
Meet the devil himself as Indika’s unlikely travel companion
Explore the hidden depths of Indika’s soul while tackling unique puzzle elements
Travel through surreal landscapes of Russia seen in a distorted mirror
Uncover Indika's troubled past in the form of 2D pixel art mini-games
INDIKA is a third-person, story-driven game set in a strange world where religious visions clash with harsh reality. It tells the story of a young nun who sets off on a journey of self-discovery with the most unusual, horn-headed companion by her side.
On the outside, Indika seems to be a typical nun attempting to adjust to a difficult and monotonous monastery life. Humble and innocent in her appearance, do not be deceived as this young girl has also made a highly unlikely acquaintance—as she speaks with the devil himself.

Indika’s unusual connection with the Evil One leads her on an errand beyond the safe walls of the monastery. The world she discovers can only be described as a wild combination of comedy and tragedy straight out of the novels by Dostoyevski and Bulhakov.
The subjects of religion and authority are prevalent throughout Indika’s journey and she’ll be faced with many questions along the way. Guide her to find the answers one by one before she can finish her life-defining odyssey.
Odd Meter is a small, independent studio formerly based in Moscow and now operating out of Kazakhstan. Its members put aesthetics at the forefront and aren’t afraid to tread the fine line of ethical norms. Their game is a great testament to that, as INDIKA constitutes an open challenge to the industry's established approach to creating video games.

Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Russian*, Japanese, Polish, Portuguese - Brazil, Simplified Chinese, Traditional Chinese, Ukrainian*languages with full audio support
Engagement
Hours played at review time, across 158 reviews with recorded playtime.
Reviews
Themes across 156 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
⛪ [h1] INDIKA — Uma Viagem Surreal, Filosófica e Absurdamente Original [/h1] INDIKA é uma daquelas experiências raras que desafiam qualquer gênero. O jogo acompanha uma jovem freira em uma Rússia alternativa do século XIX que foi expulsa de seu convento e parte em uma jornada tendo ninguém menos que o próprio Diabo como seu companheiro de viagem (ela está quase sempre dialogando com ele, que aparece sendo uma voz em sua cabeça). É uma mistura genial de drama existencial, humor ácido, quebra-cabeças e puro surrealismo. Se você está procurando algo totalmente fora da curva para jogar no PC, aqui estão 5 pontos positivos que podem fazer a sua gameplay em INDIKA valer a pena: # A Relação Entre Indika e o Diabo: O cerne do jogo são os diálogos. O Diabo não é um monstro de chifres genérico, mas sim um manipulador cínico e sarcástico que passa o tempo todo questionando a fé de Indika, a hipocrisia da igreja e a moralidade humana. A dinâmica entre os dois é incrivelmente bem escrita, ácida e rende momentos que te fazem rir e pensar ao mesmo tempo. Quanto mais vc avança no game, parece que INDIKA começa a concordar com o que o Diabo diz e pensa sobre sua fé, e a INDIKA do final não me parece a do começo. # Mudanças Drásticas de Gameplay e Minigames Retrô: O jogo adora quebrar a sua expectativa. Do nada, o visual fotorrealista em terceira pessoa é interrompido por minigames em pixel art de 16 bits que representam as memórias de infância de Indika. Essas transições são brilhantes, divertidas e servem para contar o passado da protagonista de um jeito super dinâmico. # Puzzles de Fé e Alucinação Visual: As tentações e crises de pânico de Indika afetam diretamente o cenário. Em vários momentos, o mundo literalmente se rasga ao meio ou deforma em uma arquitetura impossível. Para avançar, você precisa usar as mecânicas de oração para acalmar a mente de Indika, fazendo o cenário voltar ao normal e revelando o caminho. É uma sacada visual e de gameplay fantástica. Confesso que fiquei preso em alguns puzzles kkkkk. # Direção de Arte e Ambientação Impressionantes: A atmosfera da Rússia ortodoxa industrial e congelante é espetacular. Os cenários misturam igrejas gigantescas, vilarejos decadentes e maquinários de proporções absurdas e surreais (como peixes gigantes mecânicos). Rodando no PC, o jogo entrega uma fidelidade visual impressionante e uma direção de fotografia digna de cinema de autor. # Uma Crítica Afiada e Sem Medo de Chocar: Assim como os grandes clássicos da literatura russa (Dostoievski e Tolstói mandam lembranças), o jogo mergulha fundo em temas pesados como religião, dogmas, culpa e livre-arbítrio. Ele faz isso de um jeito totalmente escrachado e desconfortável, sem medo de satirizar o fanatismo religioso e as estruturas de poder. 📊 Resumo da Ópera: [ ] Ruim [ ] Genérico [ ] Bom [ ] Excelente [X] Uma das experiências mais bizarras e geniais da história recente * Vale o seu tempo? Se você cansou de jogos de mundo aberto com 100 horas de enrolação e quer uma história linear curta (cerca de 4 a 6 horas), impactante e com uma personalidade única, INDIKA é um achado na Steam. Nota: 8.5/10 — Prepare-se para questionar a sua própria sanidade e rir do absurdo junto com o capiroto hahaha.
整个游戏在场景表达和立意上很不错,但是游玩过程就是纯粹折磨了,还不如纯步行
Сюрреалистичная фантасмагория с рассуждениями на тему религии и бога. Лойс. Отдельно лойс за Ефима Шифрина.
would be a 10/10 book or movie, but a 5/10 game the gameplay gets in the way of the story if anything
Didn't enjoy it as much. The gameplay isn't particularly good, the story and themes aren't as interesting as I thought they'd be. At least it's short?....
A sexually frustrated Nun and a one-armed guitarist go on a not so wonderful adventure where they lose their minds, their clothes, probably a few fingers to the Russian cold and most importantly their religion. Jokes aside, this is one of those games that are made to get you thinking, and you'll probably get more out of it than i did if you have a greater understanding of eastern european religious culture and history, but that's okay because there were boobs and I am that easy to please. Both of those affirmations are hath true, despite the protagonist's struggle with her intrusive sexual thoughts being a central point of the story there is very little sexualised stuff to go around in the actual game, so much so that it doesn't even have the nudity and sexual content label on the steam page. The gameplay itself consists of a walking simulator with traversal puzzles. They are very good, and so are the visual design of the areas you walk through. So much so that the Devs made the interesting decision of having benches around the map that you can sit on and put the game on “scream saver mode” where you have a wide shot of the map to admire. It’s not all good, I do feel like some elements are tonally clashing, namely the point system, I get the idea they were going for, with the points being worthless as a metaphor for the futility of keeping up with the traditions of a religion you don’t actually believe in that deeply, i just think it was implemented in a way that is very immersion braking. Also the game runs very badly on my pc, i don’t have a the best PC but still i had more problems here than i did with Witcher 3, no crashes but it was chopping a lot, movement felt heavy, the shadows were straight up pixelated and so were the edges of the protagonist's clothing and hair at points. The one first person segment, as short as it was, gave me slight motion sickness which is impressive, I hardly ever get motion sickness and so yea this game could have used better optimisation. All and all i had a good time, final score: Nuns don't work on Sunday/10
没什么好说的,非意志力坚定者不适合玩这款游戏,不然是真的无聊。你有这技术做别的不好吗?开局要老子打五桶水,操作还麻烦,完了之后呢反手就给全泼了,麻痹那教堂里面养的手都是什么神经。制作组怎么想的我请问了?章节倒是多,解密也还行,不怎么难,画面渲染也可以。剧情呢不好评价,看不看无所谓。这游戏2-3h速通,没的游戏玩了,或者想看电影式互动的,也得等到几块钱再考虑。
i dont know why i have a drop frame with this game forget that the grafic is bueatiful but still i cant keep playing with the frame i take even i in the begining of the game and there was nothing in the start so you can say that the reason for drop frame
Tá maluco, que jogo insano. A direção de arte é absurda e a narrativa pesada. Explora a dualidade entre o moral e o pecaminoso. Mexe no mais profundo ideal ascético.
《印蒂卡》有一个很抢眼的概念:一个能听到魔鬼低语的修女,在西伯利亚的冰原上与一名逃犯同行。这个设定本身就有足够的戏剧张力——信仰与亵渎、圣洁与堕落、救赎与放纵,所有矛盾都被缝进了一件修女袍里。游戏的开头也确实撑住了这个概念。那场从空中坠落的开场、修道院里反复打水却被当面倒掉的徒劳、第一次在告解室中与魔鬼对话时画面撕裂成地狱的演出——这些段落的视觉想象力和氛围塑造都相当在线。当修女从矿井中爬出来,和伊利亚并肩站在旷野上的那一刻,我对接下来的旅程充满了期待。 但可惜的是,那之后的路越走越窄。 问题不是它不好看,而是它不好玩。游戏后半段塞进了大量的小游戏和谜题——跳青蛙、吃豆人、横板跳跃、节奏游戏——放在一个以叙事为核心的游戏里,这本该是调剂节奏的点缀。但问题在于它们和"一个修女与魔鬼同行的故事"几乎毫无关系。你很难找到一个内在的理由来解释为什么主角忽然要玩一把像素风的跳青蛙。这些关卡让人感觉不是从故事里生长出来的,而是被"我们需要一些玩法"这个需求硬塞进来的。制作组可能也知道这一点,所以加入了跳过小游戏的选项——算是一种无声的承认。 更遗憾的是,这个问题从游戏最核心的结构里就已经埋下了伏笔。整部《印蒂卡》给我的感觉是:制作组有一个非常想表达的核心——对宗教的质疑、对罪与罚的重新审视——他们也确实找到了一个很有力的意象来承载它(修女与魔鬼的对话,在祈祷中撕开现实与地狱的裂缝),但这点内容不足以撑起4小时的游戏流程。于是中间的部分被填充物稀释了。那些路上的收集品确实藏着制作组的小巧思,但它们和旅途本身没有形成有机的联系,更像是散落在地图上的彩蛋,捡起来看一眼,也就只是看一眼而已。 我能理解这种困境。一个好点子不等于一个好游戏。一个好点子和一个完整的游戏之间,隔着的是大量的、扎实的设计工作——要在每一个关卡里回答"为什么是现在、为什么是这里、为什么是这个玩法"。这些问题,《印蒂卡》没有回答好。 最后聊两句优点收尾吧:开头到矿洞出来这段确实是好的。祈祷切换现实与地狱的视觉设计是灵光一现。修女与伊利亚之间的对话也写出了那种微妙的、在两个社会边缘人之间才能生长的温度。我依然期待制作组的下一部作品。这部就不推荐了。
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| Keeper | $575.5K | 1.1K | 92% | $29.99 |
| The Dream Machine: Chapter 1 & 2 | $159K | 2.2K | 87% | $3.99 |
| Alone in the Dark Prologue | $0 | 1.6K | 76% | Free |
| REANIMAL | $17.2M | 23.8K | 74% | $39.99 |
| Murdered: Soul Suspect | $8.2M | 17.3K | 86% | $19.99 |
| Layers of Fear (2016) | $880.4K | 27.6K | 88% | $1.99 |
Related
| KartKraft™ | $3.1M | 4K | 72% | $24.99 |
| RollerCoaster Tycoon World™ | $3.1M | 5.9K | 25% | $14.99 |
| The Roottrees are Dead | $3.1M | 9.4K | 97% | $19.99 |
| In Stars And Time | $3.1M | 8.6K | 97% | $19.99 |
| One Step From Eden | $3.1M | 7.6K | 93% | $19.99 |
| Rise to Ruins | $3.1M | 7.2K | 87% | $14.99 |