
Play a third-person, story-driven game set in alternative Russia at the turn of the XIX century where religious visions clash with harsh reality. INDIKA tells the story of a young nun who sets off on a journey of self-discovery with the most unusual companion by her side, the devil himself.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 8.57/day in the week to Aug 17 → 24/day in the week after.
About

Play a TPP adventure game that combines an imaginative story with a dark sense of humor
Join a young nun Indika on her journey of self-discovery
Meet the devil himself as Indika’s unlikely travel companion
Explore the hidden depths of Indika’s soul while tackling unique puzzle elements
Travel through surreal landscapes of Russia seen in a distorted mirror
Uncover Indika's troubled past in the form of 2D pixel art mini-games
INDIKA is a third-person, story-driven game set in a strange world where religious visions clash with harsh reality. It tells the story of a young nun who sets off on a journey of self-discovery with the most unusual, horn-headed companion by her side.
On the outside, Indika seems to be a typical nun attempting to adjust to a difficult and monotonous monastery life. Humble and innocent in her appearance, do not be deceived as this young girl has also made a highly unlikely acquaintance—as she speaks with the devil himself.

Indika’s unusual connection with the Evil One leads her on an errand beyond the safe walls of the monastery. The world she discovers can only be described as a wild combination of comedy and tragedy straight out of the novels by Dostoyevski and Bulhakov.
The subjects of religion and authority are prevalent throughout Indika’s journey and she’ll be faced with many questions along the way. Guide her to find the answers one by one before she can finish her life-defining odyssey.
Odd Meter is a small, independent studio formerly based in Moscow and now operating out of Kazakhstan. Its members put aesthetics at the forefront and aren’t afraid to tread the fine line of ethical norms. Their game is a great testament to that, as INDIKA constitutes an open challenge to the industry's established approach to creating video games.

Sums Steam only; PlayStation, Xbox, GOG, Nintendo, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 9.6Kreviews | 89% | — | $2.6M |
| $24.99 | 12.4Kratings | 81% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 970 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This game made feel like I had taken drugs before I started playing it. Interesting and honestly quite dark experience. It can seem pretty short (can be completed under 3 hours I believe) but for this story and type of gameplay is about the perfect amount of time.
I loved the story, but the gameplay was god-awful.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Russian*, Japanese, Polish, Portuguese - Brazil, Simplified Chinese, Traditional Chinese, Ukrainian*languages with full audio support
| $24.99 |
| 2.6Kratings |
| 80% |
| — |
| not modelled |
| $8.75−65% | 138ratings | 76% | — | not modelled |
| $24.99 | — | — | — | not modelled |
| $24.99 | — | — | — | $0 |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 975 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
宗教,多么美妙的一个词,使痛苦和牺牲合理化,鸵鸟头上的沙堆,给绝望之人的最后一处精神避难所。 作为没有体量那么庞大的 剧情游戏来说,画面配音和氛围塑造都是顶级,用键鼠人物操控非常非常丝滑,难度偏低,使用祈祷可以从里世界切换回reality的设计很惊艳。 “法法法元无法,空空空亦非空”。 TO HELL WITH GOD.
More than a game, it's a piece of art. The sound effects, the graphics, the message, the scenery — everything is art here. Gameplay-wise, I was a little dissapointed but still happy to have played it.
♥♥♥♥ гордость русского геймдева, но какие ♥♥♥♥♥ 6500 тенге
Одни и те же негативные комментарии, которые пишут об одном и том же: - это не игра, а короткий метр - пиксельгейм испортил все - игра недостойна внимания Но я так не считаю, потому что это интересный опыт. Признаться, я не знал об игре ничего и крайне удивился озвучке на русском, да еще и с бл%ками-eбaкaми! Люди воспринимают такие проекты как проходные, потому что там нельзя ничего делать. Ничего привычного - потому что игра не об этом. И игра точно не для всех, хотя в ней ничего глобального, а все те же старые как мир вопросы и сомнения. Но подача - нечто! Единственное, чего мне не хватило - времени. Времени погрузиться во тьму, времени проникнуться к Индике, времени на размышления. Будто мне что-то не рассказали и не показали. Но как филигранно они оборвали игру! В общем, я вряд ли сыграю еще во что-то подобное и очень надеюсь, что люди начнут воспринимать разный характер игр, где можно не только бездумно eбaшитьcя на сцене, но и поговорить с внутренним демоном.
I'm not sure if Indika is a bad game I love OR a good game that I hate. For every good thing that I like, there is a bad equivalent. This game has some great ideas, nice dialogues, interesting characters and a decent gameplay that is half environmental puzzle and half walking simulator. But it lacks in so many other aspects and it has THE WORSE ENDING that I ever saw. The ending is so bad, that it makes Firewatch look like a masterpiece in comparison. The gameplay goes way to surreal way to quick. Half the game doesn't make sense. It feels like some intellectual exercise, and you need a critic or a commendator for it. I am honestly and totally baffled.
É basicamente um walk simulation com belos graficos e bem intrigante. Devo dizer que a cena logo no inicio durante a comunhão foi a mais interessante de todo o game, faltou momentos como esse. Mas a história e os debates filosoficos me fizeram prestar a tenção em cada palavra. Faltou algo, mas vale a experiencia.
[h1]Вопросы, вопросы и еще раз вопросы, на которые нет ответа.[/h1] INDIKA в первую очередь - история не о религии и даже не о Сатане, а о человеке, которого годами учили не доверять собственным мыслям. Индика выросла в обеспеченной купеческой семье и явно получила неплохое образование. Она умеет рассуждать, замечать противоречия и выстраивать причинно-следственные связи. В монастыре она оказалась не из-за веры или собственного желания: ее отправили туда из-за «любви» до брака. С пятнадцати лет она живет среди людей, которые постоянно объясняют ей, что есть «правильные и неправильные мысли» Монахини недолюбливают Индику, а если говорить откровенно, то не любят вовсе. Они видят ее недоверие, видят, что она выполняет ритуалы, но не верит так, как «должна верить». А сама Индика за годы жизни в монастыре усвоила очень удобную для этой системы мысль: если в моей голове возникает что-то «неправильное» значит, это все от лукавого, и с каждой такой мыслью, я все дальше от Бога. Всю дорогу Индика задает вопросы, но обсудить это ей не с кем, и поэтому она ведет спор с «чертиком». [spoiler]Но чертик - это сама Индика. Точнее, та часть ее разума, которую она безуспешно пытается скрыть за рясой и заглушить молитвами. Ее сомнения, критическое мышление, желания, злость, страх и вопросы, на которые окружающий ее религиозный мир не может дать четкого ответа. Особенно хорошо эта идея раскрывается в сцене со шкафом. Я не думаю, что шкаф на вертухая сбрасывает какой-то сверхъестественный дьявол. Его толкает сама Индика. То же самое происходит в сцене, где она ломает кудец, а в отражении зеркала она видит чертика. Но это не чертик пришел в ломбард и не чертик отчаянно ищет чудо в этой погремушке. Все это делает Индика. Просто собственные мысли, желания и поступки настолько противоречат тому образу себя, который ей годами внушали религиозные фанатики, что она отделяет их от себя и отдает чертику. «Это не я. Это сатана». Чертик не развращает Индику и не вкладывает ей в голову сомнения. Эти сомнения всегда были ее собственными./spoiler]
I would start by saying, the game isn't terrible. The graphics and voice acting were really good and the game ran well but I just didn't enjoy the story, so the middling game play was a struggle to enjoy. I do sometimes enjoy a "walking sim" which this does border on. I also didn't enjoy the pixel art sections of the game, I found them annoying and jarring. If it's on a deep sale, and you enjoy weird, trippy games with very minimal actual game play then I'd say pick it up, but I can't recommend it.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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