
Play a third-person, story-driven game set in alternative Russia at the turn of the XIX century where religious visions clash with harsh reality. INDIKA tells the story of a young nun who sets off on a journey of self-discovery with the most unusual companion by her side, the devil himself.
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About

Play a TPP adventure game that combines an imaginative story with a dark sense of humor
Join a young nun Indika on her journey of self-discovery
Meet the devil himself as Indika’s unlikely travel companion
Explore the hidden depths of Indika’s soul while tackling unique puzzle elements
Travel through surreal landscapes of Russia seen in a distorted mirror
Uncover Indika's troubled past in the form of 2D pixel art mini-games
INDIKA is a third-person, story-driven game set in a strange world where religious visions clash with harsh reality. It tells the story of a young nun who sets off on a journey of self-discovery with the most unusual, horn-headed companion by her side.
On the outside, Indika seems to be a typical nun attempting to adjust to a difficult and monotonous monastery life. Humble and innocent in her appearance, do not be deceived as this young girl has also made a highly unlikely acquaintance—as she speaks with the devil himself.

Indika’s unusual connection with the Evil One leads her on an errand beyond the safe walls of the monastery. The world she discovers can only be described as a wild combination of comedy and tragedy straight out of the novels by Dostoyevski and Bulhakov.
The subjects of religion and authority are prevalent throughout Indika’s journey and she’ll be faced with many questions along the way. Guide her to find the answers one by one before she can finish her life-defining odyssey.
Odd Meter is a small, independent studio formerly based in Moscow and now operating out of Kazakhstan. Its members put aesthetics at the forefront and aren’t afraid to tread the fine line of ethical norms. Their game is a great testament to that, as INDIKA constitutes an open challenge to the industry's established approach to creating video games.

Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Russian*, Japanese, Polish, Portuguese - Brazil, Simplified Chinese, Traditional Chinese, Ukrainian*languages with full audio support
Engagement
Hours played at review time, across 174 reviews with recorded playtime.
Reviews
Themes across 172 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
очень понравилась
[h3] 一个修女离经叛道的自我修行之旅 [/h3] 这并不是一个“好玩”的游戏,宗教性和艺术性大于游戏性。如果能熬过第一章——像蛆一样慢吞吞地打了一桶接一桶水最后被老登修女全部倒掉——后面就会渐入佳境。两个主角的身份很有意思,一个是从修道院逃离的修女,一个是从监狱逃脱的罪犯;一个能跟恶魔对话,一个自称能听到上帝的声音。两人之间的辩论是游戏的重点,但我更趋向认同恶魔的言论。最后一切尘埃落定,宗教到底有没有意义? 另外:优化一坨大便
A unique and interesting story with engaging gameplay. It has its quirks and a few rough edges here and there, but my time with it was absolutely worth it. The story is much deeper and more profound than I expected at the beginning. Recommended.
TL/DR: Decent game overall, but lacks true depth and under utilizes the concept for the story. I did like this game, but I feel it ends without out really being what it could have been. I don't necessarily mean it could see the character go and believe in God or have some kind of work within herself, but the story kind of just ends without any real meaning. They could have put more into the story than just questioning her beliefs the whole time. Like making two different endings dependent on your collection of faith tokens, but instead it just takes a nihilist perspective and says that it really is meaningless. I mean your literally having a battle in your head with a demon that has possessed you so you would figure that if the game is telling you that the tokens are pointless then that would be a good point to maybe make the player think that the narrator for the game is lying to you and they in reality are important. The created a concept where the tokens drain everytime you use the demons power for a puzzle, why not make it important to a player, who wants the main character to see the light, to use the demons power as little as possible. I think this game really did have a greater intent and potential behind it, but it swept it all away just to end it with a message that faith is pointless because the world is cruel. Who knows maybe someone will call me stupid in a comment and tell me I missed something and that their was another route to take, but until then this is my stance.
Un juego mediocre en toda la extensión de la palabra. Mundo lineal con vueltas que te hacen perder tiempo y un avance lento. Todo para inflar el tiempo del juego y no puedas reembolsarlo. Lo que debería ser el punto fuerte del juego, la historia y personajes, también está incompleto. Tiene algo de humor oscuro, como 2 bromas; intenta ser filosófico, pero nunca profundiza nada; intenta ser controversial con el tema de la religión, sin embargo, otra vez, no llega nada. Pareciera que también intentan un mundo onírico o de una persona con una enfermedad mental, pero tampoco es consistente en ello. En cuanto a los personajes, son simples e inconsistentes. No esperes alguna conexión con ellos, que te hagan sentir algo, aprender algo. En cuanto al resto, Puzzles fáciles, Inconsistencia visual y sonora, a veces parece un mundo onírico, de repente un mundo post-guerra, simplemente pueblos, no hay congruencia visual la mayor parte del tiempo, tampoco con OST en 16 bits Este juego es un prologo, el resto de la historia nos la tenemos que imaginar. ;)
not a Beautiful story Incredible presentation interested World building INDIKA (2024) 💒✝ - เกมจะถูกสร้างให้อยู่ในยุคปลายศตวรรษที่ 19 ในประเทศรัสเซียที่แตกต่างไปจากโลกแห่งความเป็นจริง ติดตามการเดินทางของแม่ชีที่ชื่อ INDIKA ที่ต้องออกเดินทางเพื่อไปส่งจดหมาย ทำให้เกิดเป็นการผจญภัยสุดแปลกประหลาดที่จะค่อยๆเปลี่ยนเธอไปเรื่อยๆ - อาจจะไม่ได้เข้าใจเนื้อหาทั้งหมด แต่แค่ได้ติดตามตัวของ INDIKA ไปเรื่อยๆ ว่าเธอจะเจอกับสถานการณ์อะไรบ้างในขณะที่เดินทางก็ถือว่าสนุกแล้ว แล้วเกมชอบโยนเกมเพลย์กับอะไรก็ไม่รู้ที่เราที่ไม่เข้าใจ ใส่เข้ามาตลอด ซึ่งมันก็ทำให้เราว้าวได้เรื่อยๆ ได้เห็นโลกที่ถูกสร้างขึ้นให้บิดเบี้ยวและแปลกประหลาดมากกว่าจะเป็นแค่โลกแห่งความเป็นจริง ทั้งคน สัตว์ สิ่งของ สถาที่ มีความเหนือจริงที่เป็นจริงได้ (มั้ง) - เกมเพลย์ส่วนใหญ่เน้นการเดิน แก้ puzzle เป็นหลัก - ชอบรูปแบบการนำเสนอทั้ง cut scene ที่มีมุมกล้องที่มีความเป็น Cinematic และหลากหลาย มีช่วงย้อนอดีตเป็นแบบ pixel art ทำให้แยกออกได้ชัดเจน และเป็นการลดต้นทุนได้อย่างชาญฉลาด หรืออาจจะเป็นความตั้งใจของผู้สร้างก็ได้อันนี้ไม่รู้ แถมยังมีเกมเพลย์แยกเป็นของตัวเองอีก ที่ก็สนุกและท้าทาย - สามารถเล่นจบได้ภายใน 3 - 4 ชม. แต่เล่นจริงไป 6 ชม. ติดตรง puzzle นิดหน่อยกับเดินเล่นเพลินไป เพราะภาพมันค่อนข้างจะสวยและน่าถ่ายเก็บไว้ เลยปิด interface เล่น ทำให้งงๆกับการหางทางไปต่ออยู่บ้าง งานภาพเป็นจุดเด่นอย่างหนึ่งด้วย ซึ่งเกมก็น่าจะรู้ตัวเองเลยใส่ Photomode มาให้ด้วย - ข้อเสียด้วยความที่เป็นเกม Indie ทุนอาจจะไม่ได้สูง ทำให้อนิเมชั่นบางจุดอาจจะดูแข็งไปหน่อย ในส่วนที่ไม่ใช่ script และเกมเพลย์อาจจะมีข้อจำกัด ทำให้เกิด BUG ได้ง่ายๆ มันดีจนต้องทำอะไรสักอย่างกับมัน อย่างการมาเขียนรีวิวนี้ ปกติน้อยเกมที่ผมจะเขียนรีวิวให้ ดีจริงๆที่ได้เล่น
[h2]"Desonesto? [...] Então, fingir uma vida inteira que você não quer algo que quer, que você não sente algo que sente, pela vida eterna no Céu... isso não se encaixa perfeitamente na sua definição?"[/h2] Honestamente, não tem como zerar esse jogo sem [b]INDIKÁ-lo[/b]. Extremamente reflexivo, MALUCO e de uma notável profundidade no que diz respeito ao desenvolvimento da protagonista e sua relação com a religião, além de cutucar vários assuntos desconfortáveis. Não tem jumpscares, mas te deixa aflito em boa parte do tempo enquanto explora os cenários, ora pelo frio intenso da Rússia, ora pela incerteza diante das atitudes daqueles que não conhecemos ou que, muitas vezes, achamos que conhecemos. Isso sem falar das partes em pixel-art que, embora lindas, apresentam alguns contextos bem assombrosos, se pensarmos muito. Vou sentir falta da menina Indika. Espero que, em algum momento futuro, eu tenha a oportunidade de vê-la novamente no novo trajeto de sua jornada.
Отличная игра, сама суть в диалогах и смысле в них (много цитат), довольно атмосферная, быстро проходиться. Я понял что я дьявол
Dificil escrever uma review pq ainda estou digerindo mas comprei pq achei a capa bonita e sai boquiaberto pensando na temática do jogo por horas e horas depois. Se você quer uma experiencia de uma gema perdida e que nenhum dos seus amigos vai jogar depois que tu indicar é esse jogo 10/10
严肃(理性主义与宗教信仰)的主题,魔幻(布尔加科夫)的风格,对话充满思辨性。中后期有一幕非常温馨美好,几乎让我想起大师与玛格丽特的相遇,令人感动,但戛然而止,恢复了反讽和冷峻的底色,克制得值得钦佩。然而作为游戏,互动部分一直在犯困,每个解谜环节都卡关,可能更适合拍成电影,或者写成小说或戏剧以供回味。
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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