
Indie Pogo is a platform brawler game for 2-4 players about bouncing, ricocheting, and pogoing your friends into oblivion! Gather your friends for 2-4 player local romps, or climb the online ladder in the bounciest of battles. Prepare yourself for a rompin' stompin' jumpin' good time!
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
For a Smash Bros clone for Indies, it's a lot of fun.
still so much fun all these years later! super fun gimmick that works so well. sadly updates are no more and the online seen is pretty much empty but when playing this with a group of friends you are definitely in for a fun time!
Indie Pogo is a fun indie game crossover fighter with a very interesting gimmick. Your characters are ALWAYS jumping. Now, this might sound weird and annoying, but it's actually VERY fun and works surprisingly well. Some of the best movesets include moves that play with the jumping mechanic and the physics of the game on the whole. My main: Jack, and his spike ball chain move, for example. Sprites are really nice, I LOVE the idea of trophy characters being added to the audience to cheer you on, and lots of interesting and weird character choices (what other fighting game lets you play as a dinosaur spider?) Make this game just a total treat to play. The whole thing feels like a fun celebration!
epik
10/10, it's truly the pinnacle of indie pogoing
Amazing Game You Should 100% Buy It
I wouldn't say the main gimmick is as bad as other people are saying in the comment, the real issue is that the game is overall slower than most games. It feels kinda bad, and doesn't really help the heavy hand holding 15min tutorial at the very beginning of the game (before even accessing the menu for fullscreen or disabling rumble) that makes you wonder if it's an indie title or a generic mobile game. It's sad, because the ideas are good, there's potential, but it kinda plays like a game from another era with different criteria of polish and accessibility. And speed dammit. TL;DR : Good concept, speed it up and polish it and you might get something, but as it is, it's a sad pass for me.
fun twist on platform fighters which can tend to feel the same. also works perfectly on deck
Got this game on accident thinking that it was Fraymakers(which looks very interesting) and did not have a great time. I just can't get behind the auto-jumping mechanic.
Gameplay: An auto-jumping platform fighter is a really fun concept that is well executed. Though it is apparent that some characters are better than others even if I were doing pogo only runs. While there is one certain challenge that can burn in hell (The all-star battle in hard mode especially and maybe the hard version of Crow's challenge too, but I somehow glitch-cheesed that fight), every challenge in the challenge mode is either fair or fun. I do think some of the shop prices are too expensive (Gold skins are justified at least) though since... I don't often boot it up, and I don't have other folks I can play the game with, but that can be a number change though. Presentation: This game's visuals aged pretty well. This may be obvious, but while there is a bit of artstyle dissonance thanks to character designs, that's what I'd expect from crossovers. The visuals of each stage feel pretty good to the sources and the ones that needed a more polished visual feel got that. And the music, I do feel a bit disappointed that the only original themes are in the menus and the Sovereign stage as far I know, but hey. At least it's pleasant to listen to. For future content I'd want (Just for fun): Admittedly, while not a missing feature or anything, it would be cool to have some minigames that'd blend well with the autojumping formula. And I do wish for more characters in the future outside of the ones promised to come eventually. (If I were the one deciding on a Season Pass of characters, I'd want Spark, Masked Kid, Peppino, Arizona, Mayday/Zuke (As the tag team fighters), and for a bonus someone of the dev team's choice from Under Night In-Birth (Since I consider that game to be an indie property of French Bread's)) The same holds true for stages but that's another can of worms. Verdict: All in all, this game is pretty well put together. Maybe adding in a few more characters and a good of chunk of trophies from games in the 2020s would help give this game more boosts of popularity and I wish more people would bring attention to this crossover even with Fraymakers around. It's still a fun game in its own right and I do want more to experience this game.
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Trends
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Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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