
The emotional journey of four developers as they sacrifice money, health and sanity to realize their lifelong dreams of sharing their games with the world.
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Languages: English*, French, Italian, Portuguese - Brazil, Traditional Chinese, Arabic, Czech, Dutch, German, Russian, Spanish - Spain, Thai +12 more
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Reviews
[h1]On Vulnerability and Video Games—What a Review Cannot Measure[/h1] I was on the beach; it was either dawn or dusk, as though time itself had finally managed to coalesce. The air carried that rare breath we so desperately lack after everything we have done — after a long day, an explosion of emotions, of unexpected resonances. At last, one can breathe a little more easily through this day, just one more day. When I listened to Edmund McMillen speaking to us, addressing us with such earnestness, he seemed thrilled by the reviews from gaming magazines. It brought back memories of my university years, even my postgraduate studies. I achieved good marks. Yet does obtaining a 10, or an A+, truly tell me who I am? Do I know what I know? Am I genuinely capable of claiming, through a grade alone, that I have mastered something? At first, I did not fully understand McMillen’s words. When such marks fail to define who I am, then perhaps what I have achieved carries no greater weight than my resonance with others: the willingness to share knowledge, or the hope that, should I create something, it might endure in some fragile guise of eternity. And yet, along this journey, there is something a grade — or a handful of likes — simply cannot bestow, and cannot reveal. I sat there listening to what each developer had endured through time. I have not yet inhabited all of their works, but I listened carefully. Jonathan Blow remarks that the video game is a commercial product, or something close to that. But then, how does Braid distinguish itself from everything else? From those works that appear to be mere commodities? Even without having inhabited it, I can already discern Braid from Super Meat Boy. A walk through the city brings tranquillity. It soothes something inward. The mist that rolled in during the convention carried a coldness that settled deep within me, yet it also brought an opacity that prevented me from seeing beyond this place itself. This city, with its timid amber lights illuminating the streets. This sea, expressing everything it carries, everything it leaves upon the shore. As I contemplated that stillness, it seemed to me that the calm these developers reach finds its true culmination when their work — not merely a commercial product — achieves something far greater than success. It becomes openness. Refuge. An expansion within those of us who look upon it. What a review cannot measure is the thing that continues to resonate within us, that which continues to connect us. Even here, in this place where one can hear the beating of sincere yet shadowed hearts: fear, despair, joy, exhaustion, hunger, and above all, joy for the other. A joy that is not merely a smile. No. It also makes me vibrate alongside them, laughing with them, as though inhabiting their works gave me the breath to laugh at my own mistakes as well; or to feel moved, deeply stirred somewhere within the soul. It feels like being at home with my sister. We hold the controller and begin to inhabit that space together. We grow angry, we laugh, we weep — and surely the developer too, if they realised their work was truly habitable and cherished, would laugh as well. I agree with McMillen and Tommy Refenes: words are not the only means of expression. If something can express what is so intimate, so painful, so exhilarating, so full of laughter and tears, then why should we hesitate to call it art? I think back to my dance classes, and to how seldom people truly supported me. Yet there will always be someone nearby who remains present; witnesses who marvel at the work itself. At the very least, I feel grateful that each developer has found some connection with others, whether face-to-face or from afar, as in the case of Jonathan Blow. That is another thing a technical review — useful for corrections, perhaps, but never transcendental, never intimate — will never be capable of holding. It is overwhelming. Like McMillen’s wife, gentle and devoted, helping him immensely. Or Phil Fish, who often seemed alone, though perhaps without realising how many people truly surrounded him. Even when comments rain down in grey and black drops full of malice, there will always remain some kind of umbrella to protect us: one’s dignity before the other, just as the other already exists within us. The convention itself feels like one such sanctuary. I should like to inhabit Phil Fish’s Fez. To feel the fresh air there, and marvel at every shifting dimension that reveals itself. The perspective through which we see the world does not always need to remain flat, nor uniform. Where does the ivy lead me, growing upon the wall beneath that diaphanous blue sky? And what is time — and my relationship to others — within Braid? Even if they claim to be alone, the mere fact that there are witnesses watching this documentary renders their struggles comprehensible. They must believe this remains true not only for small games, but even for colossal ones, though that is something we seldom witness openly. Granted, I cannot speak to them face-to-face. Yet through this journey across the city — through the mist, the convention halls, the streets, the shoreline — I was invited, however briefly, into their rooms, allowed to look with a discreet and respectful gaze at what dwells there. And so I can be present. I can say that when a developer pours themselves into their work, rather than merely receiving a score, and when I feel what they have achieved — the joy and profound emotion it awakens in me for them — what they truly reveal is vulnerability. Video games express vulnerability. They express the accumulated weight of emotion contained within the act of creation itself. And though I may not be a skilled reviewer, I still make my attempt: not to imprison the work within technical terminology, but to understand what a video game truly is — and whether I have managed to understand even the vulnerability of the game itself. Phil Fish, I tell you, it is not that they reject your work, but rather that some of us ask ourselves if we are worthy of understanding what lies within it.
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Hours played at review time, across 43 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This is one of the very few "videos" left on steam (albeit this one has a game you can play) and this one is a very fascinating one. It's amazing looking back and seeing the struggles and stress of making an Indie game back when Indie games weren't as mainstream as it is today. Ignoring all the drama that was from the Fez developer, seeing things go wrong and break in such a high profile convention and the problems Super Meat Boy had on the Xbox were so engaging. I was practically rooting for all the developers and happy when things finally went right for them. This is what makes Indie Games so important to support, because since they're such a small team or by themselves, their success is important. Putting a game you've made and imagined yourself out into the world hoping others would love it too. This docu was amazing to watch, and it even helped me add new games onto my wishlist. Including Braid and Fez, those games looked so cool.
Great movie, great extras. Default Linux build is broken on Steam Deck, but forcing Proton 10 works great.
旧游补评3 游玩时期:2018&26 这是一部非常鼓舞人心的纪录片,推荐给任何人。 [spoiler]看完后也推荐了解一下这几位制作人这些年的经历。 [/spoiler]
10 восхищения из 10
🎮 Jeśli kiedykolwiek zastanawiałeś się, jak to jest włożyć serce, duszę i niezliczone nieprzespane noce w stworzenie gry wideo, „Indie Game: The Movie” to Twoja przepustka za kulisy. Ten dokument, dostępny na Steamie, głęboko zanurza się w życie czterech niezależnych deweloperów, którzy zmagają się z wzlotami, upadkami i chaosem, wcielając swoje wizje w życie. Jest surowy, emocjonalny i przede wszystkim inspirujący. 🎬 Film śledzi losy stojące za Braid, Super Meat Boy i Fezt, dając Ci intymny wgląd w pasję, zmagania i triumfy ludzi stojących za tymi kultowymi grami. Zobaczysz proces twórczy w całej jego chaotycznej okazałości: nocne sesje kodowania, chwile zwątpienia, ryzyko finansowe i czystą radość z tego, że w końcu widzisz, jak gracze łączą się z czymś, co stworzyłeś od podstaw. To rollercoaster emocji, a pod koniec poczujesz, jakbyś przeżył wzloty i upadki razem z nimi. To, co czyni film "Indie Game: The Movie" tak wyjątkowym, to jego szczerość. Nie ukrywa wyzwań, jakie niesie ze sobą niezależne tworzenie gier, czy to presji terminów, strachu przed porażką, czy wpływu na relacje międzyludzkie. Jednocześnie jednak celebruje niesamowitą satysfakcję płynącą z tworzenia czegoś znaczącego i dzielenia się tym ze światem. Wywiady są szczere, materiał filmowy osobisty, a historia wciągająca. 🍿 "Indie Game: The Movie" to pozycja obowiązkowa dla każdego, kto kocha gry, kreatywność lub historie o dążeniu do marzeń wbrew wszelkim przeciwnościom. Przypomina, dlaczego gry niezależne i ludzie, którzy je tworzą są tak wyjątkowi.
Great and inspiring documentary, showing both the good and the bad of being a game developer. I also liked the bonus content, especially the commentary from the creators of the documentary, which goes over a lot of the behind the scenes stuff. The minigame was a neat addition too.
One of the things about this documentary that goes unnoticed and will only grow merit in the future is what time it encapsulates. 2009-2012 gave indie scene a spotlight and it is absolutely inspiring to see those enthusiastic people succeed. It was a new frontier for the public at a time, something new. I especially like to point out the atmosphere of early tigsource and tigjam community, mentioned in the SE footages. Jams are all about creating something new, experimenting with technologies and sharing the joy of creation with others. It feels sincerely refreshing, especially in our time. And I believe it will stay this way. Would absolutely recommend getting 100% achievements in this, movie is a delight to watch, extras add context to the image, team meat commentary is funny and allows you to just sit back and recollect the details, while sometimes being just ed and tommy jokes.
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