
This is just the story of a young and naive indie dev.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
我通关了,很好玩,并且意犹未尽
it just breaks on the english version got a hour in
Well its a good game untill it breaks in the part where u have to kill the bugs which is kinda ironically. I can say it was fun but the translation wasnt that good and well i hope it gets an update so I can play it onto the end. Maybe its only a problem in the english version but idk.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
To be frank, I'm not sure where to put this one... While the game might have some issues and bugs here and there. The graphics and music really feel relaxing to me... I'd give it a neutral review if I could. But I do recommend this on the basis that I enjoyed it, others have, and maybe you will too! It's super affordable so at least give it a try!
能不能把关卡弄简单啊
这是描述一个独立游戏作者的游戏 我觉得非常好
[h2] Short version: [/h2] Indie Dream is a small but personal game about the struggles of making games. It’s simple, text-heavy, and a bit buggy at times, but those rough edges almost feel fitting. If you’ve ever thought about creating your own game, it’s a relatable and oddly inspiring experience — perfect to keep running on a second screen. The game is not even 1 dollar/euro, I'd say just buy it and check it out. [h2] Long version: [/h2] Indie Dream is a small but surprisingly personal game. On the surface it’s very simple — the mechanics aren’t complex, and at times the gameplay feels slow or even passive. But that’s part of the charm. It’s less about flashy action and more about reflecting on what it means to make a game, and the thoughts that come with it. I ran into some technical issues, mostly with switching between English and Japanese text, which sometimes forced me to restart from checkpoints — occasionally way too far back. That was frustrating at first, but oddly enough it almost felt fitting. Dealing with small bugs became part of the experience, just like in real game development. Whether intentional or not, it added a strange sense of authenticity. Most issues were easy to fix, and once I accepted that, I found myself more relaxed about them. The real highlight here is the writing. It doesn’t go super deep, but the game is full of text and internal monologues that give you a peek into the struggles, doubts, and small victories of indie game development. At times it feels like you’re inside the head of a developer just trying to push through — and that’s both relatable and oddly inspiring. It’s not a game that demands constant attention. I often left it running on a second screen while doing other things, then dipped back in when I felt like reading more. That slow, steady pace suits the experience perfectly. It’s also forgiving with death, making it easy to just keep going. If you’re looking for action, you won’t find it here. But if you’re curious about the creative process, or if you’ve ever dreamed of making your own game, Indie Dream offers something unique. It’s personal, a little messy, but very genuine — and that’s what makes it worth recommending. At the moment it’s only €0.79, which makes it absolutely worth picking up. Especially if you’ve got a second monitor to keep it running on — and super especially if you’re just starting out in game development or dealing with struggles of your own.
嗐
又臭又长
很多年前,在游戏发出第一个预告片的时候就开始关注了。当时非常看好这个游戏的前景。 整个游戏的时长其实是比较短的,人物之间的互动比较少, 但是它采用的是像素风,相对来说平易近人,而且故事是很真实的。非常有趣的事,这个游戏讲的是作者大学时开发游戏的事,而且开发的就是本游戏。我关注过作者,他其实在其他方面也做了不少事情。这个游戏算是一个总结提高,而且一定程度上给许多新人指明了一个方向,提了很多建议。 真实性10分,画质9分,可玩性7分,音乐8分,趣味性8分。但是对于游戏时长我只能给6分。说真的,要真正了解到游戏一些核心要玩4~5遍。但很多人可能只会玩2遍,而且内部的一些小游戏有些过长(玩过的都懂),虽然玩法没问题。 总的来说,非常支持,而且全程无BUG(至少我没遇到)。10分满分,我打9.3分。
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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