
In this game, you're playing as game developer and encounter typical problems like eating and sleeping. You need to correctly allocate your time for human needs, hobbies and work, to live another day as indie developer.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Russian, Portuguese - Brazil, German, Spanish - Spain, Spanish - Latin America
Engagement
Hours played at review time, across 45 reviews with recorded playtime.
Reviews
Themes across 45 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Тяжело быть инди разработчиком. Но еще тяжелее быть пользователем, который играет в игры инди разработчика. Dev Simulator как раз про этот феномен. В самом начале вы только и делаете, что фрилансите, спите и едите салат "Цезарь". Накопив на апгрейд компа, вы с головой окунаетесь в океан разработки игр, который на деле оказывается лужей. Ведь новые темы несмотря на очевидность не придумать, компьютер можно проапгрейдить только два раза, после чего на следующих вариантах появится плашка "Скоро". Рандом шалит, баланс ни к черту. Аренда дорожает чуть ли не каждый месяц. И через часик до вас доходит, что это обычная недоделанная инди игра под видом полной. PS. Внезапно подумалось. А вдруг это действительно самый правдивый симулятор? Ведь судя по качеству игр, можно смело предположить, что многие из них делают такие вот игры, жрут, ср*т и мечтают о недостижимом апгрейде компа... Все как в игре...
This game is ruined by artifical diffculty. The amount of sheer grinding to even get to the point where you can just make a game is ridiculous (over an hour for me). Cost ratios are terrible. Rent occurs every seven days or so and goes up ridiculously quickly. You get 45 dollar for a task that takes all day, but pizza doesnt even fill you (65/100 hunger) costs 20 bucks and takes one of your six daily action points to accomplish. Energy never hits 100 percent and is capped at 70. Your playable energy level is between 70 and 50 (for the first two hours for me). Every action points takes energy. Coffee costs an action point to make. Getting to the point where you can actually make a game is tedious and such a terrible grind that it's not worth it. Then, you get maybe 100 or so first your first game. I think I got 112 for the first in total sales and 147 for my second game. The game could be fun, but the unrealisitc grind combined with no difficulty levels makes it pretty terrible at this point. If they continue to keep these ratios for compensation/food as well as the actions points, I dont see it getting better no matter what they do. After about two hours of game play on a very simple game, I'm not much better off than I was when I started. I would avoid this game or look at a video to see if it's worth your time.
It's a very interesting game with a beautiful art style, and has a nice game loop. A few small changes would make the existing early access build more managable for me. Especially when playing casually as the game progresses, some of the changes mentioned below would imrpove my experience. I do recommend this game, it's fun, an interesting idea, and I look forward to seeing what the game will become. Hopefully the developer(s) are welcoming of suggestions and feedback as this alone will be the difference in recommending / or not recommending the product in an Early Access state. There are a few issues, such as: when I purcahse books, I can't read them and none of my skills go up, and when I click out of the game to do something else whilst a progress bar is moving up, the game doesn't run in the background. You have to click back in the window to continue gameplay. I would recommend looking into Application.runInBackground, or in Unity build settings, enable "Run In Background" which can be found in the "Resolution section" of build settings.
was a cool game untill the last info in the games feed is about him starting a new game while this one isnt near finished makes me wish i could get a refund
Abandonado
Ey, un juego de dev común y corriente, pero que podía haber avanzado en una dirección muy buena. Pena que estando en alfa, el creador se la sude acabar este juego y se ponga a hacer otro, a pesar de haber vendido.
O jogo é legal e tals mas depois de um tempo fica repetitivo igual minha vida
Um jogo que bebe da fonte de tycoons como Game dev Tycoon e game dev story, mas que, na minha opinião, falha miseravelmente em ser bom. A gameplay é lenta e cansativa, muito diferente da experiência dinâmica que os tycoons de mesma temática possuem.
Although I've given this game a thumbs up, I highly caution people that there is a lot of room for improvement here. The game hasn't really been balanced, there are plenty of errors, and nothing is explained very well. On the other hand, it is fun until you reach a frustrating end. The thumbs up is for the game's potential, and honestly the music and art are right up my alley, and considering they update regularly I'm sure all the gameplay hiccups will get ironed out. If you get easily frustrated by games that still have a lot of room for improvement, you might want to add this to your wishlist and watch it for a while. No reason to buy this game and leave a bad review when you've been warned about the current status.
When i stumbled over this game - it seemed a nice approach to the genre. Even aware that is EA at this point in time it as best a unbalanced - random frustration - due to ingame prices are to high - rent rises to fast - and even after 3 weeks you never started a game development due to trying to stay alive, pay your rent and grinding money with freelance jobs which are giving you almost no revenue to get a decent start. so most time i starve or getting bankcrupt which should be not the case if the patches would target anything of those, even if that would be rebalanced after the game hit a decent point where you could belive it is stable and fine. Until that point reaches there will be no better review.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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