
Explore alien planets to mine resources, kill alien insects, build defense turrets, and survive waves of insect attacks across the galactic frontier. Astro Looter combines elements of survival, roguelike, and tower defense in a top-down shooter.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 8 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Sums Steam only; Epic publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $1.59−20% | 386reviews | 67% | — | $21.1K |
| $4.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
the game is cool and original. despite this it has two major issues that need remedy before I would consider spending any length of time with it. there are no loot\exp\money or achievement incentive rewards for playing on a higher difficulty making it pointless beyond personal challenge and accessibility. there is no reason to play on the hardest difficulty in this game, a difficulty I would rather be playing at, since all it spells is more time dumped into a game thats basically just a game to grind and call it quits on. I didn't notice leaderboards or anything that would give this game longevity beyond the quick self stroke. it's pretty competent in the areas it delivers in. the objective based take on the genre is fairly fresh as I mostly find myself falling asleep to a lot of other bullet heaven\auto battler\vampire survivor likes whatever you wanna callem, this on the other hand kept me interested. instead of holding down a direction for 20 minutes and scanning a minimap for pickups or the corner of my screen for an arrow pointing me towards some kind of loot i might want like another game this one has you calling in a mining ship to defend while its attacked, escorting the full miner back to deposit its load and repeat. there are of course nearby airdrops that are pretty much the same as most other games, just a chest with some random junk and other games do feature more than simply wandering around for 20 minutes in the form of mini objectives like this but the placement of turrets and progression outside the action by purchasing a few more is cool. the game falls short with that really being it though. you don't upgrade these turrets and everything is very static just like the difficulty. the second main issue is the UI is absolutely broken in nearly every resolution I tested when it comes to the hero unlock screen, basically making it impossible to buy a majority of the characters. at 1024x768 if you select a lucky single unit, their description is short enough to reveal the last character in the lineup...? I think? there might be more characters after that one i didn't really think about it too long but anyways its f'd and i took some screens of it. not sure how this got by them because in 1920x1080 its f'd, in 720 its f'd then i went 1024x768 which god blessem they actually let you choose but their idea of "windowed" when windowed borderless also exists is to have no border as well effectively making 2 borderless windowed options. I want to praise the menus as they are mostly good, functional, to the popint, not garish but distinguished enough from stock unreal engine to make it feel designed instead of 0 effort but then this entire oversight of the hero screen basically being non functional at most resolutions is bizarre. I guess I have to assume it's a me problem and my game is glitching out or computer is rendering UE font too high or something i dunno. it's bunk and I found it to be an instant non starter for me with this game. i'll try and upload and link some of the screenshots 1920x1080 can barely read more than a few vertical pixels of the text but button is accessible https://steamcommunity.com/sharedfiles/filedetails/?id=3559745786 1920x1080 can't even unlock this guy https://steamcommunity.com/sharedfiles/filedetails/?id=3559745762 1920x1080 or this guy, really most guys https://steamcommunity.com/sharedfiles/filedetails/?id=3559745737 1152 x 864 i tried to set 720 but i think its scaling it weird or something new issue now the description and ui completely block the hero selection https://steamcommunity.com/sharedfiles/filedetails/?id=3559745627 1024x768 if you do this one you technically have access to the end guy but you have to select 1 specific hero that has the shortest information so his description window is the shortest revealing the hero unit icons below it https://steamcommunity.com/sharedfiles/filedetails/?id=3559745603 not good
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Simplified Chinese, German, Spanish - Spain, Spanish - Latin America, French, Japanese, Traditional Chinese, Korean, Russian, Portuguese - Brazil, Portuguese - Portugal +1 more
Hours played at review time, across 43 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
在同类游戏里算比较差的。太单调了,地图少,人物少,最糟糕的是技能也太少了,才8个,每局来来去去都是那些技能,充满重复感。
Even at $3 this game feels like a ripoff. No auto aim or shoot, so right off the bat it is missing some of the core survivor-like features. Then the unlockables are so shallow that it felt like one day of playing would be enough to exhaust everything. Frankly its not even about the money, but the wasted time and complete lack of interest in this case.
没有按键设置,不能自动打。太难。15块是可以,不过太难了。
狗屎
Tricky one this one, Its more of a 51% vs 49% for positive review vs negative. Some of the positives are, it is a good horde survivor adding challenges to the different worlds with a decent selection of weapons and there upgrades, its a good time killer when you need to just dodge and shoot some hordes and its all manual aim. Some of the negatives, Half the achievements don't work (very sad for an achievement hunter) there is a sound issue with the rockets, they are x10 louder than anything else, there is no progression needed after a few runs, harder difficulties bring nothing extra (points or progression or achievements wise) All these issues are a shame as this could well have been one of the top 10 survivor style games on steam. I did manage to contact the developers to run a promotion for the game and give away the extra copies live on twitch and we did have a good time on this game. With the game in its current state i would still recommend picking it up but on a heavy discount.
Game is Sh*t. Iron Core Mech Survivor is much better.
尽快买霰弹枪,英雄就用默认的空军指挥官。一人一枪轮流升级,一直到杀穿涌川都是可以横着走的组合。 火力持续性是最重要的,所以指挥官的成长属性减少射击能耗,能带来极大的收益。 不管用什么武器,刷到武器射击特效(3种,有动画介绍的那些)的卡片时一定要升级,能极大增强清怪效率。 防御塔升级后可以独当一面,而且安装成本不太影响收入,一局扔上十几座是可以的。最推荐导弹塔,可以同时攻击4个目标。 塞卡星有远程怪,请谨慎前往。 攻击技能推荐重力领域和电磁切割环。重力领域优先升级范围。电磁环优先升级数量,不升级范围,只用作近身反击,和重力领域形成梯次多层杀伤。这样两者组合在休闲模式下几乎可以挂机。
Yet another unfinished game that could have been amazing. Great concept but clunky feeling and as far as I can tell no option to rebind keys or auto aim or auto fire. Might be less annoying with a controller.
小问题一堆,游戏内容匮乏,技能太少,武器携带一把,方向卡死,升级确认无返回键,抽卡无确认,但打折时入,偶尔玩玩还能接受,暂时没通关,不知道后期怎么样
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $22K | 149 | 90% | $4.99 | |
| $9.9K | 48 | 90% | $6.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| $5.2M | 15.4K | 92% | $14.99 | |
| $520.1K | 1.9K | 88% | $10.35 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $21.1K | 81 | 69% | $9.99 | |
| $21.1K | 495 | 72% | $1.99 | |
| $21.1K | 148 | 80% | $5.99 | |
| $21.1K | 71 | 61% | $6.99 | |
| $21.1K | 187 | 85% | $2.99 | |
| $21.1K | 72 | 78% | $5.99 |