
IRR is a tactical PvE Co-Op extract shooter set in a de-stabilized and immersive modern-day Vietnam. As a PMC for a mysterious organization, deal with 3 factions that stand to gain from the chaos. Engage in ruthless combat, plan your deployment, and explore the world as your journey unfolds.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 3.57/day in the week to Sep 3 → 12/day in the week after.
About
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1095 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Solid early access game at this point. Three maps to play and about 20 story missions to complete so far. Bot difficulty is highly customizable. I played on hard and the bots were something to fear but not so frustrating that you wanted to quit. There is a setting under the AI that does ticks per minute. If you leave this at default the bots are very jerky. You need to turn this up to have an enjoyable experience.
최적화 좆박음 로딩 좆박음 게임 난이도 좆박음 게임 시발 튕김 그냥 개쓰레기 타르코프 어설프게 따라한 게임
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Reviews, worldwide (the counter carries no country): 4.86/day in the week to Jul 21 → 8.4/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Nehratelná sračka. I na normální obtížnost nelogicky těžké AI. Nezajímavé, prázdné prostředí. Doufám že krachnou, dementi. Strašná píčovina, absolutně zbytečné.
潜力股游戏,但综合来说只算是中规中矩。优点方面,在引擎加持下画面相当不错(和隔壁某同引擎中国产的大火搜打撤的画面形成鲜明对比),射击手感很扎实,任务导向的设计颇有新意(避免了搜打撤游戏容易造成的无目的感),并且ai导演系统很强,这点体验上很不错。缺点方面也非常明显,治疗系统简陋,一些很重要的细节如弹药上匣动画没有,并且目前也没有食物系统,以及最重要的是优化!优化!优化!虚幻五的问题就在这。加之目前测试阶段,游戏掉帧极为严重。 不过归根结底还是推荐游玩,毕竟能玩的pve军事拟真搜打撤目前可以说仅此一家,没有竞品。
only played 4hrs so far..it feels pretty good so far. I'm trying the new steam controller on it..& so far it's been great!!
8/10 意外的好玩 前期夜战比较坐牢 很有潜力的一款游戏
Game keeps out doing itsef with each update, keep up the good work!
好玩
Please make the game harder. I run on Expert with one other teammate. Either when the alarm is set off please have waves of enemies come into match, enemies guarding exits, BOSSES or named enemies, a restock of enemies when left area, air drops/truck drops, or something.
Worth ur money :)
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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