
IRR is a tactical PvE Co-Op extract shooter set in a de-stabilized and immersive modern-day Vietnam. As a PMC for a mysterious organization, deal with 3 factions that stand to gain from the chaos. Engage in ruthless combat, plan your deployment, and explore the world as your journey unfolds.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 3.57/day in the week to Sep 3 → 12/day in the week after.
About
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1095 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Hopefully the Dev's don't give up on this title. Very fun, needs work, but very pleased to see where this game goes. Keep up the good work! 10/10 Would recommend
内容少了一点,声音系统太差了,其他都可以给高分,希望后续更新频繁一些吧
Full Disclosure: This is my first Extraction Shooter akin to Tarkov. I have not played Tarkov, greyzone, or arc raiders. I love this game. My wife and I play it all the time. I have always wanted to try an extraction shooter but wanted to have our own private lobbies and worlds. This game does exactly that. No fighting other players for loot, you just pick your gear, grab a friend, or dont, and deploy. Resources respawn randomly every time you deploy. Super Customizable. I've never seen so many options to control the AI in this game. You can make them easier or harder to your hearts content. We tried a ai multiplier of 3 on Bunkr and were doing ok for a time but then was promptly smeared. Back to 1.25 ai multiplier for us. Delta needs more interior design but luckily that is actively being worked on in the next update, and they have started showing off their new map outskirts. Fear the M2 shotgun. That thing is dangerous at all ranges. I've lost a lot of plate carriers and armored rigs to that thing.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Reviews, worldwide (the counter carries no country): 4.86/day in the week to Jul 21 → 8.4/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
game is good, but poorly optimized and need balance
好玩,适合我这种又菜又爱玩的
希望制作组推出汉化翻译,谢谢 I hope the production team can release a Chinese translation. Thank you
Incursion Red River is one of the best extraction shooters I've ever played. What immediately stood out to me was how simple and effective everything feels. The game doesn't rely on flashy gimmicks or endless systems layered on top of each other. Instead, it focuses on delivering tense, realistic combat and rewarding decision-making. Every raid feels meaningful, and every firefight demands your attention. The gunplay is excellent. When shots start ringing out, there's a genuine sense of tension and uncertainty. You're nervous because you know mistakes have consequences, but you're never helpless. The game strikes a great balance between realism and player control. It feels authentic without becoming frustrating. The atmosphere is another area where Incursion Red River shines. The visual style, environments, and overall presentation create a unique identity that separates it from many other extraction shooters on the market. Everything feels grounded and believable, which only enhances the immersion. What I appreciate most is that the game understands what it wants to be. It isn't trying to chase every trend or compete through spectacle alone. It focuses on delivering a rewarding tactical experience, and it succeeds. The pacing, risk-versus-reward gameplay, and realism all come together exceptionally well. Perhaps the biggest compliment I can give is that this doesn't feel like a typical indie project. While it may not have the budget of a AAA studio, the quality of the gameplay often makes it feel like it should. The foundation here is incredibly strong, and with continued development, I genuinely believe this game deserves far more attention than it currently receives. If you're a fan of tactical shooters, realistic gunplay, and extraction-based gameplay, Incursion Red River is absolutely worth your time. It's a well-crafted experience that proves great game design matters more than a massive budget. This game deserves more attention, more players, and far more recognition than it gets. For me, it's one of the standout extraction shooters available today.
Fun Extraction Shooter for people that don't want to deal with PVP. Had fun with this game.
I got pew pew pew and loot stuff and upgrade base and go pew pew pew more
play, find 20k loot, die like a fool, ragebait, repeat. fun i guess
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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