
IRR is a tactical PvE Co-Op extract shooter set in a de-stabilized and immersive modern-day Vietnam. As a PMC for a mysterious organization, deal with 3 factions that stand to gain from the chaos. Engage in ruthless combat, plan your deployment, and explore the world as your journey unfolds.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 3.57/day in the week to Sep 3 → 12/day in the week after.
About
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1095 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Needs more asian prostitute. But overall pretty fun.
It's a great game, but it's very blurry. Regardless of the FSR, TSR, and TAA settings, even at maximum sharpness, it's still too blurry. Unfortunately, I can't run the game at native 1440p. I think the game needs optimization because it looks bad given the performance I'm getting. Most settings don't have much of an effect except for post-processing, but post-processing on low looks really bad. I'm currently using FSR on medium because it's still very blurry on high, and it's not worth the FPS loss. Bots freezing on long ranges. Sounds is really weird, i don't understand where they come from, it's very confusing. Otherwise, it's a great game. Even though I'm not a fan of extraction shooters, I still liked this game.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Reviews, worldwide (the counter carries no country): 4.86/day in the week to Jul 21 → 8.4/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Good Game for chill people who wants to play EFT, ABI like game but PVE
oyunun gelişmesi lazım içerik çok tekrarlıyor
[h3] 策划和设计一定没玩过游戏 [/h3] [h3] 如果被视频忽悠来的,赶紧走,不值得购买 [/h3] ● 白天亮得和吃了闪光弹一样,晚上黑得伸手不见五指,玩一会儿就会感觉眼睛刺痛。 ● AI 人均透视自瞄,一枪警告,一枪颗秒,穿墙穿树穿草丛,无后座力扫射,无视野追踪,超远距离精准开枪。 ● 敌人毫无辨识度,全是吉利服不说,枪声和脚步声无法辨别方向,也没有受击方向指示,到死都不知道哪里在打。 ● 在玩家脚步声中混杂敌人的脚步声,由于声音毫无方位感,走两步就感觉旁边有人。 ● 逆天的枪械后坐力。 ● 你能想到的东西,全都需要解锁:回血针、改枪台、维修台等等,基础设施和装备全都不让用,还有铁索连环:解锁 A 需要解锁 B,解锁 B 需要解锁 C,解锁 C 需要解锁 D,......,逼你端着瞄具都没有的垃圾上去像狗一样被敌人一脚踢死。 ● 空气墙、不能爬的山到处都是,城镇里面用障碍物摆迷宫,上个二楼要把腿都绕断,体力耗得飞快,没体力连马路都过不去。 ● 仓库小、背包小,不让堆叠,有些物资体积更是逆天,还专门作为任务材料或者基地升级材料。 ● 那个终端任务更是神经病一般的设计思路,但凡是个人类都想不出来这么恶心的任务。 ● 主线支线包括单局任务,基本上都是为了恶心人或者强行拖时间,只有折磨没有任何乐趣和意义。 ● 枪械毫无手感不说,放下枪要拧保险,拿出枪要拧保险,动画还长,等你换出来枪早就被打成肉泥了,交战过程中更是换枪甚至没有换弹快。 ● 近战武器作用不如一根牙签,没有切换手感,切刀也不加移速,攻击距离超短,伤害巨低,无法暗杀,无环境交互,无特殊功能。 ● 谜一样的换弹逻辑,换弹偶尔会把弹夹卡没,战术部位有空间时偶尔也会直接把弹夹扔地上。 ● 自己身上的枪不能更换配件,放在敌人尸体上就可以,敌人的枪配件会出现怎么都拆不下来的情况。 ● 钢筋、水泥、石油等物资,交互判定离谱,非要走到指定位置图标才可以交互,而不是靠近就显示图标,摸个石油头都要塞油桶里面去了,摸钢筋要从一端挪到另一端。交互键提前按住还不能直接触发,要等图标亮了按下才能生效。
Awesome game guys, very nice to play in coop! Keep up the good work!
Interesting concept - Nice graphics. The AI is doing very well (and it seems it will improve). Lacks content, but it is to be expected from EA. Sound needs a lot of improvement.
Great pve game and devs keep cooking.
this is kinda just like really-really-really downgraded spt. like its very dissapointing levels of spt
2년전에 두시간하고 접은 이유를 까먹어서 다시 시작해봄
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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